Player Matchup

Hercules
Hercules
Silver II
AK47 TheSharK00
Hercules
Silver II
Level 168
God Stats
0W - 1L
1,715 SR
Queue Stats
128W - 162L
1,411 MMR
Solo
Discordia
Discordia
Gold V
baltiloco2
Discordia
Gold V
Level 158
God Stats
9W - 8L
1,647 SR
Queue Stats
15W - 16L
1,551 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
vOnlyJay
Sun Wukong
Platinum IV
Level 139
God Stats
72W - 56L
1,566 SR
Queue Stats
397W - 386L
1,596 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,643 SR
1,519 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 172
1,732 SR
2,138 MMR
Hou Yi
Hou Yi
Diamond I
Kalðr
Hou Yi
Diamond I
Level 143
God Stats
9W - 3L
1,913 SR
Queue Stats
41W - 20L
2,518 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
Yaiqab7
Cu Chulainn
Silver I
Level 149
God Stats
1W - 0L
1,538 SR
Queue Stats
455W - 544L
1,331 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond I
υzıı
Morgan Le Fay
Diamond I
Level 223
God Stats
21W - 14L
1,745 SR
Queue Stats
104W - 45L
2,567 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
0 / 3 / 2
7,912
659
7,278
15,744
12,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
baltiloco2
Discordia
12
0 / 4 / 1
7,536
628
6,916
8,610
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
vOnlyJay
Sun Wukong
14
2 / 0 / 0
8,289
691
8,469
15,063
16,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesAtlasThothCharonNe Zha

VS

Bans
KuzenboAresBacchusArtioBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Kalðr
Hou Yi
15
3 / 0 / 3
9,713
809
10,230
11,827
4,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
Yaiqab7
Cu Chulainn
13
0 / 2 / 4
8,660
722
7,977
13,430
13,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
υzıı
Morgan Le Fay
15
4 / 0 / 2
9,715
810
13,656
8,674
4,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
2
Kills
7
7
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
3
2
0.33
W
Hou Yi
Kalðr
Hou Yi
3
0
3
4.5
W
Cu Chulainn
Yaiqab7
Cu Chulainn
0
2
4
1
L
Discordia
baltiloco2
Discordia
0
4
1
0.13
L
Sun Wukong
vOnlyJay
Sun Wukong
2
0
0
2
W
Morgan Le Fay
υzıı
Morgan Le Fay
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,663
Damage
31,863
39,417
Taken
33,931
31,851
Mitigated
22,958
6,323
Healing
11,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
7,278
1,649
0
3,203
15,744
12,218
0
4,131
10,643
0
32,114
W
Hou Yi
Kalðr
Hou Yi
10,230
5,963
0
5,922
11,827
4,948
1,456
2,022
9,328
0
56,333
W
Cu Chulainn
Yaiqab7
Cu Chulainn
7,977
1,702
0
2,800
13,430
13,205
196
2,775
9,964
0
32,429
L
Discordia
baltiloco2
Discordia
6,916
296
0
920
8,610
3,282
0
3,909
4,199
35,860
0
L
Sun Wukong
vOnlyJay
Sun Wukong
8,469
934
0
2,200
15,063
16,351
0
3,684
10,417
0
21,284
W
Morgan Le Fay
υzıı
Morgan Le Fay
13,656
436
0
2,433
8,674
4,805
781
2,128
5,944
47,868
2,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,737
Gold Earned
28,088
146
Minions Killed
189
0
Camps Cleared
0
720,372
Distance Traveled
740,644
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,912
659
45
4
0
247,238
5
W
Hou Yi
9,713
809
70
6
0
237,714
0
W
Cu Chulainn
8,660
722
42
4
0
243,661
0
L
Discordia
7,536
628
67
6
0
217,200
7
L
Sun Wukong
8,289
691
34
3
0
255,934
0
W
Morgan Le Fay
9,715
810
77
6
0
259,269
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role