Player Matchup

Mercury
Mercury
CrazyyGodd
Mercury
Level 131
God Stats
0W - 6L
1,098 SR
Queue Stats
83W - 104L
1,453 Elo+
Solo
Ra
Ra
Porcodiaccio
Ra
Level 17
God Stats
8W - 16L
1,246 SR
Queue Stats
18W - 25L
1,360 Elo+
Party 1
Ymir
Ymir
ThickPuffo_Mori
Ymir
Level 36
God Stats
0W - 2L
1,269 SR
Queue Stats
17W - 24L
1,360 Elo+
Party 1
Kumbhakarna
Kumbhakarna
besTIAquadrupede
Kumbhakarna
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,361 Elo+
Party 1
Hachiman
Hachiman
jeremy00188
Hachiman
Level 83
God Stats
64W - 65L
1,584 SR
Queue Stats
95W - 102L
1,533 Elo+
Solo
Team Averages
Level 60
1,340 SR
1,414 Elo+

VS

Team Averages
Level 123
1,431 SR
1,490 Elo+
Charon
Charon
IR I CHEWY
Charon
Level 108
God Stats
3W - 3L
1,343 SR
Queue Stats
83W - 93L
1,434 Elo+
Party 2
Kukulkan
Kukulkan
IR I ReMeDy
Kukulkan
Level 113
God Stats
5W - 8L
1,403 SR
Queue Stats
87W - 85L
1,473 Elo+
Party 2
Gilgamesh
Gilgamesh
R-u-t-e-k-t
Gilgamesh
Level 140
God Stats
7W - 2L
1,500 SR
Queue Stats
287W - 291L
1,523 Elo+
Solo
Arachne
Arachne
iriskzx
Arachne
Level 127
God Stats
6W - 6L
1,607 SR
Queue Stats
122W - 116L
1,529 Elo+
Party 2
Hachiman
Hachiman
xX_Felurian_Xx
Hachiman
Level 129
God Stats
5W - 8L
1,301 SR
Queue Stats
223W - 208L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CrazyyGodd
Mercury
18
0 / 1 / 0
9,465
451
5,383
16,640
9,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 3 / 0
9,744
464
5,431
9,324
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 6 / 1
9,169
437
9,706
20,451
18,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
besTIAquadrupede
Kumbhakarna
13
0 / 2 / 0
8,408
400
4,220
14,028
13,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
jeremy00188
Hachiman
17
1 / 1 / 0
10,063
479
8,283
10,975
4,879
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
IR I CHEWY
Charon
16
0 / 0 / 7
10,524
501
7,719
10,410
9,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
IR I ReMeDy
Kukulkan
19
3 / 0 / 1
11,367
541
8,217
4,045
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
R-u-t-e-k-t
Gilgamesh
18
3 / 1 / 5
11,765
560
16,015
19,745
15,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
iriskzx
Arachne
19
5 / 0 / 0
10,920
520
6,668
16,541
8,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
18
2 / 0 / 3
10,710
510
9,858
11,200
5,017
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
13
13
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
CrazyyGodd
Mercury
0
1
0
0
W
Charon
IR I CHEWY
Charon
0
0
7
3.5
W
Kukulkan
IR I ReMeDy
Kukulkan
3
0
1
3.5
L
0
3
0
0
W
Gilgamesh
R-u-t-e-k-t
Gilgamesh
3
1
5
5.5
L
0
6
1
0.08
L
Kumbhakarna
besTIAquadrupede
Kumbhakarna
0
2
0
0
W
Arachne
iriskzx
Arachne
5
0
0
5
L
Hachiman
jeremy00188
Hachiman
1
1
0
1
W
Hachiman
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,023
Damage
48,477
71,418
Taken
61,941
50,540
Mitigated
40,361
14,253
Healing
25,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
CrazyyGodd
Mercury
5,383
3,798
0
1,374
16,640
9,341
0
2,499
13,988
0
125,634
W
Charon
IR I CHEWY
Charon
7,719
1,258
0
4,263
10,410
9,361
130
4,272
5,926
31,805
1,094
W
Kukulkan
IR I ReMeDy
Kukulkan
8,217
541
0
500
4,045
1,875
0
2,198
1,847
115,387
955
L
5,431
50
1,314
2,696
9,324
3,975
0
4,933
4,335
95,547
0
W
Gilgamesh
R-u-t-e-k-t
Gilgamesh
16,015
4,501
0
5,476
19,745
15,722
0
7,100
11,723
0
82,049
L
9,706
2,125
0
1,422
20,451
18,754
0
1,260
17,997
60,643
0
L
Kumbhakarna
besTIAquadrupede
Kumbhakarna
4,220
381
0
2,962
14,028
13,591
28
4,085
9,943
20,376
0
W
Arachne
iriskzx
Arachne
6,668
4,740
0
9,968
16,541
8,386
564
1,609
14,932
0
109,448
L
Hachiman
jeremy00188
Hachiman
8,283
5,649
0
4,485
10,975
4,879
676
3,183
7,741
0
99,406
W
Hachiman
9,858
5,591
0
5,149
11,200
5,017
1,432
2,876
8,156
0
98,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,849
Gold Earned
55,286
648
Minions Killed
655
0
Camps Cleared
0
2,065,610
Distance Traveled
2,078,197
7
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,465
451
191
9
0
521,249
0
W
Charon
10,524
501
41
2
0
416,105
9
W
Kukulkan
11,367
541
188
9
0
434,479
3
L
Ra
9,744
464
168
8
0
408,290
2
W
Gilgamesh
11,765
560
114
5
0
347,066
6
L
Ymir
9,169
437
88
4
0
321,974
0
L
Kumbhakarna
8,408
400
18
1
0
429,580
5
W
Arachne
10,920
520
143
7
0
484,166
4
L
Hachiman
10,063
479
183
9
0
384,517
0
W
Hachiman
10,710
510
169
8
0
396,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role