Player Matchup

Mercury
Mercury
Diamond II
Golpista
Mercury
Diamond II
Level 81
God Stats
2W - 5L
1,320 SR
Queue Stats
141W - 129L
2,331 MMR
Solo
Janus
Janus
Diamond III
Kaowza
Janus
Diamond III
Level 158
God Stats
8W - 9L
1,677 SR
Queue Stats
175W - 170L
2,037 MMR
Party 1
Odin
Odin
Diamond IV
Kuroiōkami
Odin
Diamond IV
Level 153
God Stats
3W - 4L
1,837 SR
Queue Stats
147W - 144L
2,122 MMR
Party 2
Charon
Charon
Platinum I
jacksonboll
Charon
Platinum I
Level 172
God Stats
9W - 6L
1,734 SR
Queue Stats
182W - 184L
1,894 MMR
Party 1
Rama
Rama
Diamond IV
omaiorxiterLunar
Rama
Diamond IV
Level 159
God Stats
20W - 21L
1,586 SR
Queue Stats
84W - 69L
2,079 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,631 SR
2,092 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,517 SR
1,630 MMR
Fenrir
Fenrir
Diamond IV
 
Fenrir
Diamond IV
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Diamond IV
 
Xing Tian
Diamond IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond V
 
Bacchus
Diamond V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Diamond II
acback
Nox
Diamond II
Level 173
God Stats
8W - 8L
1,585 SR
Queue Stats
183W - 159L
2,151 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Golpista
Mercury
10
1 / 3 / 0
5,233
523
3,083
8,401
3,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Kaowza
Janus
10
0 / 1 / 0
5,161
516
2,882
5,231
1,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 0
5,526
553
5,646
10,304
5,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charon
8
0 / 2 / 1
5,198
520
3,958
7,777
5,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 0
4,758
476
2,904
7,698
2,191
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ThothBake KujiraAh Muzen CabAthena

VS

Bans
SusanoAwilixSobekKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 0 / 0
6,627
663
6,188
9,352
4,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anhur
 
Anhur
12
2 / 0 / 3
6,592
659
7,705
7,195
2,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
 
Xing Tian
11
0 / 0 / 1
6,100
610
7,643
11,003
9,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
 
Bacchus
10
2 / 0 / 2
5,828
583
4,601
7,008
6,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nox
acback
Nox
11
1 / 1 / 5
6,182
618
3,596
4,528
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
10
10
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
0
5
W
Anhur
 
Anhur
2
0
3
3.5
W
Xing Tian
 
Xing Tian
0
0
1
0.5
W
Bacchus
 
Bacchus
2
0
2
3
L
Mercury
Golpista
Mercury
1
3
0
0.33
L
Janus
Kaowza
Janus
0
1
0
0
L
0
1
0
0
W
Nox
acback
Nox
1
1
5
3.5
L
Charon
0
2
1
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,473
Damage
29,733
39,411
Taken
39,086
18,604
Mitigated
25,412
8,741
Healing
15,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,188
2,369
0
3,560
9,352
4,428
217
1,236
8,116
0
50,018
W
Anhur
 
Anhur
7,705
4,443
0
4,861
7,195
2,939
738
923
6,272
0
59,967
W
Xing Tian
 
Xing Tian
7,643
1,206
0
2,907
11,003
9,417
0
876
9,130
37,303
2,015
W
Bacchus
 
Bacchus
4,601
886
0
2,274
7,008
6,758
0
1,625
5,383
19,703
2,389
L
Mercury
Golpista
Mercury
3,083
1,470
0
760
8,401
3,412
0
1,976
6,379
0
39,353
L
Janus
Kaowza
Janus
2,882
268
0
500
5,231
1,885
0
2,187
3,044
42,434
1,859
L
5,646
1,340
0
4,448
10,304
5,532
0
6,360
3,156
3,138
37,864
W
Nox
acback
Nox
3,596
308
0
1,904
4,528
1,870
0
2,415
2,113
48,212
0
L
Charon
3,958
876
0
1,123
7,777
5,584
0
2,942
4,835
13,879
582
L
2,904
2,595
0
1,910
7,698
2,191
0
1,141
6,557
0
33,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,876
Gold Earned
31,329
318
Minions Killed
367
0
Camps Cleared
0
1,032,583
Distance Traveled
1,043,450
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,627
663
72
7
0
236,196
0
W
Anhur
6,592
659
100
10
0
173,674
2
W
Xing Tian
6,100
610
77
8
0
180,408
0
W
Bacchus
5,828
583
21
2
0
223,671
2
L
Mercury
5,233
523
69
7
0
224,175
0
L
Janus
5,161
516
81
8
0
203,726
0
L
Odin
5,526
553
76
8
0
200,678
2
W
Nox
6,182
618
97
10
0
229,501
2
L
Charon
5,198
520
21
2
0
209,741
2
L
Rama
4,758
476
71
7
0
194,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role