Player Matchup

Zeus
Zeus
Adak17
Zeus
Level 119
God Stats
2W - 1L
1,757 SR
Queue Stats
54W - 53L
1,447 Elo+
Solo
Chernobog
Chernobog
Anchodon
Chernobog
Level 89
God Stats
11W - 13L
1,595 SR
Queue Stats
77W - 68L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
GobaGNon
Sun Wukong
Level 110
God Stats
13W - 11L
1,588 SR
Queue Stats
31W - 51L
1,401 Elo+
Party 1
Geb
Geb
ajiajiaji
Geb
Level 26
God Stats
3W - 7L
1,624 SR
Queue Stats
32W - 63L
1,408 Elo+
Party 1
Pele
Pele
jhon512
Pele
Level 65
God Stats
18W - 18L
1,502 SR
Queue Stats
48W - 89L
1,306 Elo+
Party 1
Team Averages
Level 82
1,613 SR
1,415 Elo+

VS

Team Averages
Level 128
1,455 SR
1,524 Elo+
King Arthur
King Arthur
 
King Arthur
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Ellookooo
Bacchus
Level 128
God Stats
2W - 1L
1,728 SR
Queue Stats
198W - 202L
1,524 Elo+
Solo
Serqet
Serqet
HUNGRYFATPANDA99
Serqet
Level 109
God Stats
1W - 3L
1,229 SR
Queue Stats
511W - 491L
1,499 Elo+
Solo
Anhur
Anhur
RedneckMunchBox
Anhur
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
269W - 252L
1,557 Elo+
Solo
Baron Samedi
Baron Samedi
SAMULOMEJOR
Baron Samedi
Level 111
God Stats
2W - 2L
1,317 SR
Queue Stats
113W - 89L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Adak17
Zeus
13
2 / 1 / 2
6,926
533
4,278
6,973
2,797
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Anchodon
Chernobog
9
0 / 2 / 0
5,200
400
2,611
5,744
1,440
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
GobaGNon
Sun Wukong
14
3 / 0 / 0
8,729
671
13,676
13,462
11,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 0
6,137
472
3,049
7,239
3,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
jhon512
Pele
12
2 / 1 / 2
6,870
528
3,079
8,750
3,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 1 / 0
6,178
475
7,372
12,549
11,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
Ellookooo
Bacchus
10
0 / 1 / 1
5,372
413
5,826
5,478
4,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 1 / 0
6,567
505
1,647
10,845
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 1 / 0
7,000
538
6,700
7,917
3,209
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
SAMULOMEJOR
Baron Samedi
12
1 / 3 / 1
6,694
515
4,378
7,140
3,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
7
Kills
4
4
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
0
0
L
Zeus
Adak17
Zeus
2
1
2
3
L
Chernobog
Anchodon
Chernobog
0
2
0
0
W
Bacchus
Ellookooo
Bacchus
0
1
1
0.5
L
Sun Wukong
GobaGNon
Sun Wukong
3
0
0
3
W
1
1
0
1
W
2
1
0
2
W
Baron Samedi
SAMULOMEJOR
Baron Samedi
1
3
1
0.5
L
0
0
0
0
L
Pele
jhon512
Pele
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,693
Damage
25,923
42,168
Taken
43,929
23,639
Mitigated
27,273
10,357
Healing
9,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,372
526
0
1,386
12,549
11,382
0
181
12,368
0
53,127
L
Zeus
Adak17
Zeus
4,278
1,083
0
1,785
6,973
2,797
0
3,829
3,092
46,389
0
L
Chernobog
Anchodon
Chernobog
2,611
1,218
0
935
5,744
1,440
0
1,341
4,159
0
28,193
W
Bacchus
Ellookooo
Bacchus
5,826
176
196
1,665
5,478
4,483
0
1,471
4,007
20,817
0
L
Sun Wukong
GobaGNon
Sun Wukong
13,676
3,606
0
5,288
13,462
11,962
433
480
12,562
0
85,405
W
1,647
451
0
1,027
10,845
4,876
0
168
10,677
0
63,188
W
6,700
4,167
0
4,344
7,917
3,209
0
2,156
5,761
0
60,450
W
Baron Samedi
SAMULOMEJOR
Baron Samedi
4,378
70
0
1,144
7,140
3,323
0
3,351
3,789
45,228
1,138
L
3,049
319
0
1,298
7,239
3,875
0
1,560
5,421
27,437
0
L
Pele
jhon512
Pele
3,079
408
0
1,051
8,750
3,565
0
2,039
6,525
0
47,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,862
Gold Earned
31,811
386
Minions Killed
409
0
Camps Cleared
0
1,269,613
Distance Traveled
1,198,071
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,178
475
86
7
0
240,594
3
L
Zeus
6,926
533
84
6
0
246,236
4
L
Chernobog
5,200
400
41
3
0
207,925
2
W
Bacchus
5,372
413
45
3
0
249,341
1
L
Sun Wukong
8,729
671
142
11
0
246,583
0
W
Serqet
6,567
505
97
7
0
280,734
0
W
Anhur
7,000
538
107
8
0
203,094
0
W
Baron Samedi
6,694
515
74
6
0
224,308
3
L
Geb
6,137
472
45
3
0
274,209
0
L
Pele
6,870
528
74
6
0
294,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role