Player Matchup

Zeus
Zeus
Silver IV
Azpekt plays
Zeus
Silver IV
Level 107
God Stats
8W - 4L
1,639 SR
Queue Stats
20W - 21L
1,168 MMR
Party 1
Cthulhu
Cthulhu
Silver I
Qoice
Cthulhu
Silver I
Level 118
God Stats
2W - 2L
1,597 SR
Queue Stats
10W - 9L
1,538 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
Vauce
Sun Wukong
Silver II
Level 94
God Stats
21W - 8L
1,783 SR
Queue Stats
27W - 23L
1,424 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,673 SR
1,377 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 91
1,604 SR
1,380 MMR
Scylla
Scylla
Gold V
Exq Angel
Scylla
Gold V
Level 60
God Stats
0W - 1L
1,719 SR
Queue Stats
114W - 133L
1,360 MMR
Party 2
Bellona
Bellona
Gold III
ZaneCReed
Bellona
Gold III
Level 67
God Stats
24W - 38L
1,487 SR
Queue Stats
148W - 170L
1,435 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold V
cobraxxx69
Ah Muzen Cab
Gold V
Level 145
God Stats
3W - 3L
1,605 SR
Queue Stats
54W - 65L
1,344 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 7
12,172
716
18,568
10,785
4,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Qoice
Cthulhu
19
4 / 0 / 6
12,155
715
19,356
22,524
25,243
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Vauce
Sun Wukong
18
4 / 2 / 6
12,017
707
12,227
15,716
15,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
Ne ZhaAchillesAresThothKuzenbo

VS

Bans
Baron SamediXing TianBake KujiraGaneshaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Exq Angel
Scylla
17
0 / 3 / 2
10,730
631
12,040
11,863
4,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
ZaneCReed
Bellona
15
1 / 4 / 1
10,247
603
7,944
26,118
27,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
cobraxxx69
Ah Muzen Cab
17
1 / 4 / 0
10,924
643
12,416
17,307
6,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
11
Kills
2
2
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
Scylla
Exq Angel
Scylla
0
3
2
0.33
W
Cthulhu
Qoice
Cthulhu
4
0
6
7
W
Sun Wukong
Vauce
Sun Wukong
4
2
6
3.5
L
Bellona
ZaneCReed
Bellona
1
4
1
0.38
L
Ah Muzen Cab
cobraxxx69
Ah Muzen Cab
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,151
Damage
32,400
49,025
Taken
55,288
44,793
Mitigated
39,584
11,310
Healing
5,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,568
1,673
0
1,615
10,785
4,493
1,185
1,945
8,369
75,901
1,554
L
Scylla
Exq Angel
Scylla
12,040
805
0
345
11,863
4,634
0
7,165
3,853
42,746
0
W
Cthulhu
Qoice
Cthulhu
19,356
752
385
6,518
22,524
25,243
137
5,633
15,938
43,403
3,287
W
Sun Wukong
Vauce
Sun Wukong
12,227
1,723
0
2,792
15,716
15,057
430
4,163
10,773
0
36,673
L
Bellona
ZaneCReed
Bellona
7,944
1,273
0
4,177
26,118
27,967
41
15,019
9,442
343
34,463
L
Ah Muzen Cab
cobraxxx69
Ah Muzen Cab
12,416
1,834
0
1,143
17,307
6,983
808
10,246
5,901
0
55,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,344
Gold Earned
31,901
249
Minions Killed
211
0
Camps Cleared
0
1,022,048
Distance Traveled
960,928
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,172
716
139
8
0
325,338
0
L
Scylla
10,730
631
98
6
0
318,293
0
W
Cthulhu
12,155
715
65
4
0
364,554
0
W
Sun Wukong
12,017
707
45
3
0
332,156
0
L
Bellona
10,247
603
42
2
0
315,489
5
L
Ah Muzen Cab
10,924
643
71
4
0
327,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role