Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Ronim6276
Sun Wukong
Level 65
God Stats
0W - 2L
1,757 SR
Queue Stats
171W - 150L
1,552 Elo+
Solo
Zeus
Zeus
ZvitinhoGAMER
Zeus
Level 148
God Stats
3W - 1L
1,890 SR
Queue Stats
114W - 93L
1,555 Elo+
Solo
Cthulhu
Cthulhu
rahvok
Cthulhu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,199 Elo+
Solo
Izanami
Izanami
santimitchi
Izanami
Level 68
God Stats
2W - 2L
1,721 SR
Queue Stats
130W - 109L
1,556 Elo+
Party 1
Team Averages
Level 88
1,674 SR
1,472 Elo+

VS

Team Averages
Level 98
1,381 SR
1,470 Elo+
Odin
Odin
Fokinha500
Odin
Level 167
God Stats
27W - 17L
1,615 SR
Queue Stats
142W - 123L
1,609 Elo+
Party 2
Danzaburou
Danzaburou
Foski1
Danzaburou
Level 6
God Stats
1W - 0L
1,285 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Ares
Ares
MacacoGames
Ares
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,187 Elo+
Party 3
Thanatos
Thanatos
SyIl
Thanatos
Level 88
God Stats
7W - 6L
1,279 SR
Queue Stats
173W - 178L
1,460 Elo+
Solo
Scylla
Scylla
ySaitooo
Scylla
Level 163
God Stats
2W - 2L
1,227 SR
Queue Stats
107W - 82L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
2 / 5 / 4
5,214
474
6,018
9,902
2,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Ronim6276
Sun Wukong
8
0 / 2 / 5
5,007
455
4,087
7,097
3,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 2 / 0
7,425
675
6,827
6,880
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
rahvok
Cthulhu
10
1 / 3 / 0
5,731
521
4,194
10,333
7,410
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
santimitchi
Izanami
10
1 / 5 / 2
5,825
530
6,302
9,527
3,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,339
667
7,809
9,550
7,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Foski1
Danzaburou
9
1 / 4 / 9
6,066
551
6,509
8,026
3,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 1 / 6
6,910
628
6,488
8,814
7,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
SyIl
Thanatos
13
9 / 2 / 2
7,303
664
5,740
14,481
5,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
ySaitooo
Scylla
13
1 / 1 / 1
6,904
628
2,931
5,972
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
9
Kills
17
17
Deaths
9
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
5
4
0.8
W
2
1
1
2.5
W
Danzaburou
Foski1
Danzaburou
1
4
9
1.38
W
4
1
6
7
L
Sun Wukong
Ronim6276
Sun Wukong
0
2
5
1.25
W
Thanatos
SyIl
Thanatos
9
2
2
5
L
5
2
0
2.5
L
Cthulhu
rahvok
Cthulhu
1
3
0
0.33
L
Izanami
santimitchi
Izanami
1
5
2
0.4
W
Scylla
ySaitooo
Scylla
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,428
Damage
29,477
43,739
Taken
46,843
19,749
Mitigated
27,279
8,074
Healing
20,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,018
3,228
0
1,763
9,902
2,895
0
2,589
7,313
0
23,477
W
7,809
1,964
0
2,838
9,550
7,898
29
3,894
5,656
0
60,301
W
Danzaburou
Foski1
Danzaburou
6,509
3,448
0
1,329
8,026
3,262
570
443
7,583
0
30,731
W
6,488
1,316
0
2,063
8,814
7,941
297
570
8,244
19,001
0
L
Sun Wukong
Ronim6276
Sun Wukong
4,087
1,228
0
371
7,097
3,654
0
759
6,293
0
22,179
W
Thanatos
SyIl
Thanatos
5,740
1,634
0
13,332
14,481
5,811
0
1,981
12,500
0
44,938
L
6,827
1,456
0
1,449
6,880
2,322
0
2,931
3,949
52,289
799
L
Cthulhu
rahvok
Cthulhu
4,194
902
199
3,336
10,333
7,410
0
0
9,683
36,431
1,558
L
Izanami
santimitchi
Izanami
6,302
4,236
0
956
9,527
3,468
59
3,140
6,387
0
43,998
W
Scylla
ySaitooo
Scylla
2,931
255
0
932
5,972
2,367
0
3,708
2,264
53,119
1,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,202
Gold Earned
34,522
304
Minions Killed
346
0
Camps Cleared
0
1,058,057
Distance Traveled
1,141,058
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,214
474
31
3
0
203,301
0
W
Odin
7,339
667
102
9
0
212,847
1
W
Danzaburou
6,066
551
52
5
0
216,838
0
W
Ares
6,910
628
17
2
0
226,983
2
L
Sun Wukong
5,007
455
31
3
0
223,370
0
W
Thanatos
7,303
664
76
7
0
245,251
0
L
Zeus
7,425
675
98
9
0
202,277
0
L
Cthulhu
5,731
521
64
6
0
223,539
1
L
Izanami
5,825
530
80
7
0
205,570
0
W
Scylla
6,904
628
99
9
0
239,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role