Player Matchup

Khepri
Khepri
Cortaxio
Khepri
Level 158
God Stats
1W - 0L
1,548 SR
Queue Stats
92W - 78L
1,603 Elo+
Party 1
Cernunnos
Cernunnos
OGSoggyNoodle
Cernunnos
Level 123
God Stats
1W - 0L
1,734 SR
Queue Stats
17W - 13L
1,490 Elo+
Party 1
Hera
Hera
hbishop02
Hera
Level 149
God Stats
2W - 0L
1,838 SR
Queue Stats
8W - 2L
1,713 Elo+
Party 1
Lancelot
Lancelot
intryx
Lancelot
Level 145
God Stats
3W - 2L
1,863 SR
Queue Stats
45W - 27L
1,623 Elo+
Party 1
King Arthur
King Arthur
kirosie
King Arthur
Level 157
God Stats
2W - 0L
1,682 SR
Queue Stats
66W - 45L
1,629 Elo+
Party 1
Team Averages
Level 146
1,733 SR
1,612 Elo+

VS

Team Averages
Level 117
1,688 SR
1,579 Elo+
Medusa
Medusa
Capndavydave
Medusa
Level 130
God Stats
4W - 3L
1,941 SR
Queue Stats
45W - 33L
1,582 Elo+
Party 2
Yemoja
Yemoja
N3X12
Yemoja
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,680 Elo+
Solo
Terra
Terra
TheDusar
Terra
Level 128
God Stats
10W - 13L
1,599 SR
Queue Stats
145W - 128L
1,545 Elo+
Solo
Da Ji
Da Ji
Usdonutguy
Da Ji
Level 156
God Stats
8W - 6L
1,881 SR
Queue Stats
74W - 43L
1,556 Elo+
Party 2
Ah Puch
Ah Puch
Yukiiki
Ah Puch
Level 104
God Stats
12W - 10L
1,520 SR
Queue Stats
480W - 497L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Cortaxio
Khepri
14
0 / 3 / 9
9,006
1,126
5,008
8,813
8,520
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
OGSoggyNoodle
Cernunnos
15
3 / 2 / 8
9,629
1,204
13,340
7,369
4,024
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
14
2 / 0 / 8
9,126
1,141
10,860
2,878
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Lancelot
intryx
Lancelot
14
3 / 0 / 6
8,972
1,122
10,614
8,843
4,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
kirosie
King Arthur
14
5 / 0 / 6
9,501
1,188
12,863
13,447
16,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

311

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
0 / 4 / 4
8,461
1,058
11,017
13,164
6,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
N3X12
Yemoja
14
0 / 2 / 1
8,649
1,081
1,913
11,948
11,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Terra
TheDusar
Terra
14
1 / 2 / 3
8,527
1,066
11,375
16,824
19,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
14
4 / 4 / 0
9,220
1,153
8,515
12,470
7,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Yukiiki
Ah Puch
14
0 / 1 / 2
8,162
1,020
6,452
3,511
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
13
Kills
5
5
Deaths
13
37
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
4
4
0.5
W
Khepri
Cortaxio
Khepri
0
3
9
1.5
L
Yemoja
N3X12
Yemoja
0
2
1
0.25
W
Cernunnos
OGSoggyNoodle
Cernunnos
3
2
8
3.5
L
Terra
TheDusar
Terra
1
2
3
1.25
L
Da Ji
4
4
0
1
L
Ah Puch
Yukiiki
Ah Puch
0
1
2
1
W
Hera
2
0
8
6
W
Lancelot
intryx
Lancelot
3
0
6
6
W
King Arthur
kirosie
King Arthur
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,685
Damage
39,272
41,350
Taken
57,917
35,027
Mitigated
47,950
6,178
Healing
14,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
11,017
5,184
0
1,850
13,164
6,812
0
3,980
8,905
0
31,502
W
Khepri
Cortaxio
Khepri
5,008
538
0
490
8,813
8,520
0
3,512
5,109
7,408
1,024
L
Yemoja
N3X12
Yemoja
1,913
636
6,196
2,791
11,948
11,856
0
3,618
8,000
7,864
0
W
Cernunnos
OGSoggyNoodle
Cernunnos
13,340
8,090
0
2,526
7,369
4,024
0
2,381
4,853
0
35,736
L
Terra
TheDusar
Terra
11,375
722
1,611
2,029
16,824
19,892
0
4,040
12,414
22,854
3,149
L
Da Ji
8,515
2,573
0
361
12,470
7,898
0
2,267
10,087
0
20,493
L
Ah Puch
Yukiiki
Ah Puch
6,452
161
0
0
3,511
1,492
0
708
2,803
24,288
0
W
Hera
10,860
2,362
0
76
2,878
1,400
0
1,239
1,573
29,019
0
W
Lancelot
intryx
Lancelot
10,614
1,338
0
1,292
8,843
4,817
0
3,773
4,982
0
13,306
W
King Arthur
kirosie
King Arthur
12,863
1,475
0
1,794
13,447
16,266
0
5,907
7,163
0
25,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,234
Gold Earned
43,019
162
Minions Killed
154
5
Camps Cleared
7
850,429
Distance Traveled
791,346
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,461
1,058
55
7
0
156,784
0
W
Khepri
9,006
1,126
6
1
0
162,170
4
L
Yemoja
8,649
1,081
8
1
1
149,084
0
W
Cernunnos
9,629
1,204
62
8
4
144,622
0
L
Terra
8,527
1,066
32
4
0
186,979
0
L
Da Ji
9,220
1,153
20
3
6
178,012
0
L
Ah Puch
8,162
1,020
39
5
0
120,487
4
W
Hera
9,126
1,141
49
6
0
162,883
0
W
Lancelot
8,972
1,122
7
1
0
199,915
0
W
King Arthur
9,501
1,188
38
5
1
180,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role