Player Matchup

Shiva
Shiva
 
Shiva
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
ASAF_tuxx
Serqet
Level 144
God Stats
9W - 7L
1,571 SR
Queue Stats
268W - 253L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
MRxFlyGuy12
Cthulhu
Level 117
God Stats
7W - 6L
1,750 SR
Queue Stats
79W - 81L
1,474 Elo+
Party 1
Olorun
Olorun
always_stackin
Olorun
Level 6
God Stats
0W - 2L
1,117 SR
Queue Stats
2W - 7L
1,221 Elo+
Party 1
Poseidon
Poseidon
teleone
Poseidon
Level 158
God Stats
82W - 71L
1,601 SR
Queue Stats
88W - 76L
1,523 Elo+
Solo
Team Averages
Level 110
1,508 SR
1,443 Elo+

VS

Team Averages
Level 79
1,495 SR
1,484 Elo+
Achilles
Achilles
Guns_N_Roses_II
Achilles
Level 66
God Stats
6W - 1L
1,639 SR
Queue Stats
23W - 18L
1,466 Elo+
Party 3
Scylla
Scylla
PassaLaHookah_DG
Scylla
Level 82
God Stats
1W - 1L
1,213 SR
Queue Stats
14W - 5L
1,597 Elo+
Party 3
Ares
Ares
TinSao15
Ares
Level 108
God Stats
54W - 41L
1,618 SR
Queue Stats
379W - 370L
1,392 Elo+
Solo
Charybdis
Charybdis
Verdnirc
Charybdis
Level 89
God Stats
20W - 20L
1,504 SR
Queue Stats
68W - 61L
1,495 Elo+
Party 2
Ne Zha
Ne Zha
WhiteWolf7423
Ne Zha
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 70L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
2 / 2 / 1
7,491
499
6,671
13,630
11,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Serqet
ASAF_tuxx
Serqet
12
3 / 1 / 1
7,359
491
2,658
8,070
3,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
MRxFlyGuy12
Cthulhu
10
0 / 4 / 2
5,745
383
6,127
13,055
8,215
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 3 / 2
6,295
420
2,663
8,900
3,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Poseidon
teleone
Poseidon
14
1 / 1 / 2
7,511
501
2,791
5,291
1,691
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
0 / 1 / 1
8,049
537
4,318
9,465
10,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 2 / 3
7,928
529
8,126
8,900
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ares
12
1 / 1 / 5
7,795
520
4,573
12,296
12,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
Verdnirc
Charybdis
16
7 / 0 / 1
9,814
654
13,252
9,014
4,069
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 4 / 2
7,373
492
3,217
14,260
5,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
6
Kills
11
11
Deaths
8
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
2
1
1.25
L
Serqet
ASAF_tuxx
Serqet
3
1
1
3.5
W
Achilles
0
1
1
0.5
L
Cthulhu
MRxFlyGuy12
Cthulhu
0
4
2
0.25
W
1
2
3
1.25
W
Ares
1
1
5
3.5
W
Charybdis
Verdnirc
Charybdis
7
0
1
7.5
W
2
4
2
0.75
L
0
3
2
0.33
L
Poseidon
teleone
Poseidon
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,910
Damage
33,486
48,946
Taken
53,935
28,403
Mitigated
35,879
9,493
Healing
16,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
6,671
818
0
2,168
13,630
11,654
0
2,248
10,543
0
49,404
L
Serqet
ASAF_tuxx
Serqet
2,658
309
0
870
8,070
3,624
0
1,424
6,646
0
52,698
W
Achilles
4,318
418
0
2,030
9,465
10,246
289
0
8,693
0
46,921
L
Cthulhu
MRxFlyGuy12
Cthulhu
6,127
304
211
2,714
13,055
8,215
0
5,170
7,885
27,693
0
W
8,126
219
0
320
8,900
2,967
927
1,838
7,015
59,715
0
W
Ares
4,573
462
78
2,625
12,296
12,830
143
5,027
7,179
22,308
1,744
W
Charybdis
Verdnirc
Charybdis
13,252
8,180
0
4,349
9,014
4,069
2,218
2,814
5,913
0
100,445
W
3,217
995
0
6,673
14,260
5,767
486
1,902
12,160
0
52,277
L
2,663
1,114
240
785
8,900
3,219
0
2,178
6,722
35,615
0
L
Poseidon
teleone
Poseidon
2,791
416
0
2,505
5,291
1,691
481
1,603
3,688
68,518
812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,401
Gold Earned
40,959
374
Minions Killed
461
0
Camps Cleared
0
1,479,363
Distance Traveled
1,436,709
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,491
499
91
6
0
322,550
2
L
Serqet
7,359
491
87
6
0
299,882
1
W
Achilles
8,049
537
81
5
0
259,680
0
L
Cthulhu
5,745
383
33
2
0
295,479
3
W
Scylla
7,928
529
114
8
0
294,256
0
W
Ares
7,795
520
35
2
0
296,691
8
W
Charybdis
9,814
654
153
10
0
273,809
0
W
Ne Zha
7,373
492
78
5
0
312,273
1
L
Olorun
6,295
420
58
4
0
254,341
0
L
Poseidon
7,511
501
105
7
0
307,111
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role