Player Matchup

Sol
Sol
Gold I
IADDESSl
Sol
Gold I
Level 160
God Stats
2W - 2L
1,508 SR
Queue Stats
106W - 95L
1,539 MMR
Party 1
Bacchus
Bacchus
Platinum V
TheKingLozalo
Bacchus
Platinum V
Level 158
God Stats
5W - 7L
1,865 SR
Queue Stats
105W - 93L
1,595 MMR
Party 1
Neith
Neith
Gold I
lADDESSI
Neith
Gold I
Level 126
God Stats
7W - 7L
1,580 SR
Queue Stats
67W - 57L
1,549 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 148
1,651 SR
1,561 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,563 SR
1,538 MMR
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Deadmangears
Kuzenbo
Gold II
Level 101
God Stats
2W - 2L
1,656 SR
Queue Stats
205W - 222L
1,570 MMR
Solo
Nox
Nox
Bronze III
RYA_18PIKO18
Nox
Bronze III
Level 138
God Stats
1W - 2L
1,532 SR
Queue Stats
3W - 8L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 5
11,689
899
12,533
10,938
4,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
14
4 / 2 / 6
10,045
773
11,932
16,011
18,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
lADDESSI
Neith
15
2 / 3 / 8
10,406
800
11,424
11,222
5,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Bake KujiraAchillesAo KuangThothNe Zha

VS

Bans
AthenaCupidKukulkanXbalanqueVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 3 / 1
10,037
772
12,335
15,489
7,037
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
Deadmangears
Kuzenbo
14
2 / 4 / 4
9,823
756
7,376
14,089
17,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 6 / 3
8,840
680
4,130
12,263
5,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
13
Kills
6
6
Deaths
13
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
3
1
1.5
L
Kuzenbo
Deadmangears
Kuzenbo
2
4
4
1
W
7
1
5
9.5
L
0
6
3
0.25
W
Bacchus
4
2
6
3.5
W
Neith
lADDESSI
Neith
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,889
Damage
23,841
38,171
Taken
41,841
29,104
Mitigated
30,038
18,578
Healing
4,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
12,335
6,312
0
4,008
15,489
7,037
799
7,057
7,778
0
45,340
L
Kuzenbo
Deadmangears
Kuzenbo
7,376
2,451
0
230
14,089
17,382
0
8,240
5,387
20,846
218
W
12,533
4,534
0
7,651
10,938
4,944
1,997
4,368
6,570
63,049
7,622
L
4,130
255
0
250
12,263
5,619
531
6,280
5,622
31,385
605
W
Bacchus
11,932
1,197
0
7,044
16,011
18,367
214
4,608
11,403
23,732
2,064
W
Neith
lADDESSI
Neith
11,424
5,566
0
3,883
11,222
5,793
1,203
2,360
8,848
0
49,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,140
Gold Earned
28,700
204
Minions Killed
134
0
Camps Cleared
0
729,739
Distance Traveled
676,731
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,037
772
55
4
0
233,660
0
L
Kuzenbo
9,823
756
25
2
0
232,583
1
W
Sol
11,689
899
104
8
0
229,461
0
L
Nox
8,840
680
54
4
0
210,488
0
W
Bacchus
10,045
773
20
2
0
266,528
1
W
Neith
10,406
800
80
6
0
233,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role