Player Matchup

Thoth
Thoth
 
Thoth
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
DvD1025
Anhur
Level 106
God Stats
2W - 0L
1,686 SR
Queue Stats
47W - 52L
1,448 Elo+
Party 3
Thanatos
Thanatos
KJFlames45
Thanatos
Level 22
God Stats
3W - 2L
1,686 SR
Queue Stats
4W - 4L
1,763 Elo+
Party 3
Tyr
Tyr
RobbTheBuilderr
Tyr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,173 Elo+
Party 1
Hel
Hel
burninginferno84
Hel
Level 109
God Stats
13W - 19L
1,381 SR
Queue Stats
138W - 128L
1,456 Elo+
Party 3
Team Averages
Level 77
1,551 SR
1,468 Elo+

VS

Team Averages
Level 120
1,436 SR
1,509 Elo+
Janus
Janus
 
Janus
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
DocDynamo
Shiva
Level 60
God Stats
2W - 2L
1,538 SR
Queue Stats
291W - 305L
1,489 Elo+
Solo
The Morrigan
The Morrigan
TheAlmightyPeach
The Morrigan
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 12L
1,508 Elo+
Party 2
Sobek
Sobek
Wes-70
Sobek
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 7L
1,551 Elo+
Party 2
Freya
Freya
fZ-ClAsSiFIeD-fZ
Freya
Level 137
God Stats
0W - 1L
1,140 SR
Queue Stats
143W - 144L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
6 / 0 / 2
7,958
612
6,914
4,656
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
DvD1025
Anhur
11
3 / 3 / 1
6,532
502
7,476
9,438
3,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thanatos
KJFlames45
Thanatos
13
4 / 1 / 3
7,260
558
4,708
9,436
3,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
1 / 2 / 2
6,454
496
3,231
13,376
7,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 1 / 6
7,361
566
10,344
8,061
2,922
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 3 / 2
6,232
479
4,250
6,317
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
DocDynamo
Shiva
12
2 / 3 / 0
7,164
551
9,295
11,597
7,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
TheAlmightyPeach
The Morrigan
10
2 / 4 / 0
5,738
441
2,934
7,019
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Wes-70
Sobek
10
0 / 2 / 4
6,227
479
4,657
15,553
12,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
3 / 5 / 0
6,141
472
5,549
10,201
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
17
Kills
7
7
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
0
2
7
L
Janus
 
Janus
0
3
2
0.33
L
Shiva
DocDynamo
Shiva
2
3
0
0.67
W
Anhur
DvD1025
Anhur
3
3
1
1.17
W
Thanatos
KJFlames45
Thanatos
4
1
3
5.5
W
1
2
2
1
L
The Morrigan
TheAlmightyPeach
The Morrigan
2
4
0
0.5
L
Sobek
Wes-70
Sobek
0
2
4
1
W
3
1
6
6
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,673
Damage
26,685
44,967
Taken
50,687
19,549
Mitigated
27,500
19,775
Healing
14,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
6,914
320
0
500
4,656
1,487
550
2,652
1,800
47,165
577
L
Janus
 
Janus
4,250
93
0
494
6,317
2,033
0
2,976
2,991
46,101
0
L
Shiva
DocDynamo
Shiva
9,295
1,461
82
3,237
11,597
7,879
0
1,470
10,083
0
51,558
W
Anhur
DvD1025
Anhur
7,476
3,740
0
613
9,438
3,671
531
5,986
3,350
0
37,404
W
Thanatos
KJFlames45
Thanatos
4,708
705
0
7,893
9,436
3,567
0
2,620
6,664
0
47,255
W
3,231
313
0
4,491
13,376
7,902
0
1,531
10,835
0
31,339
L
The Morrigan
TheAlmightyPeach
The Morrigan
2,934
757
0
2,336
7,019
2,284
0
2,362
4,477
26,757
0
L
Sobek
Wes-70
Sobek
4,657
435
234
5,142
15,553
12,132
0
5,752
9,707
18,662
4,132
W
10,344
599
1,390
4,888
8,061
2,922
266
3,500
4,499
54,464
0
L
5,549
2,152
128
3,150
10,201
3,172
0
3,887
6,274
37,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,565
Gold Earned
31,502
363
Minions Killed
291
0
Camps Cleared
0
1,216,573
Distance Traveled
1,188,986
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,958
612
97
7
0
219,032
0
L
Janus
6,232
479
92
7
0
240,468
0
L
Shiva
7,164
551
66
5
0
231,678
2
W
Anhur
6,532
502
70
5
0
232,330
2
W
Thanatos
7,260
558
82
6
0
267,769
0
W
Tyr
6,454
496
44
3
0
249,484
0
L
The Morrigan
5,738
441
48
4
0
239,388
0
L
Sobek
6,227
479
27
2
0
262,629
0
W
Hel
7,361
566
70
5
0
247,958
1
L
Freya
6,141
472
58
4
0
214,823
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role