Player Matchup

Hel
Hel
Bequeather
Hel
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 25L
1,538 Elo+
Party 1
Vulcan
Vulcan
Crispier Way
Vulcan
Level 106
God Stats
1W - 1L
1,261 SR
Queue Stats
45W - 57L
1,251 Elo+
Solo
Fenrir
Fenrir
JazMii
Fenrir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 47L
1,620 Elo+
Solo
Geb
Geb
Jean
Geb
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 27L
1,556 Elo+
Party 1
Fafnir
Fafnir
xvezzo
Fafnir
Level 58
God Stats
3W - 1L
1,585 SR
Queue Stats
179W - 154L
1,572 Elo+
Solo
Team Averages
Level 86
1,469 SR
1,507 Elo+

VS

Team Averages
Level 77
1,506 SR
1,451 Elo+
Ishtar
Ishtar
DirkN14
Ishtar
Level 108
God Stats
6W - 8L
1,628 SR
Queue Stats
1,810W - 1,858L
1,473 Elo+
Solo
Kukulkan
Kukulkan
Storm0202
Kukulkan
Level 137
God Stats
4W - 3L
1,639 SR
Queue Stats
97W - 102L
1,511 Elo+
Solo
Thor
Thor
knightdave
Thor
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 31L
1,586 Elo+
Party 2
Aphrodite
Aphrodite
l0vva machine23
Aphrodite
Level 63
God Stats
0W - 2L
1,263 SR
Queue Stats
81W - 73L
1,540 Elo+
Solo
Tsukuyomi
Tsukuyomi
mysco
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,145 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 13
11,045
736
5,903
18,264
10,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Vulcan
18
5 / 3 / 7
11,280
752
16,942
17,524
10,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
JazMii
Fenrir
18
6 / 2 / 7
11,235
749
12,380
23,445
25,528
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
Jean
Geb
18
3 / 2 / 11
12,031
802
10,724
25,949
25,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
xvezzo
Fafnir
17
5 / 4 / 9
11,541
769
7,713
28,546
28,040
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DirkN14
Ishtar
18
4 / 6 / 5
10,265
684
19,918
16,864
8,171
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
Storm0202
Kukulkan
20
8 / 4 / 3
12,303
820
36,432
13,407
7,546
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
0 / 1 / 1
6,980
465
382
3,785
1,267
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Aphrodite
l0vva machine23
Aphrodite
18
0 / 8 / 7
9,598
640
9,371
20,597
16,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
mysco
Tsukuyomi
7
0 / 2 / 1
7,046
470
1,687
3,218
921
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
29
21
Kills
12
13
Deaths
21
47
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
2
13
4.25
W
Vulcan
5
3
7
2.83
L
Ishtar
DirkN14
Ishtar
4
6
5
1.08
W
Fenrir
JazMii
Fenrir
6
2
7
4.75
W
Geb
Jean
Geb
3
2
11
4.25
L
Kukulkan
Storm0202
Kukulkan
8
4
3
2.38
L
0
1
1
0.5
L
Aphrodite
l0vva machine23
Aphrodite
0
8
7
0.44
L
Tsukuyomi
mysco
Tsukuyomi
0
2
1
0.25
W
Fafnir
xvezzo
Fafnir
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,662
Damage
67,790
113,728
Taken
57,871
99,862
Mitigated
34,688
64,601
Healing
16,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,903
343
28,347
13,178
18,264
10,721
1,429
10,105
8,159
13,689
0
W
Vulcan
16,942
4,519
728
521
17,524
10,185
2,575
9,805
7,719
47,750
603
L
Ishtar
DirkN14
Ishtar
19,918
8,218
103
1,296
16,864
8,171
0
11,937
4,927
0
31,497
W
Fenrir
JazMii
Fenrir
12,380
609
832
2,755
23,445
25,528
1,874
9,256
14,189
0
17,496
W
Geb
Jean
Geb
10,724
950
3,566
5,029
25,949
25,388
1,270
6,530
19,419
19,469
544
L
Kukulkan
Storm0202
Kukulkan
36,432
1,435
616
2,044
13,407
7,546
0
9,795
3,612
74,211
1,224
L
382
0
111
70
3,785
1,267
0
3,384
401
0
505
L
Aphrodite
l0vva machine23
Aphrodite
9,371
1,327
3,854
7,228
20,597
16,783
0
12,935
7,662
23,052
0
L
Tsukuyomi
mysco
Tsukuyomi
1,687
371
656
397
3,218
921
0
3,200
18
0
3,173
W
Fafnir
xvezzo
Fafnir
7,713
2,631
866
8,779
28,546
28,040
172
9,382
19,164
30,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,132
Gold Earned
46,192
133
Minions Killed
136
0
Camps Cleared
0
1,367,890
Distance Traveled
859,647
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,045
736
6
0
0
313,667
0
W
Vulcan
11,280
752
71
5
0
250,689
0
L
Ishtar
10,265
684
26
2
0
219,737
0
W
Fenrir
11,235
749
17
1
0
271,236
0
W
Geb
12,031
802
20
1
0
301,661
0
L
Kukulkan
12,303
820
78
5
0
252,661
0
L
Thor
6,980
465
0
0
0
78,874
0
L
Aphrodite
9,598
640
27
2
0
220,832
0
L
Tsukuyomi
7,046
470
5
0
0
87,543
0
W
Fafnir
11,541
769
19
1
0
230,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role