Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Arcani0
Apollo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 95L
1,522 Elo+
Party 1
Scylla
Scylla
SMITE国服百年老玩家
Scylla
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 10L
1,437 Elo+
Solo
Rama
Rama
T-one_xiao_qi_e
Rama
Level 149
God Stats
4W - 4L
1,727 SR
Queue Stats
316W - 306L
1,563 Elo+
Solo
Artio
Artio
sshinoaa
Artio
Level 68
God Stats
9W - 13L
1,556 SR
Queue Stats
108W - 96L
1,522 Elo+
Party 1
Team Averages
Level 111
1,557 SR
1,509 Elo+

VS

Team Averages
Level 143
1,612 SR
1,552 Elo+
Hercules
Hercules
M1dg2D
Hercules
Level 148
God Stats
3W - 2L
1,517 SR
Queue Stats
302W - 308L
1,593 Elo+
Solo
King Arthur
King Arthur
Sbrz
King Arthur
Level 146
God Stats
3W - 1L
1,661 SR
Queue Stats
122W - 120L
1,556 Elo+
Solo
Mercury
Mercury
SiluLilu
Mercury
Level 153
God Stats
7W - 3L
1,809 SR
Queue Stats
137W - 122L
1,561 Elo+
Solo
Hera
Hera
kyoukiino
Hera
Level 102
God Stats
47W - 44L
1,587 SR
Queue Stats
177W - 181L
1,526 Elo+
Solo
Zhong Kui
Zhong Kui
zayl63
Zhong Kui
Level 168
God Stats
1W - 0L
1,486 SR
Queue Stats
39W - 39L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
3 / 3 / 3
6,601
550
8,052
12,515
7,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Apollo
Arcani0
Apollo
11
1 / 5 / 1
6,120
510
4,080
9,333
3,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 6 / 1
5,887
491
2,634
8,987
3,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 2 / 0
6,215
518
2,546
9,969
3,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
sshinoaa
Artio
11
3 / 3 / 2
6,581
548
3,777
13,429
10,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
M1dg2D
Hercules
12
4 / 0 / 8
6,989
582
9,068
11,270
10,403
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

King Arthur
Sbrz
King Arthur
14
2 / 0 / 4
7,796
650
6,684
7,295
5,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mercury
SiluLilu
Mercury
13
9 / 3 / 4
7,717
643
8,184
11,656
4,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
12
2 / 1 / 7
7,016
585
6,583
6,186
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
zayl63
Zhong Kui
13
2 / 3 / 2
7,469
622
8,432
8,313
6,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
7
Kills
19
19
Deaths
7
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
3
3
1.5
L
Apollo
Arcani0
Apollo
1
5
1
0.3
W
Hercules
M1dg2D
Hercules
4
0
8
8
L
0
6
1
0.08
W
King Arthur
Sbrz
King Arthur
2
0
4
4
W
Mercury
SiluLilu
Mercury
9
3
4
3.67
L
0
2
0
0
W
Hera
2
1
7
5.5
L
Artio
sshinoaa
Artio
3
3
2
1.33
W
Zhong Kui
zayl63
Zhong Kui
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,089
Damage
38,951
54,233
Taken
44,720
29,272
Mitigated
29,205
13,784
Healing
11,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,052
2,770
0
4,725
12,515
7,482
0
2,025
10,490
0
40,644
L
Apollo
Arcani0
Apollo
4,080
2,270
0
750
9,333
3,918
0
3,829
5,504
0
43,815
W
Hercules
M1dg2D
Hercules
9,068
2,269
0
2,995
11,270
10,403
123
2,404
8,664
0
24,754
L
2,634
551
0
730
8,987
3,252
0
2,970
6,017
26,691
0
W
King Arthur
Sbrz
King Arthur
6,684
440
0
1,698
7,295
5,452
204
231
7,064
0
55,025
W
Mercury
SiluLilu
Mercury
8,184
4,599
0
1,811
11,656
4,974
0
1,797
9,731
0
49,856
L
2,546
1,916
0
2,591
9,969
3,640
0
0
9,969
0
44,908
W
Hera
6,583
1,990
0
2,344
6,186
2,168
0
703
5,419
45,538
2,269
L
Artio
sshinoaa
Artio
3,777
222
670
4,318
13,429
10,980
0
5,376
8,053
17,107
0
W
Zhong Kui
zayl63
Zhong Kui
8,432
2,709
0
3,044
8,313
6,208
769
842
7,431
58,671
12,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,404
Gold Earned
36,987
329
Minions Killed
394
0
Camps Cleared
0
1,224,448
Distance Traveled
1,301,693
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,601
550
61
5
0
258,929
2
L
Apollo
6,120
510
79
7
0
244,907
0
W
Hercules
6,989
582
32
3
0
268,479
2
L
Scylla
5,887
491
77
6
0
237,326
0
W
King Arthur
7,796
650
101
8
0
260,590
0
W
Mercury
7,717
643
75
6
0
310,723
0
L
Rama
6,215
518
90
8
0
240,684
1
W
Hera
7,016
585
74
6
0
232,618
3
L
Artio
6,581
548
22
2
0
242,602
0
W
Zhong Kui
7,469
622
112
9
0
229,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role