Player Matchup

Sylvanus
Sylvanus
NonStopDinks
Sylvanus
Level 51
God Stats
2W - 1L
1,617 SR
Queue Stats
120W - 173L
1,270 Elo+
Party 1
Bellona
Bellona
NonStopDoinks
Bellona
Level 149
God Stats
7W - 10L
1,587 SR
Queue Stats
36W - 39L
1,545 Elo+
Party 1
Izanami
Izanami
like__A_bOsS061
Izanami
Level 15
God Stats
26W - 28L
1,333 SR
Queue Stats
115W - 164L
1,263 Elo+
Party 1
Team Averages
Level 72
1,513 SR
1,359 Elo+

VS

Team Averages
Level 86
1,426 SR
1,438 Elo+
Nike
Nike
BobaBuckets
Nike
Level 87
God Stats
4W - 6L
1,552 SR
Queue Stats
22W - 22L
1,443 Elo+
Party 2
Xbalanque
Xbalanque
kssw34rt588
Xbalanque
Level 128
God Stats
4W - 3L
1,228 SR
Queue Stats
84W - 83L
1,423 Elo+
Solo
Janus
Janus
purp_Balenciaga
Janus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
NonStopDinks
Sylvanus
13
1 / 0 / 7
7,258
726
4,836
7,999
6,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bellona
13
8 / 0 / 1
8,301
830
10,165
8,974
8,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

11
0 / 3 / 6
6,982
698
2,934
7,825
2,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,656
666
6,344
8,531
5,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
kssw34rt588
Xbalanque
9
0 / 5 / 2
6,239
624
4,464
8,221
2,677
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 2 / 1
7,098
710
5,864
5,936
2,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
9
Kills
3
3
Deaths
9
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Sylvanus
NonStopDinks
Sylvanus
1
0
7
4.5
W
Bellona
8
0
1
8.5
L
Xbalanque
kssw34rt588
Xbalanque
0
5
2
0.2
W
0
3
6
1
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,935
Damage
16,672
24,798
Taken
22,688
17,469
Mitigated
10,835
5,625
Healing
1,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,344
651
0
519
8,531
5,902
0
2,363
5,853
0
22,216
W
Sylvanus
NonStopDinks
Sylvanus
4,836
1,383
724
2,945
7,999
6,042
371
2,168
5,613
16,586
0
W
Bellona
10,165
2,781
0
1,706
8,974
8,656
117
1,882
6,791
0
31,447
L
Xbalanque
kssw34rt588
Xbalanque
4,464
1,931
0
484
8,221
2,677
0
1,330
6,561
0
19,686
W
2,934
1,986
0
250
7,825
2,771
531
1,754
5,797
0
25,127
L
5,864
614
146
193
5,936
2,256
0
1,208
4,556
24,037
201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,541
Gold Earned
19,993
133
Minions Killed
101
0
Camps Cleared
0
526,714
Distance Traveled
499,146
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,656
666
29
3
0
188,779
0
W
Sylvanus
7,258
726
24
2
0
169,310
0
W
Bellona
8,301
830
44
4
0
198,256
0
L
Xbalanque
6,239
624
29
3
0
137,771
0
W
Izanami
6,982
698
65
7
0
159,148
0
L
Janus
7,098
710
43
4
0
172,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role