Player Matchup

Kuzenbo
Kuzenbo
DreyMan
Kuzenbo
Level 78
God Stats
20W - 6L
1,685 SR
Queue Stats
306W - 268L
1,550 Elo+
Party 2
Apollo
Apollo
JeromesBBC
Apollo
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
262W - 242L
1,521 Elo+
Party 2
Baron Samedi
Baron Samedi
Mrlnsomnia
Baron Samedi
Level 27
God Stats
7W - 9L
1,490 SR
Queue Stats
111W - 100L
1,566 Elo+
Party 3
Cthulhu
Cthulhu
SALTe2003
Cthulhu
Level 125
God Stats
3W - 1L
1,778 SR
Queue Stats
117W - 85L
1,644 Elo+
Party 3
Fenrir
Fenrir
WhoIsBishop
Fenrir
Level 77
God Stats
4W - 3L
1,835 SR
Queue Stats
123W - 117L
1,516 Elo+
Party 2
Team Averages
Level 73
1,658 SR
1,559 Elo+

VS

Team Averages
Level 86
1,524 SR
1,536 Elo+
Vamana
Vamana
TonicFate
Vamana
Level 74
God Stats
0W - 2L
1,360 SR
Queue Stats
87W - 85L
1,505 Elo+
Solo
Hachiman
Hachiman
WillEatYourBooty
Hachiman
Level 41
God Stats
2W - 1L
1,699 SR
Queue Stats
80W - 66L
1,500 Elo+
Party 1
Hades
Hades
XenoMaster101
Hades
Level 128
God Stats
10W - 10L
1,699 SR
Queue Stats
218W - 197L
1,537 Elo+
Party 1
Da Ji
Da Ji
YaRo7Omak
Da Ji
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 38L
1,570 Elo+
Solo
Ares
Ares
diabeticdingus
Ares
Level 101
God Stats
1W - 3L
1,362 SR
Queue Stats
36W - 30L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DreyMan
Kuzenbo
12
5 / 3 / 7
7,556
540
11,238
13,469
13,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
JeromesBBC
Apollo
13
1 / 2 / 5
7,767
555
6,905
10,652
4,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Baron Samedi
Mrlnsomnia
Baron Samedi
13
3 / 2 / 4
7,480
534
6,113
6,178
2,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
SALTe2003
Cthulhu
15
3 / 1 / 0
9,181
656
7,811
9,714
7,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
14
3 / 2 / 5
7,683
549
8,599
14,151
7,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
TonicFate
Vamana
14
2 / 4 / 2
7,328
523
6,411
13,070
9,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 1 / 2
7,231
517
4,386
9,054
3,468
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 4 / 3
7,032
502
10,540
13,735
7,431
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Da Ji
YaRo7Omak
Da Ji
12
4 / 3 / 1
7,015
501
7,480
14,186
6,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 3 / 2
6,853
490
7,095
12,426
11,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
15
Kills
10
10
Deaths
15
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
DreyMan
Kuzenbo
5
3
7
2.83
W
Apollo
JeromesBBC
Apollo
1
2
5
1.75
W
Baron Samedi
Mrlnsomnia
Baron Samedi
3
2
4
2.5
W
Cthulhu
SALTe2003
Cthulhu
3
1
0
3
L
Vamana
TonicFate
Vamana
2
4
2
0.75
W
Fenrir
3
2
5
2.75
L
0
1
2
1
L
3
4
3
1.13
L
Da Ji
YaRo7Omak
Da Ji
4
3
1
1.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,666
Damage
35,912
54,164
Taken
62,471
35,037
Mitigated
38,458
11,687
Healing
20,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
DreyMan
Kuzenbo
11,238
2,396
0
1,723
13,469
13,060
397
6,641
6,792
32,710
1,732
W
Apollo
JeromesBBC
Apollo
6,905
2,914
0
2,910
10,652
4,409
791
1,472
9,084
0
55,005
W
Baron Samedi
Mrlnsomnia
Baron Samedi
6,113
1,160
362
1,177
6,178
2,755
387
2,703
3,431
37,792
1,235
W
Cthulhu
SALTe2003
Cthulhu
7,811
798
60
2,791
9,714
7,306
0
2,775
6,397
63,161
2,643
L
Vamana
TonicFate
Vamana
6,411
2,185
0
2,065
13,070
9,949
0
4,556
7,674
0
59,672
W
Fenrir
8,599
1,497
0
2,664
14,151
7,507
0
3,980
10,078
0
64,951
L
4,386
3,717
0
3,426
9,054
3,468
593
739
8,173
0
54,839
L
10,540
971
1,031
5,598
13,735
7,431
0
6,043
7,070
49,679
1,902
L
Da Ji
YaRo7Omak
Da Ji
7,480
1,296
0
5,710
14,186
6,200
0
4,748
8,963
0
53,558
L
7,095
674
0
2,753
12,426
11,410
0
5,165
6,674
29,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,667
Gold Earned
35,459
443
Minions Killed
382
0
Camps Cleared
0
1,422,842
Distance Traveled
1,308,488
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,556
540
53
4
0
276,587
4
W
Apollo
7,767
555
82
6
0
267,246
0
W
Baron Samedi
7,480
534
77
6
0
258,661
0
W
Cthulhu
9,181
656
139
10
0
293,880
0
L
Vamana
7,328
523
90
6
0
268,335
0
W
Fenrir
7,683
549
92
7
0
326,468
0
L
Hachiman
7,231
517
84
6
0
250,821
0
L
Hades
7,032
502
92
7
0
219,781
0
L
Da Ji
7,015
501
85
6
0
286,935
0
L
Ares
6,853
490
31
2
0
282,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role