Player Matchup

Cthulhu
Cthulhu
Devring
Cthulhu
Level 103
God Stats
7W - 3L
1,524 SR
Queue Stats
119W - 105L
1,483 Elo+
Party 2
Ravana
Ravana
JhonFortniteK
Ravana
Level 67
God Stats
21W - 22L
1,480 SR
Queue Stats
168W - 188L
1,440 Elo+
Party 2
Sobek
Sobek
Maxíe
Sobek
Level 43
God Stats
1W - 0L
1,235 SR
Queue Stats
2W - 6L
1,413 Elo+
Party 1
Baron Samedi
Baron Samedi
apricotsage46
Baron Samedi
Level 128
God Stats
9W - 7L
1,539 SR
Queue Stats
80W - 75L
1,528 Elo+
Party 2
Xbalanque
Xbalanque
luka223
Xbalanque
Level 46
God Stats
2W - 0L
1,348 SR
Queue Stats
2W - 6L
1,413 Elo+
Party 1
Team Averages
Level 77
1,425 SR
1,456 Elo+

VS

Team Averages
Level 110
1,394 SR
1,479 Elo+
Pele
Pele
AFKxNOSEYxOWL98
Pele
Level 28
God Stats
0W - 9L
1,020 SR
Queue Stats
32W - 47L
1,433 Elo+
Party 3
Geb
Geb
EmrldBulldog
Geb
Level 128
God Stats
5W - 3L
1,738 SR
Queue Stats
129W - 136L
1,469 Elo+
Party 3
Hachiman
Hachiman
MisTaKluTch
Hachiman
Level 119
God Stats
4W - 7L
1,267 SR
Queue Stats
210W - 205L
1,568 Elo+
Solo
Fenrir
Fenrir
Omega BuIIdog
Fenrir
Level 121
God Stats
1W - 4L
1,535 SR
Queue Stats
52W - 56L
1,460 Elo+
Party 3
Kukulkan
Kukulkan
VibrantHQ
Kukulkan
Level 153
God Stats
5W - 7L
1,407 SR
Queue Stats
102W - 103L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Devring
Cthulhu
11
4 / 1 / 1
6,411
641
6,011
6,690
6,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
3 / 0 / 0
6,068
607
3,122
7,129
2,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Maxíe
Sobek
9
0 / 0 / 0
5,183
518
2,433
7,659
6,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
apricotsage46
Baron Samedi
11
2 / 0 / 4
6,092
609
6,879
6,706
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
luka223
Xbalanque
10
0 / 0 / 0
5,671
567
3,178
4,093
1,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,276
428
2,157
7,681
2,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 0 / 0
5,617
562
3,461
8,680
5,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
MisTaKluTch
Hachiman
10
0 / 0 / 0
5,731
573
2,739
4,433
1,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 2 / 0
5,581
558
3,436
9,094
5,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
VibrantHQ
Kukulkan
9
0 / 3 / 0
5,061
506
3,499
5,203
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
9
Kills
1
1
Deaths
9
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Cthulhu
Devring
Cthulhu
4
1
1
4.5
L
0
0
0
0
W
3
0
0
3
W
Sobek
Maxíe
Sobek
0
0
0
0
L
Hachiman
MisTaKluTch
Hachiman
0
0
0
0
L
1
2
0
0.5
L
Kukulkan
VibrantHQ
Kukulkan
0
3
0
0
W
Baron Samedi
apricotsage46
Baron Samedi
2
0
4
4
W
Xbalanque
luka223
Xbalanque
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,623
Damage
15,292
32,277
Taken
35,091
19,864
Mitigated
16,425
10,476
Healing
10,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,157
758
0
2,478
7,681
2,279
0
1,887
5,700
0
14,968
W
Cthulhu
Devring
Cthulhu
6,011
1,188
56
530
6,690
6,066
0
0
6,690
31,368
1,592
L
3,461
299
0
2,468
8,680
5,275
0
3,064
5,616
22,101
0
W
3,122
1,384
0
2,083
7,129
2,999
0
629
6,500
0
51,974
W
Sobek
Maxíe
Sobek
2,433
231
0
3,375
7,659
6,201
0
2,506
5,153
16,054
0
L
Hachiman
MisTaKluTch
Hachiman
2,739
1,691
0
2,144
4,433
1,514
0
749
3,684
0
44,294
L
3,436
1,294
0
2,899
9,094
5,624
0
4,567
3,837
0
32,331
L
Kukulkan
VibrantHQ
Kukulkan
3,499
447
0
500
5,203
1,733
0
4,057
1,102
31,363
109
W
Baron Samedi
apricotsage46
Baron Samedi
6,879
752
583
2,645
6,706
3,069
0
3,010
3,696
39,666
614
W
Xbalanque
luka223
Xbalanque
3,178
733
0
1,204
4,093
1,529
0
761
3,332
0
43,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,425
Gold Earned
26,266
319
Minions Killed
264
0
Camps Cleared
0
1,024,302
Distance Traveled
984,287
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,276
428
31
3
0
180,997
0
W
Cthulhu
6,411
641
71
7
0
184,681
0
L
Geb
5,617
562
25
3
0
207,904
0
W
Ravana
6,068
607
87
9
0
243,483
3
W
Sobek
5,183
518
18
2
0
211,623
0
L
Hachiman
5,731
573
96
10
0
196,715
1
L
Fenrir
5,581
558
57
6
0
192,491
0
L
Kukulkan
5,061
506
55
6
0
206,180
0
W
Baron Samedi
6,092
609
56
6
0
198,675
0
W
Xbalanque
5,671
567
87
9
0
185,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role