Player Matchup

Serqet
Serqet
AbominableNiple
Serqet
Level 158
God Stats
3W - 5L
1,447 SR
Queue Stats
110W - 119L
1,557 Elo+
Solo
Geb
Geb
DraculaTheMighty
Geb
Level 143
God Stats
10W - 6L
1,583 SR
Queue Stats
230W - 224L
1,411 Elo+
Solo
Medusa
Medusa
DrgonZeroHunter
Medusa
Level 65
God Stats
6W - 2L
1,659 SR
Queue Stats
21W - 18L
1,598 Elo+
Solo
Anubis
Anubis
Romail
Anubis
Level 89
God Stats
9W - 5L
1,709 SR
Queue Stats
119W - 116L
1,418 Elo+
Solo
Osiris
Osiris
kroellli
Osiris
Level 88
God Stats
10W - 3L
1,500 SR
Queue Stats
275W - 275L
1,372 Elo+
Solo
Team Averages
Level 109
1,580 SR
1,471 Elo+

VS

Team Averages
Level 89
1,566 SR
1,506 Elo+
Aphrodite
Aphrodite
AirliaTheDreamer
Aphrodite
Level 22
God Stats
38W - 27L
1,784 SR
Queue Stats
125W - 127L
1,474 Elo+
Party 1
Skadi
Skadi
KayserShinya
Skadi
Level 145
God Stats
9W - 13L
1,339 SR
Queue Stats
348W - 356L
1,509 Elo+
Party 1
Hercules
Hercules
SKULLYZEDIE
Hercules
Level 47
God Stats
4W - 7L
1,724 SR
Queue Stats
177W - 200L
1,417 Elo+
Solo
Loki
Loki
ShenLong91
Loki
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 52L
1,534 Elo+
Solo
Nu Wa
Nu Wa
VzH I OpTiiK
Nu Wa
Level 127
God Stats
1W - 3L
1,485 SR
Queue Stats
261W - 240L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 0 / 1
9,171
611
8,541
13,671
6,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 1 / 7
7,994
533
6,626
12,071
8,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 1 / 2
7,995
533
8,065
10,112
3,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Anubis
Romail
Anubis
14
1 / 0 / 3
8,502
567
7,110
6,535
2,929
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Osiris
kroellli
Osiris
13
1 / 0 / 0
8,601
573
4,280
9,501
5,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
11
0 / 2 / 1
6,692
446
3,543
10,760
8,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 4 / 0
7,334
489
11,914
10,709
4,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
SKULLYZEDIE
Hercules
13
0 / 1 / 0
7,261
484
2,406
11,355
7,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 4 / 0
6,680
445
3,654
11,644
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
0 / 2 / 0
7,428
495
8,680
7,627
2,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
13
Kills
2
2
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
9
0
1
9.5
L
Aphrodite
0
2
1
0.25
W
0
1
7
3.5
W
2
1
2
3
L
2
4
0
0.5
W
Anubis
Romail
Anubis
1
0
3
2.5
L
Hercules
SKULLYZEDIE
Hercules
0
1
0
0
L
0
4
0
0
L
0
2
0
0
W
Osiris
kroellli
Osiris
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,622
Damage
30,197
51,890
Taken
52,095
27,494
Mitigated
27,945
18,585
Healing
19,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,541
1,688
0
2,081
13,671
6,774
0
3,452
10,219
0
98,055
L
Aphrodite
3,543
101
2,898
5,919
10,760
8,068
0
4,611
6,149
23,862
1,090
W
6,626
739
1,890
4,430
12,071
8,223
0
2,644
9,427
26,315
749
W
8,065
2,389
0
1,853
10,112
3,782
36
811
9,301
0
67,673
L
11,914
4,747
0
970
10,709
4,869
12
2,433
7,919
0
72,592
W
Anubis
Romail
Anubis
7,110
52
0
3,743
6,535
2,929
407
2,364
4,082
67,220
591
L
Hercules
SKULLYZEDIE
Hercules
2,406
236
0
3,968
11,355
7,862
0
1,303
9,982
0
51,214
L
3,654
810
0
4,544
11,644
4,254
0
1,958
9,359
0
56,232
L
8,680
1,962
0
920
7,627
2,892
276
3,269
4,358
71,705
1,140
W
Osiris
kroellli
Osiris
4,280
1,189
0
4,588
9,501
5,786
0
2,839
6,213
0
57,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,263
Gold Earned
35,395
520
Minions Killed
437
0
Camps Cleared
0
1,566,965
Distance Traveled
1,475,680
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,171
611
140
9
0
382,791
2
L
Aphrodite
6,692
446
49
3
0
307,232
0
W
Geb
7,994
533
31
2
0
313,694
4
W
Medusa
7,995
533
119
8
0
280,960
0
L
Skadi
7,334
489
92
6
0
282,303
1
W
Anubis
8,502
567
126
8
0
312,456
0
L
Hercules
7,261
484
79
5
0
309,702
3
L
Loki
6,680
445
89
6
0
310,364
0
L
Nu Wa
7,428
495
128
9
0
266,079
0
W
Osiris
8,601
573
104
7
0
277,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role