Player Matchup

Anhur
Anhur
Ace7711
Anhur
Level 35
God Stats
2W - 5L
1,066 SR
Queue Stats
76W - 116L
1,047 Elo+
Solo
Pele
Pele
Kaypi125
Pele
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 19L
1,615 Elo+
Solo
Bacchus
Bacchus
Maniolo06
Bacchus
Level 39
God Stats
16W - 18L
1,788 SR
Queue Stats
258W - 298L
1,342 Elo+
Solo
Sol
Sol
Xoxonagerr
Sol
Level 48
God Stats
90W - 78L
1,623 SR
Queue Stats
99W - 94L
1,518 Elo+
Solo
Bellona
Bellona
Zignet
Bellona
Level 133
God Stats
9W - 4L
1,848 SR
Queue Stats
86W - 81L
1,448 Elo+
Solo
Team Averages
Level 72
1,565 SR
1,394 Elo+

VS

Team Averages
Level 79
1,567 SR
1,443 Elo+
Nut
Nut
 
Nut
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Besanka
Yemoja
Level 78
God Stats
5W - 6L
1,691 SR
Queue Stats
6W - 9L
1,487 Elo+
Party 1
Charybdis
Charybdis
ScaryJoey502490
Charybdis
Level 123
God Stats
37W - 24L
1,646 SR
Queue Stats
129W - 113L
1,491 Elo+
Party 1
Susano
Susano
Velwex
Susano
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ace7711
Anhur
9
1 / 1 / 2
5,158
516
5,254
7,480
2,356
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
11
2 / 0 / 2
5,803
580
4,146
7,590
2,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
Maniolo06
Bacchus
9
2 / 0 / 0
5,449
545
5,559
7,162
6,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
3 / 0 / 2
7,300
730
5,191
5,516
1,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bellona
Zignet
Bellona
12
2 / 1 / 0
6,765
677
2,927
8,061
7,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
10
1 / 2 / 0
5,933
593
2,940
6,062
2,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
 
Bakasura
11
0 / 0 / 0
5,199
520
2,480
10,262
4,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Yemoja
Besanka
Yemoja
9
0 / 2 / 1
5,450
545
1,632
8,609
5,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
ScaryJoey502490
Charybdis
8
1 / 1 / 0
4,945
495
8,600
9,295
3,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
Velwex
Susano
8
0 / 5 / 0
4,590
459
2,780
7,786
3,238
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
10
Kills
2
2
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
2
0
0.5
L
Bakasura
 
Bakasura
0
0
0
0
W
Anhur
Ace7711
Anhur
1
1
2
2
L
Yemoja
Besanka
Yemoja
0
2
1
0.25
W
Pele
2
0
2
3
W
Bacchus
Maniolo06
Bacchus
2
0
0
2
L
Charybdis
ScaryJoey502490
Charybdis
1
1
0
1
L
Susano
Velwex
Susano
0
5
0
0
W
3
0
2
4
W
Bellona
Zignet
Bellona
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,077
Damage
18,432
35,809
Taken
42,014
21,805
Mitigated
18,272
12,595
Healing
16,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
2,940
2,207
0
1,756
6,062
2,064
0
0
6,062
0
34,749
L
Bakasura
 
Bakasura
2,480
1,755
18
4,059
10,262
4,398
0
604
9,658
0
42,121
W
Anhur
Ace7711
Anhur
5,254
3,275
0
3,043
7,480
2,356
0
943
6,537
0
28,674
L
Yemoja
Besanka
Yemoja
1,632
304
2,423
3,118
8,609
5,572
0
3,372
5,237
19,084
0
W
Pele
4,146
1,211
0
1,886
7,590
2,959
0
0
7,545
0
42,931
W
Bacchus
Maniolo06
Bacchus
5,559
756
0
1,134
7,162
6,909
0
635
6,504
18,437
2,240
L
Charybdis
ScaryJoey502490
Charybdis
8,600
4,701
0
3,784
9,295
3,000
0
2,799
6,496
0
43,752
L
Susano
Velwex
Susano
2,780
620
0
1,110
7,786
3,238
38
3,558
4,228
0
16,666
W
5,191
1,891
0
2,698
5,516
1,689
979
54
5,462
43,266
5,517
W
Bellona
Zignet
Bellona
2,927
500
0
3,834
8,061
7,892
0
0
8,061
0
44,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,475
Gold Earned
26,117
310
Minions Killed
279
0
Camps Cleared
0
1,041,279
Distance Traveled
893,000
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
5,933
593
85
9
0
159,051
0
L
Bakasura
5,199
520
82
8
0
212,005
4
W
Anhur
5,158
516
44
4
0
175,971
0
L
Yemoja
5,450
545
22
2
0
155,497
4
W
Pele
5,803
580
64
6
0
254,210
2
W
Bacchus
5,449
545
29
3
0
216,630
0
L
Charybdis
4,945
495
57
6
0
167,400
0
L
Susano
4,590
459
33
3
0
199,047
0
W
Sol
7,300
730
87
9
0
195,477
0
W
Bellona
6,765
677
86
9
0
198,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role