Player Matchup

Thoth
Thoth
 
Thoth
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BiggTwigno
Cthulhu
Level 103
God Stats
2W - 0L
1,834 SR
Queue Stats
24W - 20L
1,600 Elo+
Party 2
Bacchus
Bacchus
I-ShadowWalker-1
Bacchus
Level 104
God Stats
3W - 2L
1,478 SR
Queue Stats
140W - 118L
1,606 Elo+
Solo
Cernunnos
Cernunnos
Rokinmaster
Cernunnos
Level 119
God Stats
5W - 4L
1,212 SR
Queue Stats
111W - 100L
1,547 Elo+
Party 2
Arachne
Arachne
YØRK
Arachne
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,467 Elo+
Solo
Team Averages
Level 125
1,505 SR
1,544 Elo+

VS

Team Averages
Level 150
1,528 SR
1,482 Elo+
Discordia
Discordia
 
Discordia
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Groove-Armada2
Ix Chel
Level 52
God Stats
19W - 16L
1,647 SR
Queue Stats
211W - 214L
1,538 Elo+
Solo
Charon
Charon
LanzerStratos
Charon
Level 237
God Stats
0W - 1L
1,492 SR
Queue Stats
60W - 86L
1,488 Elo+
Party 1
Danzaburou
Danzaburou
cr0s77
Danzaburou
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
199W - 201L
1,478 Elo+
Solo
Thanatos
Thanatos
ll Anton 044
Thanatos
Level 127
God Stats
3W - 6L
1,500 SR
Queue Stats
199W - 192L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
8
0 / 0 / 1
4,020
670
963
1,142
317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
BiggTwigno
Cthulhu
8
0 / 0 / 0
4,599
767
1,210
2,668
1,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
1 / 2 / 2
4,276
713
1,796
6,003
3,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
Rokinmaster
Cernunnos
8
2 / 0 / 3
4,382
730
4,017
3,624
1,384
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
YØRK
Arachne
7
3 / 0 / 1
4,179
697
2,448
4,000
1,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
7
0 / 1 / 0
3,573
596
1,012
3,027
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 0 / 0
3,644
607
456
3,021
864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

7
1 / 1 / 0
4,088
681
1,788
4,348
2,567
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
cr0s77
Danzaburou
4
0 / 2 / 1
3,160
527
1,789
2,758
780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
ll Anton 044
Thanatos
7
1 / 2 / 0
3,662
610
1,144
5,667
1,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
6
Kills
2
2
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
0
0
1
0.5
L
Discordia
 
Discordia
0
1
0
0
W
Cthulhu
BiggTwigno
Cthulhu
0
0
0
0
L
0
0
0
0
W
1
2
2
1
L
1
1
0
1
W
Cernunnos
Rokinmaster
Cernunnos
2
0
3
3.5
W
Arachne
YØRK
Arachne
3
0
1
3.5
L
Danzaburou
cr0s77
Danzaburou
0
2
1
0.25
L
Thanatos
ll Anton 044
Thanatos
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,434
Damage
6,189
17,437
Taken
18,821
8,506
Mitigated
6,936
6,531
Healing
7,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
963
44
0
250
1,142
317
0
455
687
25,556
0
L
Discordia
 
Discordia
1,012
43
0
1,006
3,027
926
0
1,318
1,709
19,216
500
W
Cthulhu
BiggTwigno
Cthulhu
1,210
39
0
790
2,668
1,819
0
456
2,212
25,595
1,515
L
456
0
0
1,438
3,021
864
0
938
1,867
18,839
2,100
W
1,796
245
668
1,453
6,003
3,526
0
835
5,168
9,908
0
L
1,788
417
0
1,507
4,348
2,567
0
732
3,616
14,312
266
W
Cernunnos
Rokinmaster
Cernunnos
4,017
2,002
0
1,587
3,624
1,384
0
1,080
2,544
0
32,257
W
Arachne
YØRK
Arachne
2,448
1,798
0
1,783
4,000
1,460
12
358
3,642
0
22,188
L
Danzaburou
cr0s77
Danzaburou
1,789
859
0
401
2,758
780
0
485
2,273
0
10,837
L
Thanatos
ll Anton 044
Thanatos
1,144
445
0
3,418
5,667
1,799
0
224
5,443
0
16,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,456
Gold Earned
18,127
225
Minions Killed
155
0
Camps Cleared
0
614,530
Distance Traveled
570,528
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
4,020
670
47
8
0
129,514
0
L
Discordia
3,573
596
31
5
0
140,968
0
W
Cthulhu
4,599
767
67
11
0
113,658
0
L
Ix Chel
3,644
607
35
6
0
105,363
0
W
Bacchus
4,276
713
21
4
0
125,681
0
L
Charon
4,088
681
21
4
0
111,597
1
W
Cernunnos
4,382
730
47
8
0
100,885
0
W
Arachne
4,179
697
43
7
0
144,792
0
L
Danzaburou
3,160
527
26
4
0
74,415
0
L
Thanatos
3,662
610
42
7
0
138,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role