Player Matchup

Merlin
Merlin
CoopThaKing
Merlin
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 26L
1,442 Elo+
Party 3
Neith
Neith
Nyx Arc8368
Neith
Level 112
God Stats
2W - 1L
1,285 SR
Queue Stats
111W - 117L
1,453 Elo+
Solo
Fenrir
Fenrir
Trigga Cam
Fenrir
Level 129
God Stats
4W - 4L
1,397 SR
Queue Stats
196W - 219L
1,509 Elo+
Party 1
Kukulkan
Kukulkan
UncleWeen
Kukulkan
Level 148
God Stats
4W - 2L
1,656 SR
Queue Stats
181W - 199L
1,508 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
bunyonz
Ah Muzen Cab
Level 105
God Stats
3W - 1L
1,852 SR
Queue Stats
41W - 43L
1,531 Elo+
Party 3
Team Averages
Level 120
1,538 SR
1,488 Elo+

VS

Team Averages
Level 73
1,561 SR
1,552 Elo+
Hades
Hades
HanPyol
Hades
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,518 Elo+
Party 2
He Bo
He Bo
LandOfTrolls
He Bo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 68L
1,574 Elo+
Solo
Izanami
Izanami
Svaue
Izanami
Level 68
God Stats
0W - 1L
1,580 SR
Queue Stats
31W - 16L
1,636 Elo+
Party 2
Hercules
Hercules
elynnn
Hercules
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 42L
1,458 Elo+
Solo
Hera
Hera
iTwigss
Hera
Level 115
God Stats
2W - 1L
1,727 SR
Queue Stats
41W - 44L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
2 / 3 / 15
8,201
820
12,722
8,173
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 1 / 14
9,425
943
9,491
7,788
3,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
Trigga Cam
Fenrir
14
3 / 4 / 16
8,271
827
6,695
10,710
10,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
UncleWeen
Kukulkan
17
7 / 2 / 15
9,945
995
15,671
5,254
2,405
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
bunyonz
Ah Muzen Cab
15
5 / 2 / 15
8,849
885
12,627
10,210
4,372
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
HanPyol
Hades
13
1 / 7 / 6
7,397
740
6,204
14,755
8,811
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 3 / 5
8,407
841
10,355
10,794
4,553
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Svaue
Izanami
15
5 / 5 / 3
8,844
884
10,877
11,736
5,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
elynnn
Hercules
13
0 / 5 / 7
7,716
772
3,233
17,466
17,240
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hera
iTwigss
Hera
14
0 / 5 / 5
7,721
772
4,873
8,968
3,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
36
25
Kills
10
12
Deaths
25
75
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
3
15
3.17
L
Hades
HanPyol
Hades
1
7
6
0.57
L
4
3
5
2.17
W
8
1
14
15
L
Izanami
Svaue
Izanami
5
5
3
1.3
W
Fenrir
Trigga Cam
Fenrir
3
4
16
2.75
W
Kukulkan
UncleWeen
Kukulkan
7
2
15
7.25
W
Ah Muzen Cab
bunyonz
Ah Muzen Cab
5
2
15
6.25
L
Hercules
elynnn
Hercules
0
5
7
0.7
L
Hera
iTwigss
Hera
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,206
Damage
35,542
42,135
Taken
63,719
24,300
Mitigated
39,732
14,258
Healing
12,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
12,722
356
1,081
1,366
8,173
3,626
0
4,188
3,985
22,723
0
L
Hades
HanPyol
Hades
6,204
818
944
2,105
14,755
8,811
169
6,598
8,109
12,569
0
L
10,355
343
273
1,861
10,794
4,553
147
6,340
4,155
15,914
658
W
9,491
1,358
704
2,332
7,788
3,382
400
3,932
3,856
0
21,254
L
Izanami
Svaue
Izanami
10,877
6,518
350
1,397
11,736
5,289
41
4,811
6,840
0
28,015
W
Fenrir
Trigga Cam
Fenrir
6,695
549
992
2,379
10,710
10,515
0
5,451
5,259
2,954
5,736
W
Kukulkan
UncleWeen
Kukulkan
15,671
1,448
236
1,149
5,254
2,405
458
1,969
3,285
34,170
171
W
Ah Muzen Cab
bunyonz
Ah Muzen Cab
12,627
4,975
1,410
2,609
10,210
4,372
1,979
5,325
4,885
0
20,442
L
Hercules
elynnn
Hercules
3,233
871
890
3,714
17,466
17,240
244
9,103
8,363
0
8,909
L
Hera
iTwigss
Hera
4,873
739
605
555
8,968
3,839
200
3,522
5,118
16,446
365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,691
Gold Earned
40,085
124
Minions Killed
134
0
Camps Cleared
0
1,052,770
Distance Traveled
911,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,201
820
21
2
0
210,467
0
L
Hades
7,397
740
16
2
0
159,848
0
L
He Bo
8,407
841
31
3
0
196,913
0
W
Neith
9,425
943
23
2
0
213,418
0
L
Izanami
8,844
884
48
5
0
182,457
0
W
Fenrir
8,271
827
6
1
0
221,596
0
W
Kukulkan
9,945
995
58
6
0
207,689
0
W
Ah Muzen Cab
8,849
885
16
2
0
199,600
0
L
Hercules
7,716
772
6
1
0
196,585
0
L
Hera
7,721
772
33
3
0
176,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role