Player Matchup

Horus
Horus
 
Horus
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MаstеrBlade
Cthulhu
Level 153
God Stats
44W - 40L
1,596 SR
Queue Stats
233W - 211L
1,603 Elo+
Solo
Ullr
Ullr
Ninehearth
Ullr
Level 80
God Stats
4W - 2L
1,885 SR
Queue Stats
89W - 87L
1,423 Elo+
Solo
Maman Brigitte
Maman Brigitte
gazsri
Maman Brigitte
Level 124
God Stats
1W - 2L
1,279 SR
Queue Stats
16W - 23L
1,535 Elo+
Solo
Ymir
Ymir
iZYMAv
Ymir
Level 39
God Stats
6W - 11L
1,190 SR
Queue Stats
360W - 384L
1,349 Elo+
Solo
Team Averages
Level 121
1,490 SR
1,482 Elo+

VS

Team Averages
Level 124
1,670 SR
1,538 Elo+
Kali
Kali
 
Kali
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
AlyRee
Ra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 49L
1,516 Elo+
Solo
Horus
Horus
Kerio1224
Horus
Level 99
God Stats
4W - 1L
1,894 SR
Queue Stats
135W - 108L
1,564 Elo+
Solo
Anhur
Anhur
perony
Anhur
Level 135
God Stats
6W - 2L
1,716 SR
Queue Stats
339W - 322L
1,544 Elo+
Party 1
Shiva
Shiva
snakevenom12
Shiva
Level 102
God Stats
4W - 2L
1,739 SR
Queue Stats
136W - 110L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 3 / 0
7,119
548
6,868
12,525
7,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
12
2 / 2 / 0
6,535
503
9,994
10,685
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 3 / 2
5,118
394
4,555
8,259
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Maman Brigitte
gazsri
Maman Brigitte
13
2 / 2 / 1
6,841
526
3,922
9,834
3,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
iZYMAv
Ymir
10
0 / 2 / 2
5,970
459
4,592
11,823
10,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
16
7 / 2 / 2
8,458
651
9,869
17,296
8,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
13
1 / 0 / 3
7,482
576
7,570
6,394
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Kerio1224
Horus
12
1 / 1 / 5
7,378
568
5,674
12,412
9,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
perony
Anhur
12
2 / 1 / 3
7,570
582
7,043
8,513
2,865
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 2
7,636
587
6,918
10,761
6,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
12
12
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
3
0
0.67
W
Kali
 
Kali
7
2
2
4
W
Ra
1
0
3
2.5
W
Horus
Kerio1224
Horus
1
1
5
3.5
L
Cthulhu
2
2
0
1
L
0
3
2
0.33
L
Maman Brigitte
gazsri
Maman Brigitte
2
2
1
1.25
L
Ymir
iZYMAv
Ymir
0
2
2
0.5
W
Anhur
perony
Anhur
2
1
3
3.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,931
Damage
37,074
53,126
Taken
55,376
29,898
Mitigated
30,267
16,237
Healing
21,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,868
2,585
40
4,136
12,525
7,948
0
0
11,709
0
49,330
W
Kali
 
Kali
9,869
5,402
0
5,065
17,296
8,934
0
6,347
10,908
0
77,712
W
Ra
7,570
851
800
2,907
6,394
2,625
379
4,137
2,257
59,229
873
W
Horus
Kerio1224
Horus
5,674
2,765
852
4,043
12,412
9,778
166
5,118
7,294
0
30,383
L
Cthulhu
9,994
802
0
2,082
10,685
5,074
0
3,164
6,835
51,899
104
L
4,555
1,690
0
2,183
8,259
2,388
0
447
7,722
0
22,701
L
Maman Brigitte
gazsri
Maman Brigitte
3,922
504
0
4,607
9,834
3,712
0
332
9,356
48,889
1,509
L
Ymir
iZYMAv
Ymir
4,592
847
0
3,189
11,823
10,776
0
2,193
9,391
27,720
0
W
Anhur
perony
Anhur
7,043
5,207
0
4,573
8,513
2,865
977
1,675
6,696
0
52,034
W
6,918
1,351
0
3,027
10,761
6,065
0
1,013
9,087
0
53,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,583
Gold Earned
38,524
330
Minions Killed
439
0
Camps Cleared
0
1,299,504
Distance Traveled
1,381,851
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,119
548
87
7
0
239,082
4
W
Kali
8,458
651
108
8
0
324,013
1
W
Ra
7,482
576
116
9
0
293,218
1
W
Horus
7,378
568
34
3
0
248,479
1
L
Cthulhu
6,535
503
83
6
0
304,112
0
L
Ullr
5,118
394
37
3
0
199,317
0
L
Maman Brigitte
6,841
526
85
7
0
321,848
0
L
Ymir
5,970
459
38
3
0
235,145
0
W
Anhur
7,570
582
92
7
0
250,646
3
W
Shiva
7,636
587
89
7
0
265,495
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role