Player Matchup

Tiamat
Tiamat
CanitosValkyre
Tiamat
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 102L
1,615 Elo+
Solo
Anubis
Anubis
Motel Zaza
Anubis
Level 124
God Stats
2W - 0L
1,767 SR
Queue Stats
21W - 14L
1,620 Elo+
Party 2
King Arthur
King Arthur
Oonald
King Arthur
Level 155
God Stats
9W - 2L
1,967 SR
Queue Stats
93W - 73L
1,542 Elo+
Party 2
Rama
Rama
Rebirth Max
Rama
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 108L
1,646 Elo+
Party 1
Hun Batz
Hun Batz
TheMink
Hun Batz
Level 220
God Stats
14W - 3L
1,871 SR
Queue Stats
311W - 250L
1,655 Elo+
Party 1
Team Averages
Level 154
1,721 SR
1,616 Elo+

VS

Team Averages
Level 149
1,523 SR
1,566 Elo+
Bake Kujira
Bake Kujira
 
Bake Kujira
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DanyxBoy
Janus
Level 123
God Stats
5W - 8L
1,463 SR
Queue Stats
102W - 95L
1,566 Elo+
Party 3
Horus
Horus
SoulShuto
Horus
Level 138
God Stats
4W - 2L
1,915 SR
Queue Stats
124W - 117L
1,636 Elo+
Solo
Nut
Nut
TurningTheStorm
Nut
Level 158
God Stats
13W - 23L
1,441 SR
Queue Stats
346W - 328L
1,525 Elo+
Party 3
Thanatos
Thanatos
ZzGIANzZ
Thanatos
Level 156
God Stats
0W - 1L
1,296 SR
Queue Stats
51W - 39L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 4
7,834
560
4,458
7,665
7,246
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Motel Zaza
Anubis
13
0 / 1 / 1
7,619
544
3,782
6,713
2,850
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Oonald
King Arthur
15
4 / 0 / 0
9,335
667
8,616
11,498
7,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
1 / 0 / 1
8,464
605
4,760
7,491
2,857
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
TheMink
Hun Batz
16
4 / 1 / 2
8,799
629
6,715
10,290
4,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
 
Bake Kujira
8
0 / 0 / 0
5,573
398
2,205
6,190
4,167
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
DanyxBoy
Janus
13
2 / 2 / 0
7,348
525
6,802
5,678
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
SoulShuto
Horus
14
0 / 2 / 1
6,926
495
5,422
12,480
9,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 2 / 0
6,021
430
3,089
6,558
2,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
ZzGIANzZ
Thanatos
10
0 / 3 / 1
5,631
402
3,670
11,383
3,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
9
Kills
2
2
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bake Kujira
 
Bake Kujira
0
0
0
0
W
0
0
4
2
L
Janus
DanyxBoy
Janus
2
2
0
1
W
Anubis
Motel Zaza
Anubis
0
1
1
0.5
W
King Arthur
Oonald
King Arthur
4
0
0
4
W
1
0
1
1.5
L
Horus
SoulShuto
Horus
0
2
1
0.25
W
Hun Batz
TheMink
Hun Batz
4
1
2
5
L
0
2
0
0
L
Thanatos
ZzGIANzZ
Thanatos
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,331
Damage
21,188
43,657
Taken
42,289
24,898
Mitigated
21,369
19,639
Healing
16,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bake Kujira
 
Bake Kujira
2,205
1,388
0
1,516
6,190
4,167
0
2,285
3,905
21,453
0
W
4,458
976
0
2,685
7,665
7,246
110
2,393
5,008
23,222
1,232
L
Janus
DanyxBoy
Janus
6,802
69
0
569
5,678
1,921
0
2,587
3,091
49,495
1,400
W
Anubis
Motel Zaza
Anubis
3,782
303
0
3,967
6,713
2,850
184
2,907
3,570
67,704
0
W
King Arthur
Oonald
King Arthur
8,616
1,572
0
2,721
11,498
7,923
211
400
10,654
0
76,848
W
4,760
4,141
0
3,875
7,491
2,857
2,648
891
6,600
0
75,511
L
Horus
SoulShuto
Horus
5,422
1,754
126
3,724
12,480
9,195
0
822
11,658
0
52,947
W
Hun Batz
TheMink
Hun Batz
6,715
2,618
0
6,391
10,290
4,022
0
1,710
8,411
0
81,294
L
3,089
1,710
0
2,263
6,558
2,313
0
493
6,065
0
48,519
L
Thanatos
ZzGIANzZ
Thanatos
3,670
770
0
8,215
11,383
3,773
0
1,873
9,510
0
34,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,051
Gold Earned
31,499
556
Minions Killed
363
0
Camps Cleared
0
1,379,177
Distance Traveled
1,230,661
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bake Kujira
5,573
398
28
2
0
209,162
1
W
Tiamat
7,834
560
37
3
0
297,244
0
L
Janus
7,348
525
94
7
0
274,185
0
W
Anubis
7,619
544
116
8
0
240,165
0
W
King Arthur
9,335
667
115
8
0
266,490
4
W
Rama
8,464
605
142
10
0
252,646
2
L
Horus
6,926
495
84
6
0
279,930
0
W
Hun Batz
8,799
629
146
10
0
322,632
0
L
Nut
6,021
430
88
6
0
206,113
0
L
Thanatos
5,631
402
69
5
0
261,271
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role