Player Matchup

Fenrir
Fenrir
SupaTheGod
Fenrir
Level 117
God Stats
3W - 4L
1,471 SR
Queue Stats
5W - 11L
1,221 Elo+
Solo
Izanami
Izanami
TheFrenzyyyHD
Izanami
Level 81
God Stats
5W - 10L
1,260 SR
Queue Stats
87W - 105L
1,439 Elo+
Solo
Loki
Loki
UxoriousEagle78
Loki
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,330 Elo+
Solo
Cthulhu
Cthulhu
WANDER1NGW0MBAT
Cthulhu
Level 57
God Stats
6W - 10L
1,346 SR
Queue Stats
48W - 64L
1,367 Elo+
Solo
Nu Wa
Nu Wa
badlildoggy76
Nu Wa
Level 122
God Stats
6W - 8L
1,403 SR
Queue Stats
108W - 108L
1,463 Elo+
Solo
Team Averages
Level 87
1,396 SR
1,364 Elo+

VS

Team Averages
Level 76
1,416 SR
1,413 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Hercules259
Hun Batz
Level 46
God Stats
2W - 3L
1,384 SR
Queue Stats
389W - 417L
1,345 Elo+
Solo
Scylla
Scylla
ScorpionReapR
Scylla
Level 111
God Stats
19W - 26L
1,375 SR
Queue Stats
412W - 404L
1,372 Elo+
Solo
Nut
Nut
jgilbs3221
Nut
Level 40
God Stats
147W - 165L
1,320 SR
Queue Stats
343W - 354L
1,325 Elo+
Solo
King Arthur
King Arthur
namechanged9272
King Arthur
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 138L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SupaTheGod
Fenrir
6
1 / 0 / 0
3,615
723
501
2,874
1,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Izanami
6
0 / 0 / 1
3,719
744
1,403
3,371
931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 0 / 0
3,268
654
592
2,949
804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 0
3,710
742
329
957
363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

5
0 / 0 / 0
3,179
636
1,439
1,124
316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
1
0 / 0 / 0
1,010
202
0
0
0
Hun Batz
Hercules259
Hun Batz
6
0 / 0 / 0
3,479
696
268
3,642
1,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,270
654
1,491
1,939
489
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 1 / 0
3,619
724
1,992
3,963
1,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
namechanged9272
King Arthur
1
0 / 0 / 0
2,508
502
0
0
0

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
1
Kills
0
0
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
L
Hun Batz
Hercules259
Hun Batz
0
0
0
0
L
0
0
0
0
W
Fenrir
SupaTheGod
Fenrir
1
0
0
1
W
Izanami
0
0
1
0.5
W
0
0
0
0
W
0
0
0
0
W
0
0
0
0
L
0
1
0
0
L
King Arthur
namechanged9272
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,264
Damage
3,751
11,275
Taken
9,544
3,514
Mitigated
2,815
3,629
Healing
1,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Hun Batz
Hercules259
Hun Batz
268
109
0
0
3,642
1,195
0
1,080
2,482
0
16,736
L
1,491
111
0
419
1,939
489
0
528
1,331
16,896
0
W
Fenrir
SupaTheGod
Fenrir
501
34
0
612
2,874
1,100
0
0
2,874
0
14,258
W
Izanami
1,403
920
0
803
3,371
931
0
0
3,371
0
19,125
W
592
93
0
1,714
2,949
804
0
909
2,040
0
12,123
W
329
35
0
250
957
363
0
0
957
18,406
0
W
1,439
656
0
250
1,124
316
0
582
542
12,586
0
L
1,992
1,257
0
1,120
3,963
1,131
294
0
3,963
0
18,595
L
King Arthur
namechanged9272
King Arthur
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,491
Gold Earned
13,886
147
Minions Killed
96
0
Camps Cleared
0
499,417
Distance Traveled
323,316
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
1,010
202
0
0
0
0
0
L
Hun Batz
3,479
696
39
8
0
133,065
0
L
Scylla
3,270
654
23
5
0
102,290
2
W
Fenrir
3,615
723
29
6
0
96,037
0
W
Izanami
3,719
744
38
8
0
97,681
0
W
Loki
3,268
654
21
4
0
115,744
0
W
Cthulhu
3,710
742
31
6
0
97,637
0
W
Nu Wa
3,179
636
28
6
0
92,318
1
L
Nut
3,619
724
34
7
0
87,961
0
L
King Arthur
2,508
502
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role