Player Matchup

Heimdallr
Heimdallr
Auzysss
Heimdallr
Level 140
God Stats
7W - 1L
1,579 SR
Queue Stats
26W - 25L
1,337 Elo+
Party 2
Surtr
Surtr
IFloki__
Surtr
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,292 Elo+
Party 2
Athena
Athena
JustShadowM
Athena
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 155L
1,497 Elo+
Solo
Fenrir
Fenrir
Pudiimm_
Fenrir
Level 119
God Stats
3W - 0L
1,707 SR
Queue Stats
30W - 31L
1,441 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Sir_mateus09
Morgan Le Fay
Level 125
God Stats
2W - 0L
1,715 SR
Queue Stats
13W - 24L
1,376 Elo+
Solo
Team Averages
Level 119
1,600 SR
1,389 Elo+

VS

Team Averages
Level 79
1,525 SR
1,515 Elo+
Mercury
Mercury
Jabricom
Mercury
Level 124
God Stats
4W - 4L
1,581 SR
Queue Stats
49W - 47L
1,508 Elo+
Solo
Xbalanque
Xbalanque
coronelvermelho
Xbalanque
Level 64
God Stats
6W - 12L
1,274 SR
Queue Stats
300W - 305L
1,561 Elo+
Party 3
Shiva
Shiva
jpmtjpmt
Shiva
Level 86
God Stats
2W - 2L
1,245 SR
Queue Stats
418W - 400L
1,558 Elo+
Party 3
Zhong Kui
Zhong Kui
xOliyu
Zhong Kui
Level 65
God Stats
1W - 1L
1,810 SR
Queue Stats
80W - 82L
1,476 Elo+
Party 1
Horus
Horus
yamisukehiiro
Horus
Level 58
God Stats
1W - 1L
1,717 SR
Queue Stats
63W - 70L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Auzysss
Heimdallr
19
9 / 0 / 1
11,421
601
19,821
9,824
5,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Surtr
IFloki__
Surtr
17
2 / 2 / 3
10,451
550
12,519
18,118
14,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Athena
15
0 / 2 / 9
9,203
484
7,015
17,420
20,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Pudiimm_
Fenrir
16
2 / 3 / 3
8,853
466
9,131
18,343
10,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Sir_mateus09
Morgan Le Fay
15
1 / 2 / 1
8,999
474
8,230
9,322
4,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Jabricom
Mercury
16
4 / 3 / 3
9,247
487
6,645
16,248
7,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
coronelvermelho
Xbalanque
16
1 / 3 / 1
9,393
494
4,785
14,307
5,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
jpmtjpmt
Shiva
16
0 / 3 / 3
9,432
496
13,809
20,238
17,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
xOliyu
Zhong Kui
17
3 / 2 / 2
10,265
540
16,268
17,368
14,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

12
1 / 3 / 2
8,507
448
3,805
16,727
15,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
14
Kills
9
9
Deaths
14
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Auzysss
Heimdallr
9
0
1
9.5
W
Surtr
IFloki__
Surtr
2
2
3
1.75
L
Mercury
Jabricom
Mercury
4
3
3
1.83
W
Athena
0
2
9
2.25
W
Fenrir
Pudiimm_
Fenrir
2
3
3
1.17
W
Morgan Le Fay
Sir_mateus09
Morgan Le Fay
1
2
1
0.75
L
Xbalanque
coronelvermelho
Xbalanque
1
3
1
0.5
L
Shiva
jpmtjpmt
Shiva
0
3
3
0.5
L
Zhong Kui
xOliyu
Zhong Kui
3
2
2
2
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,716
Damage
45,312
73,027
Taken
84,888
55,732
Mitigated
61,005
17,756
Healing
28,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Auzysss
Heimdallr
19,821
10,310
0
5,564
9,824
5,935
2,136
860
8,910
0
132,940
W
Surtr
IFloki__
Surtr
12,519
4,022
0
4,986
18,118
14,339
0
0
16,852
2,386
75,331
L
Mercury
Jabricom
Mercury
6,645
1,750
0
2,194
16,248
7,231
125
2,379
13,869
0
72,469
W
Athena
7,015
1,208
0
2,745
17,420
20,412
218
5,835
11,547
23,957
1,731
W
Fenrir
Pudiimm_
Fenrir
9,131
2,660
0
3,365
18,343
10,344
0
2,898
15,363
0
79,256
W
Morgan Le Fay
Sir_mateus09
Morgan Le Fay
8,230
215
0
1,096
9,322
4,702
62
6,675
2,647
65,912
0
L
Xbalanque
coronelvermelho
Xbalanque
4,785
2,669
0
3,230
14,307
5,649
2,768
1,982
12,322
0
81,359
L
Shiva
jpmtjpmt
Shiva
13,809
1,688
0
5,752
20,238
17,982
0
1,527
18,711
0
79,073
L
Zhong Kui
xOliyu
Zhong Kui
16,268
2,928
0
9,523
17,368
14,529
294
8,074
9,293
95,796
0
L
3,805
2,004
2,556
4,848
16,727
15,614
335
1,593
15,134
0
16,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,927
Gold Earned
46,844
592
Minions Killed
556
0
Camps Cleared
0
1,833,619
Distance Traveled
1,973,913
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,421
601
198
10
0
334,795
5
W
Surtr
10,451
550
143
8
0
336,954
4
L
Mercury
9,247
487
98
5
0
436,783
2
W
Athena
9,203
484
28
1
0
414,177
0
W
Fenrir
8,853
466
105
6
0
397,127
0
W
Morgan Le Fay
8,999
474
118
6
0
350,566
0
L
Xbalanque
9,393
494
128
7
0
399,933
0
L
Shiva
9,432
496
139
7
0
373,135
0
L
Zhong Kui
10,265
540
170
9
0
414,287
7
L
Horus
8,507
448
21
1
0
349,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role