Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BennyBaine
Shiva
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
SadrA__79
Agni
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
301W - 290L
1,482 Elo+
Solo
Ratatoskr
Ratatoskr
Sbs-hazem-Syr
Ratatoskr
Level 105
God Stats
13W - 11L
1,535 SR
Queue Stats
497W - 504L
1,491 Elo+
Solo
Bacchus
Bacchus
SkimHdCr
Bacchus
Level 39
God Stats
0W - 3L
1,489 SR
Queue Stats
7W - 14L
1,262 Elo+
Solo
Team Averages
Level 87
1,505 SR
1,447 Elo+

VS

Team Averages
Level 111
1,622 SR
1,491 Elo+
King Arthur
King Arthur
JaX090503
King Arthur
Level 108
God Stats
7W - 4L
1,863 SR
Queue Stats
95W - 98L
1,532 Elo+
Party 2
Bastet
Bastet
KuroKami76
Bastet
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 96L
1,556 Elo+
Party 2
Cthulhu
Cthulhu
Tamirk
Cthulhu
Level 110
God Stats
12W - 4L
1,728 SR
Queue Stats
135W - 123L
1,512 Elo+
Solo
Danzaburou
Danzaburou
azc99lt
Danzaburou
Level 106
God Stats
10W - 7L
1,509 SR
Queue Stats
274W - 268L
1,448 Elo+
Party 1
Janus
Janus
vKanek1-
Janus
Level 122
God Stats
2W - 3L
1,509 SR
Queue Stats
299W - 291L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
2 / 1 / 0
5,452
545
2,961
5,486
1,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
4
0 / 2 / 1
3,883
388
1,455
3,665
2,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
10
1 / 4 / 1
5,705
571
3,025
7,130
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
Sbs-hazem-Syr
Ratatoskr
11
1 / 5 / 1
5,460
546
3,601
8,885
3,629
Bristlebush Acorn

Bristlebush Acorn

+40
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
SkimHdCr
Bacchus
7
0 / 1 / 1
4,478
448
2,315
7,647
6,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JaX090503
King Arthur
11
5 / 1 / 0
6,927
693
3,943
6,626
5,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
KuroKami76
Bastet
11
3 / 0 / 1
6,244
624
2,842
8,036
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
Tamirk
Cthulhu
9
0 / 1 / 3
5,675
568
3,536
6,238
4,080
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
azc99lt
Danzaburou
10
2 / 0 / 1
5,862
586
4,027
4,699
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
vKanek1-
Janus
10
3 / 2 / 1
6,005
601
3,774
4,636
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
13
13
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
1
0
2
L
Shiva
0
2
1
0.25
W
King Arthur
JaX090503
King Arthur
5
1
0
5
W
Bastet
KuroKami76
Bastet
3
0
1
3.5
L
Agni
1
4
1
0.38
L
Ratatoskr
Sbs-hazem-Syr
Ratatoskr
1
5
1
0.3
L
Bacchus
SkimHdCr
Bacchus
0
1
1
0.5
W
Cthulhu
Tamirk
Cthulhu
0
1
3
1.5
W
Danzaburou
azc99lt
Danzaburou
2
0
1
2.5
W
Janus
vKanek1-
Janus
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,357
Damage
18,122
32,813
Taken
30,235
16,428
Mitigated
15,712
7,438
Healing
10,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
2,961
1,817
0
3,116
5,486
1,819
0
1,248
4,238
0
36,657
L
Shiva
1,455
645
0
722
3,665
2,196
0
0
3,665
0
10,946
W
King Arthur
JaX090503
King Arthur
3,943
378
0
1,000
6,626
5,108
76
0
6,432
0
45,075
W
Bastet
KuroKami76
Bastet
2,842
1,010
0
5,579
8,036
2,824
0
636
7,364
0
46,848
L
Agni
3,025
121
0
1,259
7,130
2,430
0
3,327
3,477
34,196
319
L
Ratatoskr
Sbs-hazem-Syr
Ratatoskr
3,601
559
0
278
8,885
3,629
0
680
8,205
0
36,359
L
Bacchus
SkimHdCr
Bacchus
2,315
192
0
2,063
7,647
6,354
0
1,658
5,989
14,728
412
W
Cthulhu
Tamirk
Cthulhu
3,536
338
43
2,099
6,238
4,080
0
491
5,747
18,715
0
W
Danzaburou
azc99lt
Danzaburou
4,027
1,673
0
1,522
4,699
1,883
364
1,705
2,994
0
40,597
W
Janus
vKanek1-
Janus
3,774
263
0
640
4,636
1,817
0
2,128
2,508
32,363
1,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,978
Gold Earned
30,713
239
Minions Killed
304
0
Camps Cleared
0
810,627
Distance Traveled
974,370
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,452
545
66
7
0
172,806
0
L
Shiva
3,883
388
17
2
0
74,492
0
W
King Arthur
6,927
693
80
8
0
182,325
0
W
Bastet
6,244
624
78
8
0
222,235
0
L
Agni
5,705
571
64
6
0
170,106
2
L
Ratatoskr
5,460
546
69
7
0
199,759
0
L
Bacchus
4,478
448
23
2
0
193,464
2
W
Cthulhu
5,675
568
29
3
0
189,238
3
W
Danzaburou
5,862
586
58
6
0
186,591
0
W
Janus
6,005
601
59
6
0
193,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role