Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
Ronsen79
Camazotz
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SnowKing0814
Ah Muzen Cab
Level 93
God Stats
0W - 2L
1,558 SR
Queue Stats
124W - 144L
1,582 Elo+
Party 1
Izanami
Izanami
SnowQueen1006
Izanami
Level 117
God Stats
8W - 5L
1,483 SR
Queue Stats
356W - 387L
1,493 Elo+
Party 1
Hera
Hera
domiansso
Hera
Level 129
God Stats
2W - 5L
1,698 SR
Queue Stats
422W - 450L
1,464 Elo+
Party 1
Team Averages
Level 104
1,548 SR
1,508 Elo+

VS

Team Averages
Level 78
1,565 SR
1,476 Elo+
Artemis
Artemis
 
Artemis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Fokuki
Chang'e
Level 45
God Stats
56W - 39L
1,577 SR
Queue Stats
109W - 101L
1,427 Elo+
Party 2
Achilles
Achilles
Paablorb_27
Achilles
Level 102
God Stats
17W - 5L
1,810 SR
Queue Stats
83W - 83L
1,513 Elo+
Solo
Cthulhu
Cthulhu
ghostturtel
Cthulhu
Level 85
God Stats
4W - 0L
1,500 SR
Queue Stats
174W - 163L
1,434 Elo+
Solo
Lancelot
Lancelot
lunalessthan3
Lancelot
Level 50
God Stats
34W - 31L
1,438 SR
Queue Stats
284W - 252L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
7
0 / 2 / 0
4,458
495
2,371
6,775
4,850
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Camazotz
Ronsen79
Camazotz
5
0 / 4 / 0
3,801
422
1,740
5,649
1,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
SnowKing0814
Ah Muzen Cab
9
0 / 2 / 0
4,741
527
1,758
7,334
2,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Izanami
7
0 / 3 / 0
4,097
455
2,454
6,290
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hera
10
0 / 1 / 0
4,899
544
803
5,278
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
3 / 0 / 3
5,512
612
6,663
4,785
1,665
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chang'e
Fokuki
Chang'e
11
1 / 0 / 1
6,204
689
1,046
2,320
741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Paablorb_27
Achilles
11
3 / 0 / 2
6,210
690
5,007
7,261
3,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
ghostturtel
Cthulhu
9
3 / 0 / 4
5,739
638
4,067
5,947
3,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lancelot
lunalessthan3
Lancelot
10
2 / 0 / 1
5,632
626
2,750
6,053
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
12
12
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
0
0
W
Artemis
 
Artemis
3
0
3
4.5
W
Chang'e
Fokuki
Chang'e
1
0
1
1.5
W
Achilles
Paablorb_27
Achilles
3
0
2
4
L
Camazotz
Ronsen79
Camazotz
0
4
0
0
L
Ah Muzen Cab
SnowKing0814
Ah Muzen Cab
0
2
0
0
L
Izanami
0
3
0
0
L
Hera
0
1
0
0
W
Cthulhu
ghostturtel
Cthulhu
3
0
4
5
W
Lancelot
lunalessthan3
Lancelot
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,126
Damage
19,533
31,326
Taken
26,366
11,810
Mitigated
12,794
5,812
Healing
13,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,371
163
0
1,568
6,775
4,850
0
1,932
4,843
13,810
228
W
Artemis
 
Artemis
6,663
3,333
0
2,412
4,785
1,665
137
1,735
3,050
0
34,984
W
Chang'e
Fokuki
Chang'e
1,046
0
203
1,362
2,320
741
614
540
1,780
35,243
951
W
Achilles
Paablorb_27
Achilles
5,007
1,445
0
3,873
7,261
3,999
0
0
7,261
36
37,801
L
Camazotz
Ronsen79
Camazotz
1,740
1,038
0
363
5,649
1,704
0
303
5,160
0
9,774
L
Ah Muzen Cab
SnowKing0814
Ah Muzen Cab
1,758
343
0
1,000
7,334
2,058
0
342
6,741
0
34,937
L
Izanami
2,454
1,697
0
1,181
6,290
1,725
0
1,637
4,653
0
22,297
L
Hera
803
175
0
1,700
5,278
1,473
0
734
4,376
35,338
0
W
Cthulhu
ghostturtel
Cthulhu
4,067
536
0
1,718
5,947
3,590
81
713
5,234
23,337
0
W
Lancelot
lunalessthan3
Lancelot
2,750
271
0
3,464
6,053
2,799
0
186
5,867
0
38,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,996
Gold Earned
29,297
204
Minions Killed
313
0
Camps Cleared
0
860,678
Distance Traveled
927,686
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,458
495
8
1
0
172,848
2
W
Artemis
5,512
612
46
5
0
143,491
0
W
Chang'e
6,204
689
86
10
0
177,409
5
W
Achilles
6,210
690
74
8
0
183,514
0
L
Camazotz
3,801
422
12
1
0
146,375
0
L
Ah Muzen Cab
4,741
527
62
7
0
163,429
0
L
Izanami
4,097
455
47
5
0
175,658
0
L
Hera
4,899
544
75
8
0
202,368
0
W
Cthulhu
5,739
638
33
4
0
188,031
0
W
Lancelot
5,632
626
74
8
0
235,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role