Player Matchup

Charybdis
Charybdis
Gold III
Chaozii Han
Charybdis
Gold III
Level 150
God Stats
17W - 15L
1,597 SR
Queue Stats
191W - 183L
1,470 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
JhosetNavajas
Sun Wukong
Bronze III
Level 152
God Stats
0W - 1L
1,618 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Surtr
Surtr
Bronze III
RAGING_Barbarian
Surtr
Bronze III
Level 80
God Stats
0W - 1L
1,888 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Hel
Hel
Bronze IV
TTV-AquaCunning
Hel
Bronze IV
Level 68
God Stats
1W - 1L
1,816 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
Ra
Ra
Bronze III
msfpayload
Ra
Bronze III
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
53W - 74L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,684 SR
1,494 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 163
1,497 SR
1,489 MMR
Zeus
Zeus
Gold II
Chocodile187
Zeus
Gold II
Level 156
God Stats
4W - 1L
1,500 SR
Queue Stats
56W - 50L
1,568 MMR
Party 3
Hercules
Hercules
Gold IV
Heil-Pavey
Hercules
Gold IV
Level 147
God Stats
4W - 7L
1,494 SR
Queue Stats
27W - 25L
1,423 MMR
Party 3
Odin
Odin
Bronze III
Shamine
Odin
Bronze III
Level 152
God Stats
8W - 1L
1,714 SR
Queue Stats
13W - 3L
1,500 MMR
Party 1
Chronos
Chronos
Bronze III
VolosStone
Chronos
Bronze III
Level 213
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 45L
1,454 MMR
Party 1
Thor
Thor
Bronze III
Xemmas334
Thor
Bronze III
Level 147
God Stats
3W - 2L
1,277 SR
Queue Stats
33W - 19L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chaozii Han
Charybdis
8
0 / 5 / 0
4,825
483
4,500
9,980
3,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
JhosetNavajas
Sun Wukong
11
0 / 1 / 0
5,963
596
3,989
7,742
5,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

9
2 / 1 / 1
5,426
543
4,698
9,191
4,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 3 / 0
5,036
504
2,100
8,306
4,429
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

10
1 / 4 / 1
5,700
570
2,483
6,884
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
Maman BrigittePoseidonBake KujiraAo KuangShiva

VS

Bans
AthenaCu ChulainnAnubisAphroditeCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 5
5,911
591
5,415
4,356
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hercules
Heil-Pavey
Hercules
11
0 / 0 / 2
6,195
620
3,812
7,055
3,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Odin
Shamine
Odin
10
2 / 0 / 6
5,980
598
6,642
5,709
3,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
VolosStone
Chronos
12
4 / 1 / 2
6,940
694
6,138
6,262
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Thor
12
7 / 1 / 3
6,591
659
6,923
8,186
3,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
14
14
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Chaozii Han
Charybdis
0
5
0
0
W
1
1
5
3.5
W
Hercules
Heil-Pavey
Hercules
0
0
2
1
L
Sun Wukong
JhosetNavajas
Sun Wukong
0
1
0
0
L
2
1
1
2.5
W
Odin
Shamine
Odin
2
0
6
5
L
0
3
0
0
W
Chronos
VolosStone
Chronos
4
1
2
5
W
Thor
7
1
3
8.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,770
Damage
28,930
42,103
Taken
31,568
21,152
Mitigated
15,306
10,962
Healing
9,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Chaozii Han
Charybdis
4,500
1,594
0
1,226
9,980
3,717
0
4,653
4,893
0
36,628
W
5,415
730
0
830
4,356
1,350
0
1,310
2,846
44,117
868
W
Hercules
Heil-Pavey
Hercules
3,812
1,440
0
4,046
7,055
3,860
0
0
6,548
0
45,994
L
Sun Wukong
JhosetNavajas
Sun Wukong
3,989
571
0
2,390
7,742
5,392
0
0
7,742
0
42,036
L
4,698
2,323
0
1,374
9,191
4,855
24
1,868
7,323
517
35,090
W
Odin
Shamine
Odin
6,642
1,446
0
1,638
5,709
3,988
0
1,562
3,992
0
22,901
L
2,100
191
2,594
2,802
8,306
4,429
0
1,414
6,752
10,948
0
W
Chronos
VolosStone
Chronos
6,138
1,886
0
2,362
6,262
2,417
1
588
5,674
46,467
3,121
W
Thor
6,923
1,571
0
680
8,186
3,691
0
786
7,256
0
50,142
L
2,483
434
72
504
6,884
2,759
0
2,800
4,084
37,812
1,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,950
Gold Earned
31,617
292
Minions Killed
381
0
Camps Cleared
0
1,050,268
Distance Traveled
1,080,045
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,825
483
71
7
0
183,786
2
W
Zeus
5,911
591
76
8
0
199,647
4
W
Hercules
6,195
620
86
9
0
204,334
0
L
Sun Wukong
5,963
596
81
8
0
234,792
0
L
Surtr
5,426
543
52
5
0
223,678
0
W
Odin
5,980
598
34
3
0
238,170
0
L
Hel
5,036
504
18
2
0
207,146
0
W
Chronos
6,940
694
110
11
0
207,227
0
W
Thor
6,591
659
75
8
0
230,667
0
L
Ra
5,700
570
70
7
0
200,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role