Player Matchup

Izanami
Izanami
 
Izanami
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Maxou05
Ao Kuang
Level 89
God Stats
12W - 2L
1,732 SR
Queue Stats
647W - 586L
1,452 Elo+
Solo
Ra
Ra
Porcodiaccio
Ra
Level 17
God Stats
8W - 16L
1,208 SR
Queue Stats
18W - 25L
1,359 Elo+
Party 1
Thanatos
Thanatos
ThickPuffo_Mori
Thanatos
Level 35
God Stats
4W - 6L
1,355 SR
Queue Stats
17W - 24L
1,360 Elo+
Party 1
Sylvanus
Sylvanus
co2o
Sylvanus
Level 106
God Stats
5W - 3L
1,567 SR
Queue Stats
9W - 8L
1,283 Elo+
Solo
Team Averages
Level 73
1,473 SR
1,391 Elo+

VS

Team Averages
Level 102
1,501 SR
1,483 Elo+
Athena
Athena
ArizonaWest7667
Athena
Level 101
God Stats
0W - 2L
1,272 SR
Queue Stats
35W - 29L
1,535 Elo+
Party 2
Chronos
Chronos
Kurama9Tails913
Chronos
Level 124
God Stats
0W - 4L
1,164 SR
Queue Stats
41W - 36L
1,512 Elo+
Party 2
Susano
Susano
Lieghiernur
Susano
Level 75
God Stats
5W - 7L
1,486 SR
Queue Stats
21W - 21L
1,479 Elo+
Party 2
King Arthur
King Arthur
carlitos123ferna
King Arthur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 60L
1,455 Elo+
Solo
Scylla
Scylla
ЭйТыКоеКто
Scylla
Level 120
God Stats
1W - 1L
2,083 SR
Queue Stats
86W - 64L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 2 / 3
5,655
514
8,379
9,842
4,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ao Kuang
Maxou05
Ao Kuang
12
3 / 2 / 1
7,408
673
5,099
9,615
6,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 0 / 2
6,912
628
2,259
4,417
1,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
12
6 / 1 / 5
6,676
607
6,646
9,746
4,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
co2o
Sylvanus
11
3 / 1 / 3
6,754
614
6,861
8,899
7,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,462
497
4,506
10,717
8,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 3 / 1
5,145
468
6,118
8,985
2,554
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
11
2 / 1 / 1
5,360
487
4,694
9,977
3,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

King Arthur
carlitos123ferna
King Arthur
10
1 / 5 / 2
5,741
522
4,536
10,497
8,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 0
4,962
451
2,803
7,435
2,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
14
Kills
5
6
Deaths
14
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
2
3
1.25
L
0
1
3
1.5
L
2
3
1
0.83
L
Susano
2
1
1
2.5
W
Ao Kuang
Maxou05
Ao Kuang
3
2
1
1.75
W
1
0
2
2
W
Thanatos
6
1
5
8.5
L
King Arthur
carlitos123ferna
King Arthur
1
5
2
0.4
W
Sylvanus
co2o
Sylvanus
3
1
3
4.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,244
Damage
22,657
42,519
Taken
47,611
24,704
Mitigated
24,898
24,676
Healing
12,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,379
4,448
324
2,743
9,842
4,306
0
5,045
4,797
0
45,400
L
4,506
800
293
3,859
10,717
8,218
0
3,374
7,343
18,663
0
L
6,118
1,631
218
2,475
8,985
2,554
0
1,660
7,325
38,540
0
L
Susano
4,694
665
0
4,859
9,977
3,600
0
1,926
8,051
0
30,724
W
Ao Kuang
Maxou05
Ao Kuang
5,099
1,381
0
4,967
9,615
6,193
106
0
9,615
46,137
6,314
W
2,259
207
531
1,839
4,417
1,885
90
2,091
2,326
51,782
1,341
W
Thanatos
6,646
1,802
0
8,285
9,746
4,751
11
1,181
8,565
0
46,435
L
King Arthur
carlitos123ferna
King Arthur
4,536
1,049
0
701
10,497
8,316
0
4,784
5,713
0
31,847
W
Sylvanus
co2o
Sylvanus
6,861
1,717
1,992
3,995
8,899
7,569
0
5,001
3,898
23,833
0
L
2,803
78
0
320
7,435
2,210
0
2,267
5,168
28,152
249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,405
Gold Earned
26,670
365
Minions Killed
232
0
Camps Cleared
0
1,066,286
Distance Traveled
1,058,815
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,655
514
73
7
0
186,483
0
L
Athena
5,462
497
24
2
0
233,041
10
L
Chronos
5,145
468
56
5
0
208,811
1
L
Susano
5,360
487
51
5
0
244,767
1
W
Ao Kuang
7,408
673
89
8
0
210,367
0
W
Ra
6,912
628
106
10
0
240,996
2
W
Thanatos
6,676
607
65
6
0
243,655
0
L
King Arthur
5,741
522
51
5
0
193,788
0
W
Sylvanus
6,754
614
32
3
0
184,785
1
L
Scylla
4,962
451
50
5
0
178,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role