Player Matchup

Ix Chel
Ix Chel
Crispylolol
Ix Chel
Level 155
God Stats
2W - 3L
1,395 SR
Queue Stats
20W - 16L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
Jiddle1999
Cthulhu
Level 133
God Stats
1W - 0L
1,469 SR
Queue Stats
4W - 4L
1,405 Elo+
Party 1
Nut
Nut
Prongul
Nut
Level 156
God Stats
1W - 1L
1,345 SR
Queue Stats
5W - 7L
1,364 Elo+
Party 1
Shiva
Shiva
SROYST
Shiva
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,686 Elo+
Party 1
Tiamat
Tiamat
YoRHaSpiggg
Tiamat
Level 44
God Stats
4W - 4L
1,570 SR
Queue Stats
18W - 16L
1,482 Elo+
Party 1
Team Averages
Level 122
1,456 SR
1,497 Elo+

VS

Team Averages
Level 125
1,569 SR
1,560 Elo+
Nut
Nut
 
Nut
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Cadbaine
Thoth
Level 109
God Stats
1W - 8L
1,547 SR
Queue Stats
655W - 637L
1,597 Elo+
Solo
Horus
Horus
durnakk
Horus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,529 Elo+
Solo
Fenrir
Fenrir
khdx24
Fenrir
Level 180
God Stats
2W - 2L
1,799 SR
Queue Stats
455W - 446L
1,568 Elo+
Solo
Agni
Agni
pandarem
Agni
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 92L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Crispylolol
Ix Chel
15
4 / 2 / 4
8,682
868
8,798
8,822
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Jiddle1999
Cthulhu
15
1 / 1 / 4
7,932
793
8,303
7,036
3,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nut
15
1 / 1 / 4
8,258
826
8,383
6,611
2,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
SROYST
Shiva
14
1 / 0 / 6
7,621
762
4,093
3,601
3,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
15
2 / 0 / 3
8,142
814
7,280
7,411
5,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
1 / 2 / 1
7,551
755
2,194
7,037
2,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Cadbaine
Thoth
16
1 / 2 / 1
8,438
844
4,844
6,185
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
durnakk
Horus
13
1 / 3 / 2
7,571
757
4,836
14,237
10,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
khdx24
Fenrir
13
1 / 2 / 3
7,329
733
8,888
17,118
15,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Agni
9
0 / 0 / 0
4,848
485
0
0
0

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
9
Kills
4
4
Deaths
9
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
2
1
0.75
L
Thoth
Cadbaine
Thoth
1
2
1
0.75
W
Ix Chel
Crispylolol
Ix Chel
4
2
4
3
W
Cthulhu
Jiddle1999
Cthulhu
1
1
4
3
W
Nut
1
1
4
3
W
Shiva
SROYST
Shiva
1
0
6
4
W
Tiamat
2
0
3
3.5
L
Horus
durnakk
Horus
1
3
2
0.67
L
Fenrir
khdx24
Fenrir
1
2
3
1.25
L
Agni
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,857
Damage
20,762
33,481
Taken
44,577
19,418
Mitigated
30,710
8,565
Healing
8,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
2,194
562
0
1,250
7,037
2,500
0
4,086
2,152
0
12,191
L
Thoth
Cadbaine
Thoth
4,844
120
0
403
6,185
2,442
0
3,058
2,769
31,308
0
W
Ix Chel
Crispylolol
Ix Chel
8,798
798
2,181
2,285
8,822
4,109
583
896
7,635
27,226
658
W
Cthulhu
Jiddle1999
Cthulhu
8,303
93
0
781
7,036
3,663
338
723
6,157
19,310
664
W
Nut
8,383
4,262
0
882
6,611
2,878
3,109
922
5,355
0
34,378
W
Shiva
SROYST
Shiva
4,093
244
578
713
3,601
3,383
419
532
2,929
0
9,680
W
Tiamat
7,280
803
0
1,145
7,411
5,385
28
1,390
5,710
23,158
0
L
Horus
durnakk
Horus
4,836
2,289
1,495
3,413
14,237
10,603
46
8,277
5,185
0
11,698
L
Fenrir
khdx24
Fenrir
8,888
1,388
0
1,585
17,118
15,165
17
6,383
9,915
323
15,657
L
Agni
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,635
Gold Earned
35,737
214
Minions Killed
147
0
Camps Cleared
0
1,018,073
Distance Traveled
766,577
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,551
755
23
2
0
146,170
0
L
Thoth
8,438
844
89
9
0
207,274
0
W
Ix Chel
8,682
868
52
5
0
203,543
0
W
Cthulhu
7,932
793
57
6
0
189,682
0
W
Nut
8,258
826
47
5
0
191,888
0
W
Shiva
7,621
762
16
2
0
222,069
0
W
Tiamat
8,142
814
42
4
0
210,891
0
L
Horus
7,571
757
21
2
0
211,216
0
L
Fenrir
7,329
733
14
1
0
201,917
0
L
Agni
4,848
485
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role