Player Matchup

Discordia
Discordia
Silver V
CallMeChrisE
Discordia
Silver V
Level 87
God Stats
1W - 2L
1,473 SR
Queue Stats
8W - 13L
1,171 MMR
Party 3
Nemesis
Nemesis
Silver II
FirstNinja_
Nemesis
Silver II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 84L
1,250 MMR
Party 1
Izanami
Izanami
Silver II
MainDesertPunk
Izanami
Silver II
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 82L
1,152 MMR
Party 1
Ares
Ares
Silver IV
cornnili
Ares
Silver IV
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 46L
1,065 MMR
Party 3
Mulan
Mulan
Silver II
herbal-swap3
Mulan
Silver II
Level 66
God Stats
4W - 2L
1,335 SR
Queue Stats
66W - 88L
1,052 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,462 SR
1,138 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,488 SR
1,277 MMR
Ravana
Ravana
Silver II
 
Ravana
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Silver I
 
Skadi
Silver I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver I
Beenhed
Merlin
Silver I
Level 140
God Stats
1W - 2L
1,439 SR
Queue Stats
181W - 191L
1,168 MMR
Party 2
Hel
Hel
Silver II
IgneousPlace370
Hel
Silver II
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 220L
1,173 MMR
Solo
Cthulhu
Cthulhu
Silver II
Tr1ckzy
Cthulhu
Silver II
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 69L
1,042 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CallMeChrisE
Discordia
12
2 / 2 / 5
7,621
544
9,073
8,456
3,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
FirstNinja_
Nemesis
16
7 / 1 / 1
8,819
630
6,265
13,119
6,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 0 / 4
8,577
613
6,926
7,339
2,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
10
1 / 1 / 2
6,468
462
7,518
13,311
11,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 1 / 1
9,303
665
13,328
13,976
9,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ThanatosBake KujiraJormungandrAthena

VS

Bans
ThothHachimanNutKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
2 / 2 / 2
7,539
539
4,403
9,659
5,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
 
Skadi
13
1 / 2 / 0
7,526
538
5,115
7,770
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
Beenhed
Merlin
12
1 / 5 / 1
6,837
488
7,123
9,246
3,799
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 2
6,717
480
8,930
15,528
12,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cthulhu
Tr1ckzy
Cthulhu
12
0 / 6 / 1
7,079
506
7,308
14,942
12,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
17
Kills
5
5
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
2
2
1.5
L
Skadi
 
Skadi
1
2
0
0.5
L
Merlin
Beenhed
Merlin
1
5
1
0.3
W
Discordia
CallMeChrisE
Discordia
2
2
5
2.25
W
Nemesis
FirstNinja_
Nemesis
7
1
1
7.5
L
1
2
2
1
W
1
0
4
3
L
Cthulhu
Tr1ckzy
Cthulhu
0
6
1
0.08
W
Ares
1
1
2
2
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,110
Damage
32,879
56,201
Taken
57,145
33,706
Mitigated
36,901
15,997
Healing
16,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
4,403
801
0
1,755
9,659
5,655
0
1,789
7,618
0
64,417
L
Skadi
 
Skadi
5,115
2,173
0
2,520
7,770
2,565
161
257
7,513
0
68,913
L
Merlin
Beenhed
Merlin
7,123
376
0
520
9,246
3,799
0
5,177
3,134
44,828
0
W
Discordia
CallMeChrisE
Discordia
9,073
211
0
250
8,456
3,499
0
5,271
3,185
49,428
0
W
Nemesis
FirstNinja_
Nemesis
6,265
2,284
0
4,916
13,119
6,255
173
1,584
11,463
0
80,175
L
8,930
1,334
1,942
5,948
15,528
12,227
0
6,943
8,016
25,126
1,672
W
6,926
4,477
0
2,348
7,339
2,798
960
597
6,742
0
87,400
L
Cthulhu
Tr1ckzy
Cthulhu
7,308
1,007
95
3,855
14,942
12,655
0
0
14,942
45,713
839
W
Ares
7,518
415
0
2,222
13,311
11,561
0
8,842
4,469
15,804
3,321
W
13,328
2,351
0
6,261
13,976
9,593
533
5,731
7,486
0
75,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,788
Gold Earned
35,698
520
Minions Killed
414
0
Camps Cleared
0
1,431,019
Distance Traveled
1,406,636
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,539
539
103
7
0
316,936
0
L
Skadi
7,526
538
115
8
0
264,371
3
L
Merlin
6,837
488
82
6
0
254,397
0
W
Discordia
7,621
544
78
6
0
261,505
2
W
Nemesis
8,819
630
129
9
0
354,938
0
L
Hel
6,717
480
26
2
0
273,809
2
W
Izanami
8,577
613
154
11
0
256,881
0
L
Cthulhu
7,079
506
88
6
0
297,123
5
W
Ares
6,468
462
28
2
0
291,537
0
W
Mulan
9,303
665
131
9
0
266,158
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role