Player Matchup

Cerberus
Cerberus
Canaan-StarChild
Cerberus
Level 106
God Stats
5W - 6L
1,689 SR
Queue Stats
539W - 552L
1,416 Elo+
Solo
Ra
Ra
DADDYSM1TE
Ra
Level 158
God Stats
1,593W - 1,530L
1,518 SR
Queue Stats
2,324W - 2,521L
1,435 Elo+
Solo
Vulcan
Vulcan
DillW33D_666
Vulcan
Level 149
God Stats
1W - 2L
1,424 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 138
1,544 SR
1,450 Elo+

VS

Team Averages
Level 92
1,624 SR
1,510 Elo+
Merlin
Merlin
GiFTeD x Nasty
Merlin
Level 109
God Stats
31W - 47L
1,406 SR
Queue Stats
87W - 91L
1,443 Elo+
Solo
Skadi
Skadi
Lifetaker448
Skadi
Level 67
God Stats
12W - 8L
1,675 SR
Queue Stats
17W - 12L
1,482 Elo+
Party 1
Ymir
Ymir
Saintted
Ymir
Level 101
God Stats
4W - 2L
1,791 SR
Queue Stats
39W - 15L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 12
12,987
764
7,709
21,998
28,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
7 / 0 / 8
12,701
747
12,808
14,854
10,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
18
6 / 1 / 10
13,079
769
28,369
8,679
4,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 1
10,239
602
12,806
17,073
6,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 3 / 2
10,311
607
11,491
16,926
5,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ymir
15
1 / 9 / 1
10,303
606
6,294
22,231
22,832
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
18
Kills
2
2
Deaths
18
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
W
7
0
8
11
W
Vulcan
6
1
10
11
L
1
6
1
0.25
L
0
3
2
0.33
L
Ymir
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,886
Damage
30,591
45,531
Taken
56,230
43,687
Mitigated
34,443
21,270
Healing
1,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,709
239
0
6,464
21,998
28,797
464
6,205
15,793
30,938
1,238
W
12,808
184
5,769
7,323
14,854
10,238
607
7,905
6,949
48,008
631
W
Vulcan
28,369
15,509
0
1,714
8,679
4,652
1,002
4,753
3,926
77,140
253
L
12,806
217
0
1,735
17,073
6,124
148
12,944
3,685
63,552
0
L
11,491
5,865
0
48
16,926
5,487
0
14,836
1,609
0
50,028
L
Ymir
6,294
561
0
0
22,231
22,832
0
18,450
2,689
26,300
691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,767
Gold Earned
30,853
218
Minions Killed
175
0
Camps Cleared
0
998,398
Distance Traveled
783,336
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,987
764
67
4
0
324,177
3
W
Ra
12,701
747
60
4
0
322,815
3
W
Vulcan
13,079
769
91
5
0
351,406
9
L
Merlin
10,239
602
63
4
0
263,055
0
L
Skadi
10,311
607
81
5
0
277,453
0
L
Ymir
10,303
606
31
2
0
242,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role