Player Matchup

Chernobog
Chernobog
CaptBradshaw
Chernobog
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 83L
1,399 Elo+
Solo
Ne Zha
Ne Zha
LivinglaVidaYoga
Ne Zha
Level 84
God Stats
20W - 1L
1,836 SR
Queue Stats
397W - 301L
1,466 Elo+
Solo
Chaac
Chaac
PR3CIZION
Chaac
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
SpiderMurphy
Kuzenbo
Level 128
God Stats
3W - 1L
1,726 SR
Queue Stats
254W - 219L
1,507 Elo+
Solo
Guan Yu
Guan Yu
White_Lion_777_
Guan Yu
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 90L
1,377 Elo+
Solo
Team Averages
Level 91
1,612 SR
1,450 Elo+

VS

Team Averages
Level 62
1,484 SR
1,322 Elo+
Terra
Terra
BigRichard69420
Terra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,266 Elo+
Party 1
Serqet
Serqet
GBLAIR
Serqet
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 62L
1,390 Elo+
Party 1
Lancelot
Lancelot
WetadedWyGuy
Lancelot
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,173 Elo+
Party 1
Jormungandr
Jormungandr
akaLucasLee
Jormungandr
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 141L
1,425 Elo+
Solo
Thanatos
Thanatos
indicrite
Thanatos
Level 46
God Stats
2W - 2L
1,420 SR
Queue Stats
31W - 50L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CaptBradshaw
Chernobog
16
4 / 4 / 13
9,418
856
10,501
11,050
5,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
6 / 2 / 7
9,822
893
14,287
9,498
4,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Chaac
PR3CIZION
Chaac
15
3 / 4 / 10
8,844
804
11,970
12,224
9,612
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
SpiderMurphy
Kuzenbo
16
1 / 1 / 15
8,962
815
7,815
11,223
14,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 4 / 7
8,843
804
7,719
14,215
13,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 7
7,320
665
2,489
12,525
14,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
GBLAIR
Serqet
13
1 / 3 / 9
7,655
696
4,558
8,736
12,515
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
WetadedWyGuy
Lancelot
13
3 / 6 / 5
7,989
726
7,800
10,857
5,580
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
akaLucasLee
Jormungandr
16
4 / 6 / 7
9,538
867
14,967
17,079
24,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
indicrite
Thanatos
15
7 / 1 / 5
8,715
792
10,816
8,428
4,843
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
48
19
Kills
15
15
Deaths
19
52
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
3
7
1.17
W
Chernobog
CaptBradshaw
Chernobog
4
4
13
2.63
L
Serqet
GBLAIR
Serqet
1
3
9
1.83
W
6
2
7
4.75
W
Chaac
PR3CIZION
Chaac
3
4
10
2
W
Kuzenbo
SpiderMurphy
Kuzenbo
1
1
15
8.5
L
Lancelot
WetadedWyGuy
Lancelot
3
6
5
0.92
W
5
4
7
2.13
L
Jormungandr
akaLucasLee
Jormungandr
4
6
7
1.25
L
Thanatos
indicrite
Thanatos
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,292
Damage
40,630
58,210
Taken
57,625
47,618
Mitigated
62,385
17,683
Healing
17,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,489
450
1,346
1,957
12,525
14,906
0
1,697
10,828
4,810
0
W
Chernobog
CaptBradshaw
Chernobog
10,501
6,746
777
2,061
11,050
5,534
324
4,187
6,546
0
19,350
L
Serqet
GBLAIR
Serqet
4,558
580
325
828
8,736
12,515
0
760
7,976
0
6,730
W
14,287
3,324
633
2,435
9,498
4,994
857
4,087
4,870
0
30,561
W
Chaac
PR3CIZION
Chaac
11,970
2,038
0
2,502
12,224
9,612
1,172
2,264
9,826
0
23,172
W
Kuzenbo
SpiderMurphy
Kuzenbo
7,815
3,205
1,066
3,313
11,223
14,004
732
2,742
8,085
13,056
355
L
Lancelot
WetadedWyGuy
Lancelot
7,800
2,507
0
0
10,857
5,580
0
1,917
8,940
0
15,131
W
7,719
655
2,331
2,565
14,215
13,474
0
2,230
11,583
0
15,650
L
Jormungandr
akaLucasLee
Jormungandr
14,967
2,996
1,239
3,110
17,079
24,541
0
1,814
15,265
36,513
666
L
Thanatos
indicrite
Thanatos
10,816
1,552
1,350
7,568
8,428
4,843
0
1,272
7,156
0
17,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,889
Gold Earned
41,217
126
Minions Killed
92
0
Camps Cleared
0
1,035,971
Distance Traveled
978,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,320
665
3
0
0
184,938
0
W
Chernobog
9,418
856
30
3
0
208,281
0
L
Serqet
7,655
696
8
1
0
184,118
0
W
Ne Zha
9,822
893
34
3
0
207,091
0
W
Chaac
8,844
804
27
2
0
196,696
0
W
Kuzenbo
8,962
815
13
1
0
211,137
0
L
Lancelot
7,989
726
21
2
0
195,740
0
W
Guan Yu
8,843
804
22
2
0
212,766
0
L
Jormungandr
9,538
867
46
4
0
182,796
0
L
Thanatos
8,715
792
14
1
0
231,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role