Player Matchup

Izanami
Izanami
Beqq3
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Pele
Pele
FaZe_rinconalcon
Pele
Level 64
God Stats
7W - 9L
1,507 SR
Queue Stats
81W - 76L
1,482 Elo+
Solo
Hera
Hera
Jayregan66
Hera
Level 43
God Stats
3W - 3L
1,681 SR
Queue Stats
11W - 12L
1,387 Elo+
Party 1
Team Averages
Level 38
1,563 SR
1,456 Elo+

VS

Team Averages
Level 131
1,408 SR
1,448 Elo+
Cthulhu
Cthulhu
SnakeSam69
Cthulhu
Level 159
God Stats
48W - 56L
1,500 SR
Queue Stats
713W - 729L
1,439 Elo+
Solo
Baron Samedi
Baron Samedi
Y3RB4TR8N
Baron Samedi
Level 139
God Stats
4W - 4L
1,223 SR
Queue Stats
57W - 72L
1,212 Elo+
Solo
Thanatos
Thanatos
xlIPurple
Thanatos
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 18L
1,693 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beqq3
Izanami
11
1 / 7 / 2
6,768
677
5,540
11,101
3,357
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 5 / 1
9,169
917
4,284
10,647
3,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
2 / 5 / 4
7,540
754
6,445
7,687
2,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SnakeSam69
Cthulhu
15
4 / 1 / 10
9,022
902
9,341
11,584
9,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Y3RB4TR8N
Baron Samedi
14
8 / 2 / 5
9,020
902
7,307
8,273
4,383
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Thanatos
xlIPurple
Thanatos
12
5 / 4 / 9
8,454
845
8,067
9,518
3,829
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
7
Kills
17
17
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Izanami
Beqq3
Izanami
1
7
2
0.29
L
4
5
1
0.9
L
2
5
4
0.8
W
Cthulhu
SnakeSam69
Cthulhu
4
1
10
9
W
Baron Samedi
Y3RB4TR8N
Baron Samedi
8
2
5
5.25
W
Thanatos
xlIPurple
Thanatos
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,269
Damage
24,715
29,435
Taken
29,375
9,484
Mitigated
18,138
1,328
Healing
7,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Beqq3
Izanami
5,540
3,344
0
0
11,101
3,357
27
5,200
5,450
0
14,374
L
4,284
541
0
1,118
10,647
3,497
0
4,578
5,855
0
25,703
L
6,445
1,741
0
210
7,687
2,630
0
5,052
2,349
16,416
0
W
Cthulhu
SnakeSam69
Cthulhu
9,341
676
183
1,153
11,584
9,926
204
2,013
9,535
31,408
2,183
W
Baron Samedi
Y3RB4TR8N
Baron Samedi
7,307
633
641
994
8,273
4,383
718
2,670
5,567
25,258
695
W
Thanatos
xlIPurple
Thanatos
8,067
3,729
0
4,063
9,518
3,829
509
1,830
7,688
0
29,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,477
Gold Earned
26,496
79
Minions Killed
132
0
Camps Cleared
0
448,778
Distance Traveled
561,351
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,768
677
24
2
0
147,092
0
L
Pele
9,169
917
36
4
0
153,494
0
L
Hera
7,540
754
19
2
0
148,192
0
W
Cthulhu
9,022
902
57
6
0
187,784
0
W
Baron Samedi
9,020
902
32
3
0
176,885
5
W
Thanatos
8,454
845
43
4
0
196,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role