Player Matchup

Ares
Ares
Gold I
KarrameliV2
Ares
Gold I
Level 195
God Stats
16W - 14L
1,535 SR
Queue Stats
258W - 257L
1,552 MMR
Solo
Nemesis
Nemesis
Silver II
MGTA
Nemesis
Silver II
Level 109
God Stats
1W - 1L
1,867 SR
Queue Stats
11W - 9L
1,591 MMR
Solo
Arachne
Arachne
Gold IV
Michi98
Arachne
Gold IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 213L
1,476 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold III
ObiiToNM
Ah Muzen Cab
Gold III
Level 143
God Stats
0W - 2L
1,288 SR
Queue Stats
71W - 74L
1,559 MMR
Solo
Persephone
Persephone
Gold II
soeinding
Persephone
Gold II
Level 125
God Stats
3W - 2L
1,719 SR
Queue Stats
97W - 91L
1,619 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,582 SR
1,559 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,600 SR
1,546 MMR
Maui
Maui
Gold III
 
Maui
Gold III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold II
AsapHxCanelO
Bellona
Gold II
Level 127
God Stats
2W - 5L
1,500 SR
Queue Stats
518W - 520L
1,544 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
Bichler
Ix Chel
Platinum IV
Level 158
God Stats
9W - 9L
1,527 SR
Queue Stats
85W - 76L
1,621 MMR
Party 2
Apollo
Apollo
Gold I
RIKΛI
Apollo
Gold I
Level 199
God Stats
5W - 1L
1,808 SR
Queue Stats
109W - 93L
1,519 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold II
i_Supremacyy
Tsukuyomi
Gold II
Level 147
God Stats
7W - 5L
1,664 SR
Queue Stats
57W - 56L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,806
447
3,930
14,499
12,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
MGTA
Nemesis
12
0 / 3 / 1
6,707
516
11,513
15,424
13,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Michi98
Arachne
11
2 / 2 / 0
6,089
468
3,101
10,565
4,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ah Muzen Cab
ObiiToNM
Ah Muzen Cab
12
0 / 2 / 0
6,421
494
4,580
9,732
3,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Persephone
soeinding
Persephone
12
0 / 3 / 0
6,512
501
3,896
6,826
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Bake KujiraAthenaAo KuangThanatos

VS

Bans
KaliMaman BrigitteKukulkanThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
0 / 0 / 5
6,364
490
3,854
8,712
6,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
AsapHxCanelO
Bellona
13
1 / 2 / 2
7,921
609
8,814
17,656
17,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ix Chel
Bichler
Ix Chel
14
4 / 0 / 3
8,361
643
7,643
5,695
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Apollo
RIKΛI
Apollo
14
2 / 0 / 0
8,250
635
6,699
8,765
3,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
i_Supremacyy
Tsukuyomi
16
5 / 0 / 3
8,545
657
6,126
9,014
3,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
12
13
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
0
0
5
2.5
W
Bellona
AsapHxCanelO
Bellona
1
2
2
1
W
Ix Chel
Bichler
Ix Chel
4
0
3
5.5
L
0
3
0
0
L
Nemesis
MGTA
Nemesis
0
3
1
0.17
L
Arachne
Michi98
Arachne
2
2
0
1
L
Ah Muzen Cab
ObiiToNM
Ah Muzen Cab
0
2
0
0
W
Apollo
RIKΛI
Apollo
2
0
0
2
W
Tsukuyomi
i_Supremacyy
Tsukuyomi
5
0
3
6.5
L
Persephone
soeinding
Persephone
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,020
Damage
33,136
57,046
Taken
49,842
35,877
Mitigated
33,294
15,124
Healing
22,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,854
1,245
0
2,407
8,712
6,104
84
2,233
6,415
30,306
732
W
Bellona
AsapHxCanelO
Bellona
8,814
4,432
0
9,115
17,656
17,336
0
0
16,452
0
57,020
W
Ix Chel
Bichler
Ix Chel
7,643
751
701
1,900
5,695
2,498
0
2,544
2,987
60,570
2,957
L
3,930
174
0
2,483
14,499
12,097
0
5,348
8,881
24,706
0
L
Nemesis
MGTA
Nemesis
11,513
3,913
0
4,685
15,424
13,367
0
843
14,581
0
53,073
L
Arachne
Michi98
Arachne
3,101
1,905
0
4,938
10,565
4,126
0
783
9,722
0
39,493
L
Ah Muzen Cab
ObiiToNM
Ah Muzen Cab
4,580
1,324
0
1,746
9,732
3,937
0
677
9,055
0
58,287
W
Apollo
RIKΛI
Apollo
6,699
3,748
0
2,926
8,765
3,589
2,916
1,395
7,370
0
67,734
W
Tsukuyomi
i_Supremacyy
Tsukuyomi
6,126
1,118
0
4,974
9,014
3,767
73
1,340
7,541
0
75,136
L
Persephone
soeinding
Persephone
3,896
113
0
1,272
6,826
2,350
0
3,124
3,424
48,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,535
Gold Earned
39,441
387
Minions Killed
549
0
Camps Cleared
0
1,321,519
Distance Traveled
1,382,714
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,364
490
48
4
0
256,417
4
W
Bellona
7,921
609
107
8
0
240,535
4
W
Ix Chel
8,361
643
113
9
0
286,077
3
L
Ares
5,806
447
27
2
0
266,579
3
L
Nemesis
6,707
516
82
6
0
268,412
3
L
Arachne
6,089
468
68
5
0
287,608
1
L
Ah Muzen Cab
6,421
494
112
9
0
242,764
4
W
Apollo
8,250
635
148
11
0
266,829
2
W
Tsukuyomi
8,545
657
133
10
0
332,856
0
L
Persephone
6,512
501
98
8
0
256,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role