Player Matchup

Shiva
Shiva
NaughtyGua
Shiva
Level 148
God Stats
58W - 17L
1,795 SR
Queue Stats
610W - 221L
1,668 Elo+
Party 1
Agni
Agni
SquareDevil
Agni
Level 143
God Stats
59W - 7L
1,969 SR
Queue Stats
1,332W - 210L
1,975 Elo+
Party 1
Ymir
Ymir
thunderburhop
Ymir
Level 160
God Stats
50W - 3L
2,037 SR
Queue Stats
1,237W - 185L
1,880 Elo+
Party 1
Merlin
Merlin
小小的空白格
Merlin
Level 156
God Stats
62W - 12L
1,785 SR
Queue Stats
1,208W - 252L
1,896 Elo+
Party 1
Yemoja
Yemoja
鲍鱼和吐鲁番
Yemoja
Level 86
God Stats
5W - 1L
1,874 SR
Queue Stats
882W - 228L
1,857 Elo+
Party 1
Team Averages
Level 139
1,892 SR
1,855 Elo+

VS

Team Averages
Level 56
1,557 SR
1,494 Elo+
Sobek
Sobek
 
Sobek
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
IlKAN3KI_K3NlI
Nu Wa
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,534 Elo+
Party 2
Ne Zha
Ne Zha
KNZK_DMG
Ne Zha
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,459 Elo+
Party 2
Kuzenbo
Kuzenbo
YungMcLovin69
Kuzenbo
Level 49
God Stats
2W - 1L
1,827 SR
Queue Stats
4W - 4L
1,524 Elo+
Party 2
Vamana
Vamana
baboonlipz
Vamana
Level 28
God Stats
1W - 2L
1,457 SR
Queue Stats
4W - 5L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
11
3 / 0 / 10
6,624
1,325
6,713
5,910
5,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

12
4 / 0 / 9
6,950
1,390
10,746
3,329
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
6 / 1 / 7
7,451
1,490
5,527
6,729
4,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

11
0 / 0 / 8
6,081
1,216
3,919
1,684
544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 12
6,516
1,303
2,516
3,689
2,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

427

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 5 / 0
5,584
1,117
1,591
9,402
8,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 1
5,536
1,107
6,691
6,249
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
KNZK_DMG
Ne Zha
9
0 / 0 / 0
3,597
719
0
0
0
Kuzenbo
10
0 / 1 / 1
5,555
1,111
1,708
7,449
7,617
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
baboonlipz
Vamana
10
1 / 4 / 0
5,934
1,187
4,941
9,710
7,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
3
13
Kills
1
1
Deaths
13
46
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
5
0
0
L
0
3
1
0.17
L
Ne Zha
KNZK_DMG
Ne Zha
0
0
0
0
W
Shiva
3
0
10
8
W
4
0
9
8.5
L
Kuzenbo
0
1
1
0.5
L
Vamana
baboonlipz
Vamana
1
4
0
0.25
W
6
1
7
9.5
W
0
0
8
4
W
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,421
Damage
14,931
21,341
Taken
32,810
13,256
Mitigated
26,030
9,135
Healing
1,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,591
216
0
420
9,402
8,596
0
6,960
2,276
5,293
0
L
6,691
1,217
0
0
6,249
2,330
0
4,255
1,905
13,057
0
L
Ne Zha
KNZK_DMG
Ne Zha
0
0
0
0
0
0
0
0
0
0
0
W
Shiva
6,713
1,055
110
623
5,910
5,204
0
1,865
3,098
143
15,290
W
10,746
1,998
235
1,317
3,329
1,128
0
1,098
2,015
19,435
0
L
Kuzenbo
1,708
697
0
460
7,449
7,617
0
4,262
3,082
5,342
1,874
L
Vamana
baboonlipz
Vamana
4,941
1,272
0
312
9,710
7,487
0
7,075
2,518
0
13,849
W
5,527
721
0
480
6,729
4,199
0
2,890
2,830
13,684
237
W
3,919
575
0
610
1,684
544
0
662
841
21,054
745
W
2,516
1,431
3,888
1,872
3,689
2,181
0
1,630
1,666
5,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,622
Gold Earned
26,206
98
Minions Killed
54
8
Camps Cleared
1
535,080
Distance Traveled
353,169
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,584
1,117
2
0
0
59,413
0
L
Nu Wa
5,536
1,107
23
5
0
81,488
0
L
Ne Zha
3,597
719
0
0
0
0
0
W
Shiva
6,624
1,325
12
2
4
113,141
0
W
Agni
6,950
1,390
21
4
0
122,670
0
L
Kuzenbo
5,555
1,111
13
3
0
98,105
0
L
Vamana
5,934
1,187
16
3
1
114,163
0
W
Ymir
7,451
1,490
20
4
2
98,622
0
W
Merlin
6,081
1,216
42
8
2
91,790
0
W
Yemoja
6,516
1,303
3
1
0
108,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role