Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ForestFen
King Arthur
Level 137
God Stats
3W - 5L
1,528 SR
Queue Stats
85W - 80L
1,490 Elo+
Solo
Ares
Ares
Kangaroocar
Ares
Level 127
God Stats
38W - 33L
1,544 SR
Queue Stats
384W - 371L
1,534 Elo+
Solo
Skadi
Skadi
Profound231
Skadi
Level 127
God Stats
14W - 6L
1,642 SR
Queue Stats
232W - 202L
1,429 Elo+
Solo
Team Averages
Level 131
1,543 SR
1,490 Elo+

VS

Team Averages
Level 102
1,712 SR
1,565 Elo+
Loki
Loki
AtlantaBrave7
Loki
Level 93
God Stats
3W - 3L
1,556 SR
Queue Stats
50W - 31L
1,608 Elo+
Party 1
Thor
Thor
KingJay_97BK
Thor
Level 87
God Stats
9W - 7L
1,556 SR
Queue Stats
100W - 101L
1,494 Elo+
Solo
Skadi
Skadi
ODR4UD3_PR
Skadi
Level 84
God Stats
5W - 4L
1,885 SR
Queue Stats
159W - 142L
1,534 Elo+
Solo
Bacchus
Bacchus
bluefiveone
Bacchus
Level 147
God Stats
10W - 17L
1,879 SR
Queue Stats
546W - 564L
1,602 Elo+
Solo
Scylla
Scylla
brocktherock9999
Scylla
Level 98
God Stats
8W - 4L
1,685 SR
Queue Stats
17W - 14L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 0 / 0
3,604
721
543
995
219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lancelot
 
Lancelot
7
1 / 0 / 0
3,597
719
1,252
3,967
1,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
ForestFen
King Arthur
1
0 / 0 / 0
2,430
486
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 0
3,600
720
229
2,130
1,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 2 / 1
3,442
688
1,371
3,887
1,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,430
486
0
139
31
7
0 / 0 / 0
3,428
686
224
3,504
1,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
6
2 / 0 / 0
3,743
749
2,200
2,179
588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
bluefiveone
Bacchus
6
0 / 1 / 2
3,771
754
1,460
3,409
2,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

1
0 / 0 / 0
2,430
486
0
139
31
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
2
2
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
0
0
W
Lancelot
 
Lancelot
1
0
0
1
L
0
0
0
0
W
King Arthur
ForestFen
King Arthur
0
0
0
0
W
0
0
0
0
L
0
0
0
0
L
Skadi
2
0
0
2
W
0
2
1
0.25
L
Bacchus
bluefiveone
Bacchus
0
1
2
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,395
Damage
3,884
10,979
Taken
9,370
3,824
Mitigated
4,733
4,670
Healing
2,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
543
0
0
250
995
219
120
0
995
14,414
1,125
W
Lancelot
 
Lancelot
1,252
269
0
2,165
3,967
1,383
0
156
3,811
0
19,303
L
0
0
0
0
139
31
0
99
0
0
0
W
King Arthur
ForestFen
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
229
0
0
875
2,130
1,054
0
0
2,130
16,909
0
L
224
0
0
985
3,504
1,283
0
321
3,143
0
18,923
L
Skadi
2,200
977
0
571
2,179
588
0
93
2,046
0
19,145
W
1,371
672
0
1,380
3,887
1,168
0
1,304
2,583
0
19,344
L
Bacchus
bluefiveone
Bacchus
1,460
507
0
910
3,409
2,800
0
0
3,409
11,401
0
L
0
0
0
0
139
31
0
99
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,673
Gold Earned
15,802
136
Minions Killed
89
0
Camps Cleared
0
393,538
Distance Traveled
323,621
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
3,604
721
25
5
0
78,979
1
W
Lancelot
3,597
719
50
10
0
120,209
0
L
Loki
2,430
486
0
0
0
0
0
W
King Arthur
2,430
486
0
0
0
3,703
0
W
Ares
3,600
720
29
6
0
88,251
0
L
Thor
3,428
686
39
8
0
110,884
1
L
Skadi
3,743
749
30
6
0
108,506
0
W
Skadi
3,442
688
32
6
0
102,396
0
L
Bacchus
3,771
754
20
4
0
100,554
0
L
Scylla
2,430
486
0
0
0
3,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role