Player Matchup

Ullr
Ullr
Joe21k
Ullr
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 49L
1,426 Elo+
Party 1
Cthulhu
Cthulhu
NurseJMO
Cthulhu
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
185W - 163L
1,489 Elo+
Party 1
Vamana
Vamana
SKIPATROL1213
Vamana
Level 126
God Stats
2W - 5L
1,307 SR
Queue Stats
156W - 182L
1,438 Elo+
Solo
Zhong Kui
Zhong Kui
TheManUAlsoKnow
Zhong Kui
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,667 Elo+
Solo
Hercules
Hercules
Vitallion
Hercules
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 32L
1,531 Elo+
Party 1
Team Averages
Level 126
1,461 SR
1,510 Elo+

VS

Team Averages
Level 98
1,576 SR
1,484 Elo+
Neith
Neith
Forsaken_Soull
Neith
Level 125
God Stats
5W - 5L
1,715 SR
Queue Stats
156W - 183L
1,364 Elo+
Solo
Jing Wei
Jing Wei
Jazzyjessie8
Jing Wei
Level 89
God Stats
1W - 2L
1,730 SR
Queue Stats
108W - 94L
1,527 Elo+
Solo
He Bo
He Bo
RunsWithPope
He Bo
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 96L
1,509 Elo+
Party 2
Kuzenbo
Kuzenbo
bigo7740
Kuzenbo
Level 129
God Stats
3W - 8L
1,433 SR
Queue Stats
223W - 237L
1,531 Elo+
Solo
Discordia
Discordia
calvinz1991
Discordia
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 102L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Joe21k
Ullr
20
3 / 2 / 19
11,467
819
13,873
12,078
6,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
NurseJMO
Cthulhu
16
4 / 3 / 13
10,256
733
11,863
14,803
12,503
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 3 / 11
10,772
769
9,226
14,178
15,570
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
TheManUAlsoKnow
Zhong Kui
16
7 / 3 / 11
10,595
757
7,255
9,708
7,886
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Vitallion
Hercules
19
12 / 0 / 12
11,463
819
14,953
14,492
14,897
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 7
8,835
631
6,839
12,857
6,448
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Jing Wei
Jazzyjessie8
Jing Wei
17
3 / 6 / 7
9,447
675
17,874
13,705
6,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 9 / 4
7,842
560
6,299
12,619
4,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
bigo7740
Kuzenbo
16
4 / 5 / 4
9,413
672
12,059
14,574
22,716
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
calvinz1991
Discordia
13
2 / 5 / 5
8,500
607
6,909
9,048
3,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
37
30
Kills
10
11
Deaths
30
66
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
5
7
0.9
L
Jing Wei
Jazzyjessie8
Jing Wei
3
6
7
1.08
W
Ullr
Joe21k
Ullr
3
2
19
6.25
W
Cthulhu
NurseJMO
Cthulhu
4
3
13
3.5
L
0
9
4
0.22
W
4
3
11
3.17
W
Zhong Kui
TheManUAlsoKnow
Zhong Kui
7
3
11
4.17
W
Hercules
Vitallion
Hercules
12
0
12
18
L
Kuzenbo
bigo7740
Kuzenbo
4
5
4
1.2
L
Discordia
calvinz1991
Discordia
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,170
Damage
49,980
65,259
Taken
62,803
57,163
Mitigated
43,823
26,995
Healing
10,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,839
2,609
974
2,401
12,857
6,448
0
3,379
9,401
0
19,282
L
Jing Wei
Jazzyjessie8
Jing Wei
17,874
9,141
1,101
1,248
13,705
6,631
0
4,179
9,394
0
34,953
W
Ullr
Joe21k
Ullr
13,873
6,387
302
3,099
12,078
6,307
1,546
4,448
7,630
0
38,784
W
Cthulhu
NurseJMO
Cthulhu
11,863
540
3,013
3,312
14,803
12,503
214
5,779
9,024
25,507
1,931
L
6,299
180
954
427
12,619
4,261
84
4,602
7,599
12,878
0
W
9,226
2,791
1,058
3,252
14,178
15,570
2,547
4,595
9,583
0
28,552
W
Zhong Kui
TheManUAlsoKnow
Zhong Kui
7,255
850
350
2,142
9,708
7,886
2,783
5,141
4,567
20,964
0
W
Hercules
Vitallion
Hercules
14,953
1,777
1,400
9,067
14,492
14,897
789
5,026
9,466
0
22,012
L
Kuzenbo
bigo7740
Kuzenbo
12,059
2,985
1,170
1,553
14,574
22,716
0
4,747
9,502
23,238
608
L
Discordia
calvinz1991
Discordia
6,909
478
354
231
9,048
3,767
0
1,798
7,205
10,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,553
Gold Earned
44,037
180
Minions Killed
119
0
Camps Cleared
0
1,286,810
Distance Traveled
1,059,800
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,835
631
28
2
0
214,819
0
L
Jing Wei
9,447
675
36
3
0
230,087
0
W
Ullr
11,467
819
67
5
0
239,247
0
W
Cthulhu
10,256
733
21
2
0
256,178
2
L
He Bo
7,842
560
16
1
0
197,298
0
W
Vamana
10,772
769
41
3
0
270,259
0
W
Zhong Kui
10,595
757
29
2
0
234,094
0
W
Hercules
11,463
819
22
2
0
287,032
5
L
Kuzenbo
9,413
672
26
2
0
231,146
0
L
Discordia
8,500
607
13
1
0
186,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role