Player Matchup

Janus
Janus
Silver V
AtrocityJ
Janus
Silver V
Level 89
God Stats
6W - 11L
1,301 SR
Queue Stats
22W - 28L
963 MMR
Party 2
Ymir
Ymir
Bronze I
Forgues19
Ymir
Bronze I
Level 65
God Stats
10W - 17L
1,344 SR
Queue Stats
14W - 21L
947 MMR
Party 2
Hou Yi
Hou Yi
Silver I
IFarruko
Hou Yi
Silver I
Level 85
God Stats
14W - 10L
1,781 SR
Queue Stats
14W - 10L
1,592 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 80
1,475 SR
1,167 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 143
1,584 SR
1,214 MMR
Horus
Horus
Silver IV
JibblyEXTREME
Horus
Silver IV
Level 147
God Stats
6W - 7L
1,521 SR
Queue Stats
33W - 42L
1,214 MMR
Party 1
Sobek
Sobek
Silver IV
TWIG2048
Sobek
Silver IV
Level 127
God Stats
0W - 2L
1,752 SR
Queue Stats
29W - 40L
1,214 MMR
Party 1
Maui
Maui
Silver IV
robjam1990
Maui
Silver IV
Level 155
God Stats
3W - 2L
1,481 SR
Queue Stats
33W - 42L
1,214 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AtrocityJ
Janus
17
1 / 4 / 7
11,739
691
16,479
11,240
4,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
18
5 / 1 / 6
12,060
709
16,217
22,560
30,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
IFarruko
Hou Yi
18
6 / 4 / 5
12,614
742
27,788
15,784
6,791
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
AresBacchusAnubisGebRaijin

VS

Bans
GaneshaBaba YagaYemojaBaron SamediCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 3
11,319
666
16,717
27,693
31,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
TWIG2048
Sobek
15
1 / 8 / 4
10,236
602
10,805
25,993
36,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
3 / 3 / 6
11,037
649
7,396
20,993
26,441
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
12
Kills
9
9
Deaths
13
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
AtrocityJ
Janus
1
4
7
1.13
W
Ymir
5
1
6
8
W
Hou Yi
IFarruko
Hou Yi
6
4
5
2.13
L
5
2
3
3.25
L
Sobek
TWIG2048
Sobek
1
8
4
0.38
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,484
Damage
34,918
49,584
Taken
74,679
41,241
Mitigated
94,361
14,698
Healing
14,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
AtrocityJ
Janus
16,479
716
0
1,086
11,240
4,163
502
4,608
6,313
56,335
0
W
Ymir
16,217
3,362
247
7,421
22,560
30,287
314
5,758
16,099
28,700
1,965
W
Hou Yi
IFarruko
Hou Yi
27,788
18,887
0
5,944
15,784
6,791
1,782
5,154
10,184
0
80,803
L
16,717
6,976
1,999
6,706
27,693
31,578
32
12,358
15,246
0
48,042
L
Sobek
TWIG2048
Sobek
10,805
1,088
0
3,951
25,993
36,342
182
10,430
15,516
28,927
1,157
L
7,396
1,151
472
1,499
20,993
26,441
144
8,594
12,343
26,774
846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,413
Gold Earned
32,592
184
Minions Killed
144
0
Camps Cleared
0
871,608
Distance Traveled
876,018
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,739
691
96
6
0
309,735
1
W
Ymir
12,060
709
19
1
0
289,326
1
W
Hou Yi
12,614
742
69
4
0
272,547
3
L
Horus
11,319
666
55
3
0
310,406
0
L
Sobek
10,236
602
49
3
0
264,992
0
L
Maui
11,037
649
40
2
0
300,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role