Player Matchup

Arachne
Arachne
 
Arachne
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
RayanTwelve
Bacchus
Level 89
God Stats
24W - 14L
1,681 SR
Queue Stats
302W - 280L
1,534 Elo+
Party 4
Zhong Kui
Zhong Kui
i_ALMAHA
Zhong Kui
Level 67
God Stats
21W - 14L
1,586 SR
Queue Stats
110W - 115L
1,467 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
pitu_6-9
Morgan Le Fay
Level 109
God Stats
19W - 11L
1,517 SR
Queue Stats
122W - 117L
1,477 Elo+
Party 2
Medusa
Medusa
taraskus
Medusa
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 26L
1,319 Elo+
Party 2
Team Averages
Level 79
1,557 SR
1,459 Elo+

VS

Team Averages
Level 73
1,665 SR
1,494 Elo+
Fenrir
Fenrir
 
Fenrir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
MephistoBlack187
Erlang Shen
Level 108
God Stats
2W - 3L
1,723 SR
Queue Stats
256W - 230L
1,424 Elo+
Solo
Hel
Hel
Ogr_Akagami
Hel
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 185L
1,461 Elo+
Party 1
Nut
Nut
Ogr_ShinyZz
Nut
Level 48
God Stats
4W - 8L
1,893 SR
Queue Stats
313W - 302L
1,498 Elo+
Party 1
Freya
Freya
Ultra__Instinc1
Freya
Level 19
God Stats
4W - 5L
1,709 SR
Queue Stats
37W - 25L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 1 / 4
7,612
586
6,521
11,718
5,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
RayanTwelve
Bacchus
12
2 / 0 / 5
7,593
584
6,823
10,254
8,313
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
i_ALMAHA
Zhong Kui
13
1 / 2 / 5
7,429
571
7,101
9,233
6,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Morgan Le Fay
pitu_6-9
Morgan Le Fay
14
5 / 1 / 2
8,024
617
8,572
6,025
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
taraskus
Medusa
12
0 / 4 / 2
6,835
526
4,877
10,023
3,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 3 / 0
6,569
505
4,156
12,832
5,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
MephistoBlack187
Erlang Shen
11
3 / 4 / 0
7,392
569
7,061
14,491
9,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 1
6,735
518
2,804
8,589
4,838
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
1 / 2 / 1
6,314
486
7,156
8,135
2,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 1
6,325
487
4,139
9,006
3,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
12
Kills
6
8
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
4
6
L
Fenrir
 
Fenrir
1
3
0
0.33
L
Erlang Shen
MephistoBlack187
Erlang Shen
3
4
0
0.75
L
1
1
1
1.5
L
1
2
1
0.75
W
Bacchus
RayanTwelve
Bacchus
2
0
5
4.5
L
0
2
1
0.25
W
Zhong Kui
i_ALMAHA
Zhong Kui
1
2
5
1.75
W
Morgan Le Fay
pitu_6-9
Morgan Le Fay
5
1
2
6
W
Medusa
taraskus
Medusa
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,894
Damage
25,316
47,253
Taken
53,053
27,083
Mitigated
27,140
12,555
Healing
18,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,521
4,126
0
3,469
11,718
5,445
241
1,949
9,684
0
60,036
L
Fenrir
 
Fenrir
4,156
837
0
5,458
12,832
5,875
0
3,939
8,879
0
52,620
L
Erlang Shen
MephistoBlack187
Erlang Shen
7,061
3,728
0
4,066
14,491
9,492
0
8,286
5,572
525
41,051
L
2,804
370
1,501
2,901
8,589
4,838
54
2,824
5,713
29,829
1,359
L
7,156
2,244
0
1,517
8,135
2,977
333
2,922
5,213
0
42,327
W
Bacchus
RayanTwelve
Bacchus
6,823
629
0
2,551
10,254
8,313
30
2,418
7,793
26,170
630
L
4,139
1,074
0
3,310
9,006
3,958
0
3,446
5,560
42,636
2,428
W
Zhong Kui
i_ALMAHA
Zhong Kui
7,101
1,117
0
4,324
9,233
6,805
177
733
7,902
35,135
2,604
W
Morgan Le Fay
pitu_6-9
Morgan Le Fay
8,572
1,382
0
811
6,025
2,562
736
1,294
4,731
62,359
0
W
Medusa
taraskus
Medusa
4,877
1,366
0
1,400
10,023
3,958
717
1,021
8,861
0
49,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,493
Gold Earned
33,335
365
Minions Killed
359
0
Camps Cleared
0
1,411,017
Distance Traveled
1,280,829
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,612
586
85
7
0
335,059
1
L
Fenrir
6,569
505
92
7
0
311,860
4
L
Erlang Shen
7,392
569
80
6
0
217,939
0
L
Hel
6,735
518
33
3
0
258,996
2
L
Nut
6,314
486
67
5
0
250,694
0
W
Bacchus
7,593
584
37
3
0
306,086
0
L
Freya
6,325
487
87
7
0
241,340
0
W
Zhong Kui
7,429
571
79
6
0
253,196
0
W
Morgan Le Fay
8,024
617
99
8
0
282,189
1
W
Medusa
6,835
526
65
5
0
234,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role