Player Matchup

Bacchus
Bacchus
BurningBassist
Bacchus
Level 79
God Stats
2W - 2L
1,162 SR
Queue Stats
65W - 53L
1,497 Elo+
Party 1
Ravana
Ravana
Misterbriteside1
Ravana
Level 44
God Stats
2W - 0L
1,391 SR
Queue Stats
308W - 272L
1,487 Elo+
Solo
Hou Yi
Hou Yi
Tutankhamen1
Hou Yi
Level 93
God Stats
3W - 0L
1,817 SR
Queue Stats
26W - 25L
1,434 Elo+
Solo
Cthulhu
Cthulhu
amgraham21
Cthulhu
Level 93
God Stats
4W - 5L
1,862 SR
Queue Stats
235W - 223L
1,524 Elo+
Solo
Raijin
Raijin
spiderrider21
Raijin
Level 104
God Stats
1W - 0L
1,448 SR
Queue Stats
75W - 63L
1,506 Elo+
Party 1
Team Averages
Level 83
1,536 SR
1,490 Elo+

VS

Team Averages
Level 60
1,506 SR
1,482 Elo+
Kukulkan
Kukulkan
CrowZXY
Kukulkan
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
PandaZXY
Loki
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mulan
Mulan
Razheeem
Mulan
Level 87
God Stats
23W - 23L
1,605 SR
Queue Stats
233W - 229L
1,428 Elo+
Solo
Anhur
Anhur
muypi
Anhur
Level 42
God Stats
3W - 5L
1,426 SR
Queue Stats
81W - 69L
1,466 Elo+
Solo
Achilles
Achilles
spiIIed_miIk
Achilles
Level 109
God Stats
13W - 13L
1,497 SR
Queue Stats
376W - 354L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 7
8,882
592
7,580
9,006
9,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 1 / 0
7,800
520
5,476
8,510
3,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
15
5 / 3 / 4
8,554
570
13,423
13,369
5,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
amgraham21
Cthulhu
14
1 / 1 / 2
8,653
577
8,460
9,331
9,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 0 / 1
8,618
575
5,377
5,717
2,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CrowZXY
Kukulkan
12
0 / 1 / 0
7,064
471
3,427
5,744
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
10
1 / 0 / 0
6,257
417
1,214
8,858
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
Razheeem
Mulan
11
3 / 7 / 1
7,308
487
11,006
15,972
10,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
muypi
Anhur
12
1 / 5 / 1
6,730
449
4,461
13,950
4,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
spiIIed_miIk
Achilles
14
0 / 2 / 0
7,998
533
5,460
13,042
8,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
15
Kills
5
5
Deaths
15
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
7
8.5
L
Kukulkan
CrowZXY
Kukulkan
0
1
0
0
W
3
1
0
3
L
Loki
1
0
0
1
L
Mulan
Razheeem
Mulan
3
7
1
0.5
W
Hou Yi
5
3
4
2.33
W
Cthulhu
amgraham21
Cthulhu
1
1
2
2
L
Anhur
muypi
Anhur
1
5
1
0.3
L
Achilles
spiIIed_miIk
Achilles
0
2
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,316
Damage
25,568
45,933
Taken
57,566
29,686
Mitigated
27,611
16,325
Healing
12,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,580
1,695
0
2,788
9,006
9,466
102
246
8,760
29,366
1,394
L
Kukulkan
CrowZXY
Kukulkan
3,427
107
0
941
5,744
1,602
0
3,468
2,276
51,661
0
W
5,476
2,412
0
4,377
8,510
3,651
0
2,380
6,130
0
55,364
L
Loki
1,214
181
0
2,209
8,858
2,769
302
2,968
5,785
0
24,420
L
Mulan
Razheeem
Mulan
11,006
1,740
154
2,962
15,972
10,159
443
4,096
11,876
0
46,837
W
Hou Yi
13,423
7,098
0
4,724
13,369
5,005
355
0
13,369
0
71,729
W
Cthulhu
amgraham21
Cthulhu
8,460
459
156
3,000
9,331
9,271
0
153
9,178
57,214
2,714
L
Anhur
muypi
Anhur
4,461
1,325
0
3,237
13,950
4,681
550
3,475
10,475
0
39,840
L
Achilles
spiIIed_miIk
Achilles
5,460
950
0
2,693
13,042
8,400
0
6,090
5,998
0
68,381
W
5,377
520
0
1,280
5,717
2,293
0
1,221
4,496
78,036
1,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,507
Gold Earned
35,357
472
Minions Killed
368
0
Camps Cleared
0
1,506,442
Distance Traveled
1,482,570
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,882
592
51
3
0
308,063
0
L
Kukulkan
7,064
471
96
6
0
291,675
3
W
Ravana
7,800
520
79
5
0
368,669
0
L
Loki
6,257
417
42
3
0
330,652
0
L
Mulan
7,308
487
69
5
0
277,843
0
W
Hou Yi
8,554
570
88
6
0
274,780
1
W
Cthulhu
8,653
577
132
9
0
296,588
5
L
Anhur
6,730
449
56
4
0
272,446
0
L
Achilles
7,998
533
105
7
0
309,954
2
W
Raijin
8,618
575
122
8
0
258,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role