Player Matchup

Discordia
Discordia
DrugzBunny11
Discordia
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 23L
1,421 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Raaid
Tsukuyomi
Level 124
God Stats
30W - 24L
1,636 SR
Queue Stats
819W - 901L
1,373 Elo+
Solo
Artio
Artio
chroniksnip3r
Artio
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 18L
1,480 Elo+
Party 2
Team Averages
Level 118
1,545 SR
1,425 Elo+

VS

Team Averages
Level 81
1,514 SR
1,584 Elo+
Scylla
Scylla
ChibiGamerOG
Scylla
Level 113
God Stats
8W - 4L
1,433 SR
Queue Stats
50W - 28L
1,574 Elo+
Party 1
Apollo
Apollo
ConvivialPeach
Apollo
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 63L
1,582 Elo+
Solo
Artio
Artio
TheVodaki
Artio
Level 85
God Stats
1W - 2L
1,608 SR
Queue Stats
47W - 26L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DrugzBunny11
Discordia
17
6 / 0 / 7
11,281
752
16,928
5,052
1,966
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tsukuyomi
Raaid
Tsukuyomi
15
2 / 0 / 7
10,354
690
9,997
9,088
3,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
5 / 0 / 7
10,552
703
9,529
14,387
16,467
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
0 / 3 / 0
8,873
592
5,277
11,869
4,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 4 / 0
9,119
608
6,940
13,224
7,679
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mace

Mace

+10
Physical Power

Artio
TheVodaki
Artio
13
0 / 6 / 0
8,404
560
5,680
18,351
18,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
13
Kills
0
0
Deaths
13
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
3
0
0
L
0
4
0
0
W
Discordia
DrugzBunny11
Discordia
6
0
7
9.5
W
Tsukuyomi
Raaid
Tsukuyomi
2
0
7
5.5
L
Artio
TheVodaki
Artio
0
6
0
0
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,454
Damage
17,897
28,527
Taken
43,444
22,162
Mitigated
30,894
5,430
Healing
5,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
5,277
999
0
1,982
11,869
4,444
525
6,842
4,958
37,343
746
L
6,940
2,174
0
0
13,224
7,679
588
7,727
5,361
2,140
41,085
W
Discordia
DrugzBunny11
Discordia
16,928
1,047
737
426
5,052
1,966
101
556
4,496
49,375
0
W
Tsukuyomi
Raaid
Tsukuyomi
9,997
2,216
0
278
9,088
3,729
453
4,187
4,876
0
40,626
L
Artio
TheVodaki
Artio
5,680
1,526
727
2,453
18,351
18,771
324
10,487
7,672
12,351
1,691
W
9,529
380
1,064
2,925
14,387
16,467
138
5,917
8,414
29,221
2,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,187
Gold Earned
26,396
164
Minions Killed
168
0
Camps Cleared
0
840,498
Distance Traveled
766,519
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,873
592
55
4
0
283,011
6
L
Apollo
9,119
608
94
6
0
234,597
0
W
Discordia
11,281
752
81
5
0
269,358
0
W
Tsukuyomi
10,354
690
52
3
0
273,123
0
L
Artio
8,404
560
19
1
0
248,911
2
W
Artio
10,552
703
31
2
0
298,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role