Player Matchup

Sobek
Sobek
LoveEejit
Sobek
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,321 Elo+
Party 1
Rama
Rama
bingolingo878
Rama
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 22L
1,383 Elo+
Solo
Tsukuyomi
Tsukuyomi
iLove2DThighs
Tsukuyomi
Level 162
God Stats
1W - 0L
1,451 SR
Queue Stats
26W - 30L
1,321 Elo+
Party 1
Ix Chel
Ix Chel
shmertin
Ix Chel
Level 159
God Stats
2W - 2L
1,208 SR
Queue Stats
202W - 214L
1,525 Elo+
Solo
Freya
Freya
whatsinparis
Freya
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,321 Elo+
Party 1
Team Averages
Level 126
1,432 SR
1,374 Elo+

VS

Team Averages
Level 144
1,501 SR
1,550 Elo+
Danzaburou
Danzaburou
AndriyGamer3333
Danzaburou
Level 128
God Stats
2W - 2L
1,701 SR
Queue Stats
155W - 128L
1,601 Elo+
Solo
Chang'e
Chang'e
Drennoth
Chang'e
Level 151
God Stats
3W - 1L
1,500 SR
Queue Stats
140W - 128L
1,487 Elo+
Solo
Jormungandr
Jormungandr
FebronJames
Jormungandr
Level 143
God Stats
1W - 1L
1,729 SR
Queue Stats
45W - 45L
1,504 Elo+
Solo
Tyr
Tyr
GrinningPumpkin
Tyr
Level 157
God Stats
0W - 3L
1,175 SR
Queue Stats
158W - 134L
1,645 Elo+
Solo
Scylla
Scylla
H3-CMS
Scylla
Level 140
God Stats
5W - 6L
1,401 SR
Queue Stats
603W - 633L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LoveEejit
Sobek
14
0 / 2 / 7
8,664
866
2,578
10,448
11,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 2 / 7
8,425
843
7,054
7,366
3,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
iLove2DThighs
Tsukuyomi
15
3 / 5 / 7
8,679
868
12,441
12,833
6,496
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
shmertin
Ix Chel
15
3 / 1 / 6
9,157
916
9,291
7,145
3,796
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 2 / 7
8,477
848
8,250
8,742
4,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AndriyGamer3333
Danzaburou
16
5 / 1 / 3
8,705
871
8,031
7,601
3,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Drennoth
Chang'e
14
1 / 4 / 7
7,569
757
8,719
13,203
4,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
FebronJames
Jormungandr
14
3 / 4 / 1
7,654
765
11,516
13,776
12,736
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

1
0 / 0 / 0
2,528
253
0
0
0
Scylla
H3-CMS
Scylla
16
0 / 2 / 7
8,118
812
8,815
8,000
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
11
Kills
9
12
Deaths
11
34
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AndriyGamer3333
Danzaburou
5
1
3
6.5
L
Chang'e
Drennoth
Chang'e
1
4
7
1.13
L
Jormungandr
FebronJames
Jormungandr
3
4
1
0.88
L
0
0
0
0
L
Scylla
H3-CMS
Scylla
0
2
7
1.75
W
Sobek
LoveEejit
Sobek
0
2
7
1.75
W
3
2
7
3.25
W
Tsukuyomi
iLove2DThighs
Tsukuyomi
3
5
7
1.3
W
Ix Chel
shmertin
Ix Chel
3
1
6
6
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,614
Damage
37,081
46,534
Taken
42,580
29,756
Mitigated
24,579
18,868
Healing
17,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AndriyGamer3333
Danzaburou
8,031
1,126
1,523
2,021
7,601
3,572
0
4,342
3,259
0
18,322
L
Chang'e
Drennoth
Chang'e
8,719
164
6,347
5,227
13,203
4,937
0
6,428
6,775
13,399
0
L
Jormungandr
FebronJames
Jormungandr
11,516
1,374
141
1,333
13,776
12,736
0
5,165
8,611
17,689
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Scylla
H3-CMS
Scylla
8,815
137
360
839
8,000
3,334
0
3,492
4,508
27,780
0
W
Sobek
LoveEejit
Sobek
2,578
250
0
2,216
10,448
11,276
0
6,144
3,542
7,138
0
W
7,054
5,738
1,214
1,356
7,366
3,562
2,538
2,846
4,336
0
13,228
W
Tsukuyomi
iLove2DThighs
Tsukuyomi
12,441
2,924
677
2,875
12,833
6,496
732
7,535
4,703
0
24,193
W
Ix Chel
shmertin
Ix Chel
9,291
811
4,187
2,714
7,145
3,796
375
4,794
1,801
23,977
542
W
8,250
2,542
763
2,866
8,742
4,626
777
5,232
3,102
18,899
1,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,402
Gold Earned
34,574
129
Minions Killed
101
0
Camps Cleared
0
979,141
Distance Traveled
760,216
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,705
871
25
3
0
200,418
0
L
Chang'e
7,569
757
17
2
0
196,096
0
L
Jormungandr
7,654
765
7
1
0
175,764
0
L
Tyr
2,528
253
0
0
0
0
0
L
Scylla
8,118
812
52
5
0
187,938
0
W
Sobek
8,664
866
14
1
0
199,243
0
W
Rama
8,425
843
14
1
0
195,174
0
W
Tsukuyomi
8,679
868
29
3
0
196,153
0
W
Ix Chel
9,157
916
46
5
0
196,340
0
W
Freya
8,477
848
26
3
0
192,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role