Player Matchup

Tiamat
Tiamat
Silver I
 
Tiamat
Silver I
Level 321
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver III
BigFrankDouble0
Osiris
Silver III
Level 109
God Stats
3W - 8L
1,276 SR
Queue Stats
93W - 108L
1,151 MMR
Solo
Artemis
Artemis
Silver IV
SloTv
Artemis
Silver IV
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 38L
1,223 MMR
Solo
Athena
Athena
Silver II
jigalingswinger2
Athena
Silver II
Level 154
God Stats
24W - 22L
1,954 SR
Queue Stats
490W - 516L
1,195 MMR
Solo
Bellona
Bellona
Silver III
nuclear_kush42_0
Bellona
Silver III
Level 121
God Stats
0W - 4L
1,134 SR
Queue Stats
94W - 123L
1,080 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 168
1,473 SR
1,230 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 171
1,445 SR
1,239 MMR
Hachiman
Hachiman
Bronze II
 
Hachiman
Bronze II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver II
CatfishBenny
Shiva
Silver II
Level 106
God Stats
11W - 3L
1,262 SR
Queue Stats
261W - 291L
1,002 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
GiveMeGumbo
Ao Kuang
Silver III
Level 143
God Stats
16W - 13L
1,500 SR
Queue Stats
73W - 69L
1,296 MMR
Solo
Janus
Janus
Gold V
Reset_Perriwo17
Janus
Gold V
Level 278
God Stats
5W - 4L
1,356 SR
Queue Stats
226W - 242L
1,108 MMR
Solo
Arachne
Arachne
Gold V
XSX-SKRILLEX-BOS
Arachne
Gold V
Level 171
God Stats
25W - 20L
1,605 SR
Queue Stats
331W - 339L
1,292 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 1 / 0
6,237
480
4,073
8,143
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 0
6,427
494
4,162
11,696
6,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Artemis
SloTv
Artemis
11
1 / 5 / 0
5,907
454
6,705
10,251
3,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 3 / 1
6,631
510
5,336
11,421
10,679
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 0
6,927
533
7,980
16,647
13,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
LokiNutBacchus

VS

Bans
ThanatosCu ChulainnBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
0 / 1 / 6
6,857
527
7,483
10,014
3,919
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
0 / 0 / 5
7,827
602
9,764
13,198
13,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
GiveMeGumbo
Ao Kuang
15
9 / 0 / 2
8,458
651
9,128
13,659
5,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 0 / 1
7,894
607
6,074
6,532
2,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

11
5 / 0 / 5
7,821
602
6,658
11,849
9,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
15
15
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
0
0
W
Hachiman
 
Hachiman
0
1
6
3
L
0
3
0
0
W
0
0
5
2.5
W
Ao Kuang
GiveMeGumbo
Ao Kuang
9
0
2
10
W
1
0
1
1.5
L
Artemis
SloTv
Artemis
1
5
0
0.2
W
5
0
5
7.5
L
0
3
1
0.17
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,256
Damage
39,107
58,158
Taken
55,252
37,955
Mitigated
35,210
17,127
Healing
25,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,073
517
0
2,186
8,143
3,769
0
5,272
2,411
42,000
304
W
Hachiman
 
Hachiman
7,483
5,067
0
5,291
10,014
3,919
412
3,549
6,465
0
55,914
L
4,162
1,750
0
2,851
11,696
6,886
0
4,107
7,545
0
61,017
W
9,764
2,180
69
3,850
13,198
13,698
486
0
13,198
5,119
61,122
W
Ao Kuang
GiveMeGumbo
Ao Kuang
9,128
2,055
0
10,149
13,659
5,753
0
504
13,155
64,154
1,763
W
6,074
168
0
1,953
6,532
2,544
30
2,861
3,671
69,277
0
L
Artemis
SloTv
Artemis
6,705
2,205
0
1,525
10,251
3,540
0
2,116
8,135
0
34,532
W
6,658
3,826
0
4,682
11,849
9,296
108
2,106
9,743
1,570
20,131
L
5,336
1,697
0
3,157
11,421
10,679
0
1,134
10,252
33,471
2,738
L
7,980
4,229
0
7,408
16,647
13,081
0
4,057
12,590
0
59,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,129
Gold Earned
38,857
377
Minions Killed
454
0
Camps Cleared
0
1,261,581
Distance Traveled
1,334,555
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,237
480
82
6
0
248,174
2
W
Hachiman
6,857
527
99
8
0
220,252
0
L
Osiris
6,427
494
101
8
0
294,049
2
W
Shiva
7,827
602
110
8
0
252,398
1
W
Ao Kuang
8,458
651
105
8
0
297,553
3
W
Janus
7,894
607
118
9
0
285,056
2
L
Artemis
5,907
454
46
4
0
229,292
2
W
Arachne
7,821
602
22
2
0
279,296
0
L
Athena
6,631
510
56
4
0
249,122
4
L
Bellona
6,927
533
92
7
0
240,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role