Player Matchup

Anubis
Anubis
AlphaSniper029
Anubis
Level 146
God Stats
2W - 2L
1,779 SR
Queue Stats
337W - 356L
1,565 Elo+
Solo
Yu Huang
Yu Huang
ChefAmigo
Yu Huang
Level 128
God Stats
0W - 1L
1,625 SR
Queue Stats
76W - 47L
1,675 Elo+
Party 1
Ullr
Ullr
Emerie
Ullr
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 93L
1,688 Elo+
Party 1
Yemoja
Yemoja
EvaHoffmann
Yemoja
Level 138
God Stats
3W - 7L
1,487 SR
Queue Stats
520W - 542L
1,486 Elo+
Solo
Nu Wa
Nu Wa
xXsupqtXx
Nu Wa
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,536 Elo+
Solo
Team Averages
Level 145
1,578 SR
1,590 Elo+

VS

Team Averages
Level 158
1,687 SR
1,549 Elo+
Hel
Hel
Cujo303
Hel
Level 156
God Stats
2W - 0L
1,771 SR
Queue Stats
16W - 19L
1,585 Elo+
Solo
Medusa
Medusa
Outspokenpanda
Medusa
Level 142
God Stats
2W - 1L
1,832 SR
Queue Stats
174W - 91L
1,639 Elo+
Solo
Kukulkan
Kukulkan
ReaperLoki 666
Kukulkan
Level 124
God Stats
9W - 3L
1,669 SR
Queue Stats
189W - 184L
1,505 Elo+
Solo
Jing Wei
Jing Wei
Wandererchan
Jing Wei
Level 207
God Stats
7W - 5L
1,641 SR
Queue Stats
546W - 566L
1,554 Elo+
Solo
Atlas
Atlas
Ängel1
Atlas
Level 159
God Stats
9W - 5L
1,524 SR
Queue Stats
316W - 325L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 8
8,806
881
14,588
11,818
7,077
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
ChefAmigo
Yu Huang
12
0 / 3 / 4
6,976
698
7,088
7,074
3,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
Emerie
Ullr
14
2 / 1 / 7
7,578
758
7,977
8,288
5,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
14
1 / 1 / 7
7,691
769
2,979
11,144
10,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nu Wa
xXsupqtXx
Nu Wa
16
4 / 1 / 7
8,989
899
8,753
9,187
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
13
0 / 2 / 1
7,414
741
5,785
10,123
4,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 2 / 3
7,489
749
12,655
11,473
7,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
15
5 / 3 / 3
9,240
924
11,846
8,569
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
Wandererchan
Jing Wei
12
0 / 3 / 1
7,132
713
4,300
8,349
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Ängel1
Atlas
14
4 / 2 / 2
9,025
903
8,349
12,788
14,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
11
Kills
9
9
Deaths
12
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
3
8
2.67
L
Yu Huang
ChefAmigo
Yu Huang
0
3
4
0.67
W
Hel
0
2
1
0.25
L
Ullr
Emerie
Ullr
2
1
7
5.5
L
Yemoja
1
1
7
4.5
W
0
2
3
0.75
W
Kukulkan
5
3
3
2.17
W
Jing Wei
Wandererchan
Jing Wei
0
3
1
0.17
L
Nu Wa
xXsupqtXx
Nu Wa
4
1
7
7.5
W
Atlas
Ängel1
Atlas
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,385
Damage
42,935
47,511
Taken
51,302
30,844
Mitigated
34,484
25,169
Healing
23,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,588
498
2,322
4,325
11,818
7,077
352
7,645
4,173
29,419
0
L
Yu Huang
ChefAmigo
Yu Huang
7,088
0
606
243
7,074
3,178
0
4,160
2,914
12,727
374
W
Hel
5,785
0
9,525
6,197
10,123
4,844
41
8,035
2,088
9,091
0
L
Ullr
Emerie
Ullr
7,977
2,552
1,458
1,584
8,288
5,550
864
3,228
5,060
0
10,959
L
Yemoja
2,979
701
8,893
3,398
11,144
10,758
105
6,063
5,081
6,129
0
W
12,655
2,201
0
514
11,473
7,891
920
6,994
4,479
0
31,336
W
Kukulkan
11,846
291
702
485
8,569
3,566
382
6,931
1,638
25,644
0
W
Jing Wei
Wandererchan
Jing Wei
4,300
2,707
490
1,349
8,349
3,433
431
5,035
3,314
0
16,002
L
Nu Wa
xXsupqtXx
Nu Wa
8,753
1,322
806
1,534
9,187
4,281
318
4,780
4,407
28,058
98
W
Atlas
Ängel1
Atlas
8,349
2,763
1,534
2,988
12,788
14,750
0
6,073
6,715
17,851
455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,040
Gold Earned
40,300
110
Minions Killed
135
0
Camps Cleared
0
879,044
Distance Traveled
1,035,281
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,806
881
35
4
0
187,803
0
L
Yu Huang
6,976
698
6
1
0
194,686
0
W
Hel
7,414
741
15
2
0
216,268
0
L
Ullr
7,578
758
5
1
0
163,135
0
L
Yemoja
7,691
769
5
1
0
159,029
2
W
Medusa
7,489
749
28
3
0
232,304
0
W
Kukulkan
9,240
924
46
5
0
197,140
0
W
Jing Wei
7,132
713
29
3
0
160,227
0
L
Nu Wa
8,989
899
59
6
0
174,391
0
W
Atlas
9,025
903
17
2
0
229,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role