Player Matchup

Merlin
Merlin
GreatOne1113
Merlin
Level 67
God Stats
4W - 4L
1,613 SR
Queue Stats
134W - 152L
1,265 Elo+
Solo
Odin
Odin
xXPRO albinoXx
Odin
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 55L
1,126 Elo+
Party 2
Fenrir
Fenrir
xXPRO larkXx
Fenrir
Level 16
God Stats
1W - 7L
1,261 SR
Queue Stats
35W - 44L
1,126 Elo+
Party 2
Team Averages
Level 55
1,458 SR
1,172 Elo+

VS

Team Averages
Level 32
1,455 SR
1,420 Elo+
Scylla
Scylla
JeabsAGS
Scylla
Level 35
God Stats
0W - 2L
1,331 SR
Queue Stats
2W - 5L
1,444 Elo+
Party 1
Hou Yi
Hou Yi
art_neck62
Hou Yi
Level 42
God Stats
9W - 17L
1,534 SR
Queue Stats
44W - 88L
1,315 Elo+
Solo
Horus
Horus
wettybandz
Horus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
4 / 1 / 8
8,510
851
8,546
6,252
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 0 / 8
8,750
875
8,542
8,807
6,052
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
13
4 / 1 / 9
8,090
809
4,847
7,192
2,715
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JeabsAGS
Scylla
10
1 / 6 / 1
6,820
682
9,027
10,116
3,281
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hou Yi
art_neck62
Hou Yi
12
0 / 6 / 2
7,157
716
4,429
10,222
3,865
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
7
0 / 3 / 0
5,924
592
2,032
8,384
5,263
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
15
Kills
1
2
Deaths
15
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
1
8
8
L
Scylla
JeabsAGS
Scylla
1
6
1
0.25
L
Hou Yi
art_neck62
Hou Yi
0
6
2
0.17
L
Horus
0
3
0
0
W
7
0
8
11
W
Fenrir
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,935
Damage
15,488
22,251
Taken
28,722
10,868
Mitigated
12,409
2,799
Healing
1,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
8,546
372
0
1,343
6,252
2,101
712
2,047
4,021
31,400
0
L
Scylla
JeabsAGS
Scylla
9,027
1,065
51
286
10,116
3,281
148
2,746
6,968
16,837
0
L
Hou Yi
art_neck62
Hou Yi
4,429
666
0
0
10,222
3,865
7
3,377
6,351
0
25,190
L
Horus
2,032
1,003
400
976
8,384
5,263
51
1,848
6,254
0
5,173
W
8,542
2,417
0
370
8,807
6,052
0
4,311
4,192
1,096
16,219
W
Fenrir
4,847
926
0
1,086
7,192
2,715
598
2,051
4,955
0
10,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,350
Gold Earned
19,901
107
Minions Killed
84
0
Camps Cleared
0
589,034
Distance Traveled
479,025
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,510
851
76
8
0
171,030
0
L
Scylla
6,820
682
20
2
0
186,998
0
L
Hou Yi
7,157
716
54
5
0
170,085
0
L
Horus
5,924
592
10
1
0
121,942
0
W
Odin
8,750
875
21
2
0
200,441
0
W
Fenrir
8,090
809
10
1
0
217,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role