Player Matchup

Nemesis
Nemesis
Diamond II
 
Nemesis
Diamond II
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum V
Acipere
Apollo
Platinum V
Level 215
God Stats
1W - 1L
1,741 SR
Queue Stats
60W - 50L
1,943 MMR
Solo
Jormungandr
Jormungandr
Gold V
CronoszL
Jormungandr
Gold V
Level 156
God Stats
14W - 10L
1,872 SR
Queue Stats
44W - 41L
1,694 MMR
Party 1
Ares
Ares
Gold III
ElarepaEdulC
Ares
Gold III
Level 157
God Stats
1W - 1L
1,133 SR
Queue Stats
23W - 18L
1,798 MMR
Party 1
Janus
Janus
Platinum I
quicksylvir
Janus
Platinum I
Level 168
God Stats
14W - 14L
1,626 SR
Queue Stats
80W - 70L
1,968 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 174
1,574 SR
1,781 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,719 SR
1,858 MMR
Zeus
Zeus
Diamond V
IcyCrizzlo23
Zeus
Diamond V
Level 169
God Stats
5W - 2L
1,866 SR
Queue Stats
194W - 184L
1,893 MMR
Party 2
Anhur
Anhur
Platinum V
IcySnootie23
Anhur
Platinum V
Level 156
God Stats
12W - 13L
1,692 SR
Queue Stats
109W - 103L
1,710 MMR
Party 2
Yemoja
Yemoja
Platinum I
SEXYSMITEMAMA
Yemoja
Platinum I
Level 89
God Stats
4W - 0L
1,500 SR
Queue Stats
66W - 45L
2,216 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
ShadowSnipin
Sun Wukong
Platinum V
Level 91
God Stats
2W - 1L
1,810 SR
Queue Stats
48W - 38L
1,607 MMR
Party 3
Thor
Thor
Platinum IV
reapn
Thor
Platinum IV
Level 158
God Stats
15W - 11L
1,728 SR
Queue Stats
118W - 114L
1,863 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 2 / 0
5,660
435
5,176
8,842
3,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
Acipere
Apollo
12
0 / 5 / 0
6,486
499
3,343
10,818
4,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
CronoszL
Jormungandr
12
0 / 3 / 0
7,068
544
6,284
15,133
9,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 3 / 0
5,752
442
6,247
15,374
13,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
0 / 2 / 0
6,495
500
4,205
5,154
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AphroditeThothKukulkanNut

VS

Bans
Bake KujiraAthenaSobekAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 3
8,449
650
12,686
8,968
3,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 0 / 1
8,246
634
3,315
5,619
1,953
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 0 / 4
8,216
632
7,311
8,289
5,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sun Wukong
ShadowSnipin
Sun Wukong
15
3 / 0 / 2
9,256
712
12,090
11,421
7,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
reapn
Thor
14
3 / 0 / 5
8,214
632
4,521
10,691
4,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
15
15
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
L
Apollo
Acipere
Apollo
0
5
0
0
L
Jormungandr
CronoszL
Jormungandr
0
3
0
0
L
0
3
0
0
W
3
0
3
4.5
W
3
0
1
3.5
W
3
0
4
5
W
Sun Wukong
ShadowSnipin
Sun Wukong
3
0
2
4
L
0
2
0
0
W
Thor
reapn
Thor
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,255
Damage
39,923
55,321
Taken
44,988
34,160
Mitigated
22,836
11,625
Healing
18,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,176
2,562
0
1,146
8,842
3,723
0
705
8,071
0
41,721
L
Apollo
Acipere
Apollo
3,343
1,915
0
2,029
10,818
4,752
0
6,368
4,342
0
50,327
L
Jormungandr
CronoszL
Jormungandr
6,284
840
0
5,805
15,133
9,884
0
504
14,589
56,942
1,042
L
6,247
618
0
1,992
15,374
13,997
0
7,036
7,928
22,067
2,568
W
12,686
1,751
75
2,345
8,968
3,410
546
4,751
4,013
62,424
3,020
W
3,315
1,962
0
2,367
5,619
1,953
4,268
1,201
4,418
0
59,944
W
7,311
1,251
2,907
2,398
8,289
5,974
0
2,606
5,599
34,914
2,624
W
Sun Wukong
ShadowSnipin
Sun Wukong
12,090
3,544
0
2,875
11,421
7,325
0
4,961
5,331
0
76,835
L
4,205
0
0
653
5,154
1,804
0
3,777
1,053
55,279
0
W
Thor
reapn
Thor
4,521
1,585
0
5,932
10,691
4,174
574
1,117
9,427
0
65,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,461
Gold Earned
42,381
392
Minions Killed
528
0
Camps Cleared
0
1,294,754
Distance Traveled
1,349,045
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,660
435
66
5
0
219,781
0
L
Apollo
6,486
499
96
7
0
253,285
3
L
Jormungandr
7,068
544
110
8
0
269,141
0
L
Ares
5,752
442
13
1
0
260,097
4
W
Zeus
8,449
650
124
10
0
262,168
1
W
Anhur
8,246
634
131
10
0
247,028
2
W
Yemoja
8,216
632
36
3
0
259,593
4
W
Sun Wukong
9,256
712
135
10
0
281,153
5
L
Janus
6,495
500
107
8
0
292,450
0
W
Thor
8,214
632
102
8
0
299,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role