Player Matchup

Jing Wei
Jing Wei
Br41nD34d m0nk
Jing Wei
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
230W - 221L
1,480 Elo+
Solo
Artio
Artio
Hur1can3
Artio
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,452 Elo+
Solo
Vamana
Vamana
Mndez
Vamana
Level 144
God Stats
0W - 1L
1,584 SR
Queue Stats
34W - 28L
1,537 Elo+
Solo
Danzaburou
Danzaburou
Riku Knightwolf
Danzaburou
Level 192
God Stats
0W - 3L
1,268 SR
Queue Stats
103W - 128L
1,406 Elo+
Party 1
Charon
Charon
VanDusen31
Charon
Level 158
God Stats
1W - 1L
1,486 SR
Queue Stats
102W - 128L
1,403 Elo+
Party 1
Team Averages
Level 137
1,468 SR
1,456 Elo+

VS

Team Averages
Level 96
1,447 SR
1,454 Elo+
Gilgamesh
Gilgamesh
Drewz_wrld666
Gilgamesh
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 22L
1,468 Elo+
Solo
Bacchus
Bacchus
Its Dust3222
Bacchus
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 25L
1,432 Elo+
Party 2
Janus
Janus
Sarumanq
Janus
Level 85
God Stats
2W - 1L
1,284 SR
Queue Stats
31W - 30L
1,465 Elo+
Party 2
Kukulkan
Kukulkan
SeveN62ARMED
Kukulkan
Level 125
God Stats
2W - 1L
1,451 SR
Queue Stats
143W - 155L
1,455 Elo+
Solo
Olorun
Olorun
Spent_sequence
Olorun
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 55L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
2 / 3 / 4
7,554
839
7,861
8,494
3,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
Hur1can3
Artio
9
0 / 3 / 4
6,205
689
1,113
6,819
5,360
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Vamana
Mndez
Vamana
14
2 / 2 / 4
7,168
796
5,983
9,303
9,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Danzaburou
Riku Knightwolf
Danzaburou
13
4 / 6 / 2
7,458
829
8,649
11,545
5,057
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charon
VanDusen31
Charon
13
0 / 4 / 8
7,163
796
8,884
10,586
10,062
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Drewz_wrld666
Gilgamesh
15
4 / 1 / 12
8,391
932
5,173
9,896
10,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Its Dust3222
Bacchus
14
4 / 0 / 8
7,888
876
7,617
11,560
13,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Sarumanq
Janus
14
3 / 2 / 12
7,959
884
7,858
5,374
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kukulkan
SeveN62ARMED
Kukulkan
14
2 / 2 / 14
8,214
913
7,763
5,083
2,539
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 3 / 5
8,821
980
12,369
7,275
3,617
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
69
8
Kills
18
18
Deaths
8
22
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
2
3
4
1.33
W
Gilgamesh
Drewz_wrld666
Gilgamesh
4
1
12
10
L
Artio
Hur1can3
Artio
0
3
4
0.67
W
Bacchus
Its Dust3222
Bacchus
4
0
8
8
L
Vamana
Mndez
Vamana
2
2
4
2
L
Danzaburou
Riku Knightwolf
Danzaburou
4
6
2
0.83
W
Janus
Sarumanq
Janus
3
2
12
4.5
W
Kukulkan
SeveN62ARMED
Kukulkan
2
2
14
4.5
W
5
3
5
2.5
L
Charon
VanDusen31
Charon
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,490
Damage
40,780
46,747
Taken
39,188
32,955
Mitigated
32,592
10,205
Healing
12,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
7,861
4,941
351
806
8,494
3,381
0
6,918
1,397
0
17,499
W
Gilgamesh
Drewz_wrld666
Gilgamesh
5,173
1,708
661
908
9,896
10,728
586
3,034
6,743
0
10,270
L
Artio
Hur1can3
Artio
1,113
0
723
1,039
6,819
5,360
0
4,103
2,671
2,581
0
W
Bacchus
Its Dust3222
Bacchus
7,617
769
1,155
4,220
11,560
13,217
162
2,750
8,453
10,377
796
L
Vamana
Mndez
Vamana
5,983
1,752
325
1,133
9,303
9,095
0
7,904
1,312
0
14,312
L
Danzaburou
Riku Knightwolf
Danzaburou
8,649
2,071
486
1,911
11,545
5,057
160
7,801
3,668
0
17,832
W
Janus
Sarumanq
Janus
7,858
36
281
968
5,374
2,491
689
1,099
4,179
13,200
0
W
Kukulkan
SeveN62ARMED
Kukulkan
7,763
525
652
1,005
5,083
2,539
574
646
4,345
21,120
0
W
12,369
4,868
1,025
1,555
7,275
3,617
310
2,319
4,863
24,008
2,768
L
Charon
VanDusen31
Charon
8,884
386
1,956
1,475
10,586
10,062
0
6,639
3,566
17,059
262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,548
Gold Earned
41,273
86
Minions Killed
110
0
Camps Cleared
0
779,277
Distance Traveled
933,020
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,554
839
26
3
0
167,566
0
W
Gilgamesh
8,391
932
17
2
0
197,036
0
L
Artio
6,205
689
3
0
0
97,743
0
W
Bacchus
7,888
876
7
1
0
212,952
0
L
Vamana
7,168
796
28
3
0
182,677
0
L
Danzaburou
7,458
829
13
1
0
149,664
0
W
Janus
7,959
884
16
2
0
178,370
0
W
Kukulkan
8,214
913
34
4
0
186,464
0
W
Olorun
8,821
980
36
4
0
158,198
0
L
Charon
7,163
796
16
2
0
181,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role