Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
MegaSmom
Geb
Level 182
God Stats
4W - 2L
1,940 SR
Queue Stats
250W - 265L
1,479 Elo+
Solo
Thanatos
Thanatos
eventuell-Chilli
Thanatos
Level 102
God Stats
83W - 58L
1,672 SR
Queue Stats
543W - 517L
1,519 Elo+
Solo
Danzaburou
Danzaburou
giwus2
Danzaburou
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 129L
1,556 Elo+
Solo
Team Averages
Level 141
1,622 SR
1,511 Elo+

VS

Team Averages
Level 109
1,632 SR
1,621 Elo+
Ra
Ra
Losteri
Ra
Level 69
God Stats
4W - 0L
1,500 SR
Queue Stats
51W - 19L
1,909 Elo+
Solo
Cerberus
Cerberus
PacG0D
Cerberus
Level 121
God Stats
8W - 6L
1,582 SR
Queue Stats
56W - 43L
1,564 Elo+
Party 3
Bakasura
Bakasura
Yamiiko
Bakasura
Level 148
God Stats
4W - 0L
1,918 SR
Queue Stats
59W - 53L
1,553 Elo+
Party 3
Xing Tian
Xing Tian
k0p3ke
Xing Tian
Level 145
God Stats
33W - 18L
1,427 SR
Queue Stats
233W - 232L
1,526 Elo+
Party 1
Rama
Rama
xTheGertrud
Rama
Level 64
God Stats
3W - 1L
1,735 SR
Queue Stats
105W - 102L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 2 / 1
5,629
563
3,713
6,531
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
 
Athena
8
0 / 1 / 2
5,296
530
4,245
8,447
6,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 4 / 1
5,528
553
4,090
9,612
5,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 2 / 0
5,692
569
4,802
7,883
3,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
giwus2
Danzaburou
9
1 / 2 / 0
5,348
535
4,843
6,779
2,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
7,092
709
7,942
6,687
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
PacG0D
Cerberus
10
2 / 3 / 1
6,282
628
6,306
9,660
6,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Bakasura
Yamiiko
Bakasura
11
4 / 0 / 1
6,062
606
4,421
7,305
3,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
k0p3ke
Xing Tian
10
1 / 0 / 2
5,755
576
3,101
8,051
4,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 4
5,541
554
3,141
7,330
2,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
11
11
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
1
0.25
L
Athena
 
Athena
0
1
2
1
W
4
0
1
4.5
L
1
4
1
0.38
W
Cerberus
PacG0D
Cerberus
2
3
1
0.83
W
Bakasura
Yamiiko
Bakasura
4
0
1
4.5
L
3
2
0
1.5
L
Danzaburou
giwus2
Danzaburou
1
2
0
0.5
W
Xing Tian
k0p3ke
Xing Tian
1
0
2
2
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,693
Damage
24,911
39,252
Taken
39,033
20,293
Mitigated
19,448
11,837
Healing
13,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,713
776
0
340
6,531
2,015
0
4,271
2,160
42,798
629
L
Athena
 
Athena
4,245
1,089
0
2,121
8,447
6,859
0
2,369
5,888
16,432
0
W
7,942
929
215
2,682
6,687
2,434
0
2,824
3,863
71,831
0
L
4,090
608
0
2,196
9,612
5,102
0
4,827
3,668
27,214
0
W
Cerberus
PacG0D
Cerberus
6,306
494
0
2,828
9,660
6,375
0
3,444
5,662
32,076
2,573
W
Bakasura
Yamiiko
Bakasura
4,421
2,682
0
2,732
7,305
3,240
0
1,463
5,750
0
39,428
L
4,802
976
0
5,514
7,883
3,568
0
2,192
5,420
0
40,259
L
Danzaburou
giwus2
Danzaburou
4,843
1,720
0
1,666
6,779
2,749
0
2,430
4,123
0
36,804
W
Xing Tian
k0p3ke
Xing Tian
3,101
299
1,610
1,999
8,051
4,735
0
1,564
6,487
21,158
1,168
W
3,141
2,543
0
1,524
7,330
2,664
0
1,909
5,421
0
41,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,493
Gold Earned
30,732
299
Minions Killed
406
0
Camps Cleared
0
1,089,683
Distance Traveled
1,093,938
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,629
563
93
9
0
205,987
0
L
Athena
5,296
530
20
2
0
238,188
0
W
Ra
7,092
709
124
12
0
256,944
2
L
Geb
5,528
553
59
6
0
210,123
0
W
Cerberus
6,282
628
100
10
0
176,486
0
W
Bakasura
6,062
606
77
8
0
260,018
0
L
Thanatos
5,692
569
65
7
0
258,285
0
L
Danzaburou
5,348
535
62
6
0
177,100
0
W
Xing Tian
5,755
576
28
3
0
206,558
1
W
Rama
5,541
554
77
8
0
193,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role