Player Matchup

Ne Zha
Ne Zha
AlbertoMM6315
Ne Zha
Level 89
God Stats
3W - 1L
1,694 SR
Queue Stats
300W - 290L
1,501 Elo+
Solo
Geb
Geb
Furno 0125
Geb
Level 127
God Stats
7W - 5L
1,397 SR
Queue Stats
95W - 89L
1,476 Elo+
Solo
Shiva
Shiva
KageBu5hinn
Shiva
Level 106
God Stats
21W - 7L
1,727 SR
Queue Stats
62W - 67L
1,548 Elo+
Solo
Hel
Hel
LeananFae
Hel
Level 141
God Stats
8W - 4L
1,721 SR
Queue Stats
245W - 244L
1,457 Elo+
Party 1
Skadi
Skadi
TheDevilsProblem
Skadi
Level 103
God Stats
5W - 6L
1,817 SR
Queue Stats
189W - 184L
1,519 Elo+
Party 1
Team Averages
Level 113
1,671 SR
1,500 Elo+

VS

Team Averages
Level 97
1,603 SR
1,514 Elo+
Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
TheBasedSage
Hera
Level 89
God Stats
22W - 25L
1,798 SR
Queue Stats
541W - 511L
1,514 Elo+
Solo
Anhur
Anhur
VaIacia
Anhur
Level 129
God Stats
4W - 2L
1,468 SR
Queue Stats
27W - 25L
1,470 Elo+
Solo
Surtr
Surtr
ZachLAZackur
Surtr
Level 88
God Stats
9W - 8L
1,638 SR
Queue Stats
56W - 49L
1,563 Elo+
Solo
Izanami
Izanami
fubuwater99
Izanami
Level 89
God Stats
8W - 6L
1,612 SR
Queue Stats
42W - 48L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,988
554
1,280
7,211
2,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 0 / 1
4,870
541
1,762
5,817
2,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 1 / 0
5,062
562
2,247
7,297
5,784
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 0 / 0
6,665
741
3,759
4,555
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 0 / 1
5,101
567
4,683
3,447
844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
1
0 / 0 / 0
3,153
350
0
0
0
9
0 / 4 / 0
4,473
497
2,863
5,072
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
VaIacia
Anhur
8
0 / 2 / 0
4,168
463
1,806
5,732
2,043
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 0 / 0
5,271
586
4,702
6,065
5,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
fubuwater99
Izanami
8
0 / 0 / 0
4,353
484
2,779
4,362
1,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
6
Kills
1
1
Deaths
6
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
W
1
0
0
1
W
0
0
1
0.5
W
0
1
0
0
W
4
0
0
4
L
0
4
0
0
W
1
0
1
1.5
L
Anhur
VaIacia
Anhur
0
2
0
0
L
1
0
0
1
L
Izanami
fubuwater99
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,731
Damage
12,150
28,327
Taken
21,231
13,560
Mitigated
10,471
9,650
Healing
5,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
1,280
346
0
2,406
7,211
2,741
0
0
7,169
0
39,956
W
1,762
254
152
2,423
5,817
2,587
52
0
5,817
14,867
0
W
2,247
768
0
1,132
7,297
5,784
0
160
6,501
0
34,908
W
3,759
98
88
2,624
4,555
1,604
627
2,849
1,665
51,143
0
L
2,863
913
0
388
5,072
1,839
0
3,759
1,313
31,314
228
W
4,683
1,939
0
825
3,447
844
716
0
3,447
0
34,738
L
Anhur
VaIacia
Anhur
1,806
1,180
0
1,684
5,732
2,043
0
829
4,903
0
23,853
L
4,702
1,699
0
2,087
6,065
5,214
0
0
6,065
536
32,695
L
Izanami
fubuwater99
Izanami
2,779
1,967
0
920
4,362
1,375
0
933
3,429
0
22,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,686
Gold Earned
21,418
295
Minions Killed
194
0
Camps Cleared
0
882,676
Distance Traveled
672,366
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,153
350
0
0
0
0
0
W
Ne Zha
4,988
554
66
7
0
216,695
0
W
Geb
4,870
541
13
1
0
167,451
2
W
Shiva
5,062
562
53
6
0
153,564
1
W
Hel
6,665
741
99
11
0
165,114
0
L
Hera
4,473
497
52
6
0
167,531
0
W
Skadi
5,101
567
64
7
0
179,852
1
L
Anhur
4,168
463
39
4
0
149,531
2
L
Surtr
5,271
586
62
7
0
188,075
0
L
Izanami
4,353
484
41
5
0
167,229
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role