Player Matchup

Ymir
Ymir
CptYoss
Ymir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,195 Elo+
Party 1
Poseidon
Poseidon
Luzii87
Poseidon
Level 49
God Stats
3W - 6L
1,361 SR
Queue Stats
91W - 101L
1,426 Elo+
Party 2
Hun Batz
Hun Batz
Pochilas
Hun Batz
Level 83
God Stats
3W - 1L
1,641 SR
Queue Stats
313W - 255L
1,474 Elo+
Party 2
Chaac
Chaac
RJMP
Chaac
Level 46
God Stats
1W - 0L
1,300 SR
Queue Stats
64W - 61L
1,119 Elo+
Party 1
Cupid
Cupid
llXymoXll
Cupid
Level 61
God Stats
5W - 4L
1,389 SR
Queue Stats
145W - 135L
1,483 Elo+
Party 2
Team Averages
Level 62
1,438 SR
1,339 Elo+

VS

Team Averages
Level 57
1,524 SR
1,469 Elo+
Chaac
Chaac
 
Chaac
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Percy-Gandalf
Nut
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 5L
1,166 Elo+
Solo
Zeus
Zeus
UshcaBeaR
Zeus
Level 47
God Stats
8W - 6L
1,513 SR
Queue Stats
60W - 62L
1,434 Elo+
Solo
Fenrir
Fenrir
duzend
Fenrir
Level 63
God Stats
26W - 17L
1,609 SR
Queue Stats
110W - 90L
1,486 Elo+
Solo
Ymir
Ymir
paullysouth
Ymir
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 14L
1,758 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CptYoss
Ymir
10
0 / 1 / 4
6,745
450
5,553
12,397
7,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
Luzii87
Poseidon
13
0 / 3 / 1
7,290
486
3,154
7,963
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
Pochilas
Hun Batz
14
6 / 2 / 3
8,109
541
12,920
14,252
6,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
RJMP
Chaac
12
1 / 3 / 0
7,214
481
2,494
8,358
4,278
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
llXymoXll
Cupid
14
5 / 3 / 3
8,131
542
7,130
8,557
3,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
4 / 1 / 2
8,998
600
9,224
13,710
15,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 3 / 3
6,687
446
4,171
8,899
3,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
11
0 / 3 / 0
6,557
437
2,658
5,344
1,621
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
duzend
Fenrir
13
8 / 2 / 0
8,071
538
12,298
15,097
7,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

7
0 / 3 / 2
5,735
382
2,530
10,022
7,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
12
Kills
12
12
Deaths
12
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
1
2
5
W
Ymir
CptYoss
Ymir
0
1
4
2
W
Poseidon
Luzii87
Poseidon
0
3
1
0.17
L
0
3
3
0.5
W
Hun Batz
Pochilas
Hun Batz
6
2
3
3.75
W
Chaac
RJMP
Chaac
1
3
0
0.33
L
Zeus
0
3
0
0
L
Fenrir
duzend
Fenrir
8
2
0
4
W
Cupid
llXymoXll
Cupid
5
3
3
2.17
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,251
Damage
30,881
51,527
Taken
53,072
24,749
Mitigated
35,577
17,139
Healing
12,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,224
1,004
0
3,631
13,710
15,750
0
1,084
12,626
5,683
72,621
W
Ymir
CptYoss
Ymir
5,553
1,478
178
3,596
12,397
7,896
147
1,997
10,400
18,507
290
W
Poseidon
Luzii87
Poseidon
3,154
460
0
1,568
7,963
2,983
324
2,430
5,533
44,440
1,865
L
4,171
2,417
0
2,612
8,899
3,542
0
745
8,154
0
41,397
W
Hun Batz
Pochilas
Hun Batz
12,920
4,913
0
6,906
14,252
6,269
0
628
13,624
0
62,818
W
Chaac
RJMP
Chaac
2,494
525
0
2,238
8,358
4,278
0
385
7,973
0
37,703
L
Zeus
2,658
341
0
1,302
5,344
1,621
0
820
4,524
44,365
0
L
Fenrir
duzend
Fenrir
12,298
3,713
0
4,318
15,097
7,467
0
2,692
12,405
0
62,375
W
Cupid
llXymoXll
Cupid
7,130
3,902
112
2,541
8,557
3,323
410
700
7,857
0
41,294
L
2,530
409
0
898
10,022
7,197
0
3,252
6,770
11,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,489
Gold Earned
36,048
315
Minions Killed
376
0
Camps Cleared
0
1,363,428
Distance Traveled
1,211,276
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,998
600
133
9
0
275,866
0
W
Ymir
6,745
450
19
1
0
255,052
0
W
Poseidon
7,290
486
79
5
0
272,982
0
L
Nut
6,687
446
74
5
0
231,824
0
W
Hun Batz
8,109
541
91
6
0
326,401
0
W
Chaac
7,214
481
60
4
0
268,343
0
L
Zeus
6,557
437
79
5
0
184,277
0
L
Fenrir
8,071
538
81
5
0
308,112
7
W
Cupid
8,131
542
66
4
0
240,650
0
L
Ymir
5,735
382
9
1
0
211,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role