Player Matchup

Cthulhu
Cthulhu
Diamond IV
 
Cthulhu
Diamond IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond IV
 
Fenrir
Diamond IV
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Serqet
Serqet
Diamond IV
Kuroiōkami
Serqet
Diamond IV
Level 153
God Stats
1W - 5L
1,220 SR
Queue Stats
198W - 189L
1,921 MMR
Party 1
Nox
Nox
Diamond II
acback
Nox
Diamond II
Level 173
God Stats
8W - 8L
1,646 SR
Queue Stats
217W - 182L
2,196 MMR
Party 2
Anhur
Anhur
Diamond IV
omaiorxiterLunar
Anhur
Diamond IV
Level 159
God Stats
5W - 7L
1,710 SR
Queue Stats
84W - 70L
2,034 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,515 SR
1,830 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,491 SR
1,918 MMR
Ullr
Ullr
Diamond III
 
Ullr
Diamond III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Diamond III
 
Baba Yaga
Diamond III
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond I
AgusGamer123
Ne Zha
Diamond I
Level 189
God Stats
11W - 6L
1,736 SR
Queue Stats
268W - 257L
2,069 MMR
Solo
Mercury
Mercury
Diamond II
Golpista
Mercury
Diamond II
Level 81
God Stats
2W - 5L
1,222 SR
Queue Stats
141W - 129L
2,078 MMR
Solo
Charon
Charon
Diamond I
ToNINHoH
Charon
Diamond I
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
118W - 110L
2,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 0 / 0
3,686
737
1,464
3,017
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
 
Fenrir
7
0 / 0 / 1
3,477
695
564
3,514
1,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serqet
6
0 / 0 / 0
3,304
661
406
3,047
1,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nox
acback
Nox
7
1 / 0 / 0
3,654
731
789
1,125
392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
0 / 2 / 0
2,693
539
489
2,057
652
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
KuzenboThothBake KujiraAwilixAthena

VS

Bans
Ah Muzen CabDa JiSusanoThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
6
0 / 0 / 1
3,478
696
903
1,102
264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
 
Baba Yaga
7
0 / 0 / 1
3,421
684
807
928
375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
6
2 / 0 / 0
3,890
778
1,698
2,983
1,451
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
Golpista
Mercury
6
0 / 1 / 1
3,279
656
1,053
3,390
1,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
ToNINHoH
Charon
6
0 / 0 / 0
3,232
646
1,672
2,775
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
2
2
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
L
Fenrir
 
Fenrir
0
0
1
0.5
W
Ullr
 
Ullr
0
0
1
0.5
W
Baba Yaga
 
Baba Yaga
0
0
1
0.5
W
Ne Zha
2
0
0
2
W
Mercury
Golpista
Mercury
0
1
1
0.5
L
Serqet
0
0
0
0
W
Charon
ToNINHoH
Charon
0
0
0
0
L
Nox
acback
Nox
1
0
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,712
Damage
6,133
12,760
Taken
11,178
5,036
Mitigated
4,628
4,283
Healing
4,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,464
231
0
1,180
3,017
1,422
0
1,139
1,568
18,853
0
L
Fenrir
 
Fenrir
564
153
0
1,264
3,514
1,434
0
287
3,215
0
20,144
W
Ullr
 
Ullr
903
488
0
375
1,102
264
0
0
1,102
0
21,399
W
Baba Yaga
 
Baba Yaga
807
37
0
426
928
375
0
311
617
18,457
1,318
W
Ne Zha
1,698
553
0
1,715
2,983
1,451
0
227
2,756
0
14,385
W
Mercury
Golpista
Mercury
1,053
605
0
777
3,390
1,186
0
605
2,745
0
18,156
L
Serqet
406
73
0
1,352
3,047
1,136
0
0
3,047
0
9,560
W
Charon
ToNINHoH
Charon
1,672
320
0
1,545
2,775
1,352
0
862
1,705
12,560
848
L
Nox
acback
Nox
789
32
0
339
1,125
392
0
378
729
16,504
0
L
489
260
0
148
2,057
652
0
310
1,747
0
6,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,814
Gold Earned
17,300
147
Minions Killed
167
0
Camps Cleared
0
510,436
Distance Traveled
548,162
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,686
737
48
10
0
104,155
2
L
Fenrir
3,477
695
32
6
0
114,035
0
W
Ullr
3,478
696
38
8
0
93,104
0
W
Baba Yaga
3,421
684
36
7
0
101,903
0
W
Ne Zha
3,890
778
20
4
0
117,530
0
W
Mercury
3,279
656
41
8
0
134,708
0
L
Serqet
3,304
661
14
3
0
128,432
0
W
Charon
3,232
646
32
6
0
100,917
0
L
Nox
3,654
731
39
8
0
114,355
2
L
Anhur
2,693
539
14
3
0
49,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role